Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
npx wrote:Si! Che cosa carina trovarsi così per caso, ancora complimenti per la mod, ha un grande potenziale! Continua così!
grazie ho gia degli altri progetti in mente ma per ora voglio perfezionare e finire queste mie due mod : hemp_mod viewtopic.php?f=9&t=13917
e questa carnivore plant
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome
And about the head sticking out, what about making it stretch between two entities, the plant head, and the pot, and i think i know why you made this mod, because i heard of a similar minecraft mod.
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
Oh! I even did not know here was added still one carnivore plant! It looks like nice. How do i need to rename correctly? If i try to rename in carnivore_plant an error happens then.
[i]
2021-08-23 05:33:25: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/api.lua:6)
2021-08-23 05:33:25: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/api.lua:7)
2021-08-23 05:33:25: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/api.lua:8)
2021-08-23 05:33:25: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/api.lua:10)
2021-08-23 05:33:26: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/api.lua:11)
2021-08-23 05:33:26: ERROR[Main]: ModError: Failed to load and run script from Z:\home\j0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu\init.lua:
2021-08-23 05:33:26: ERROR[Main]: ...j0\Games\Minetest_5.4.1\bin\..\builtin\game\register.lua:182: bad argument #5 to 'register_item_raw' (table expected, got string)
2021-08-23 05:33:26: ERROR[Main]: stack traceback:
2021-08-23 05:33:26: ERROR[Main]: [C]: in function 'register_item_raw'
2021-08-23 05:33:26: ERROR[Main]: ...j0\Games\Minetest_5.4.1\bin\..\builtin\game\register.lua:182: in function 'register_item'
2021-08-23 05:33:26: ERROR[Main]: ...j0\Games\Minetest_5.4.1\bin\..\builtin\game\register.lua:208: in function 'register_node'
2021-08-23 05:33:26: ERROR[Main]: ...0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu/UOlola.lua:59: in main chunk
2021-08-23 05:33:26: ERROR[Main]: [C]: in function 'dofile'
2021-08-23 05:33:26: ERROR[Main]: ...0j0\Games\Minetest_5.4.1\bin\..\mods\ztest\mobu\init.lua:2: in main chunk
2021-08-23 05:33:26: ERROR[Main]: Verifique o debug.txt para mais detalhes.
2021-08-23 05:33:26: ACTION[Main]: Server: Shutting down
[/i]
the last post was in 2017. its very unlikely. just a guess that the mod is outdated so no longer works with the current api. Try following the clues from the error report to fix it. Or try running it on Minetest 0.4.x
the last post was in 2017. its very unlikely. just a guess that the mod is outdated so no longer works with the current api. Try following the clues from the error report to fix it. Or try running it on Minetest 0.4.x
Thanks, captain obvious you were very helpful. Despite your acid humor, your suggestion were really helpful. I dig through the code and found the source of error. It was the sound, both "tignosa" and "" have the line:
Commenting that did the trick, but I run into another error. So far it only happened if I stand far away from a mob after it turn hostile. It happened with the lobster but since it points to the api file I'm confident it also happen to the snake and skeleton
AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): Invalid position (expected table got nil).
stack traceback:
[C]: in function 'get_objects_inside_radius'
/home/j0j0/.minetest/mods/ztest/mobu/api.lua:836: in function </home/j0j0/.minetest/mods/ztest/mobu/api.lua:672>
This is a little above my current programing level