it worked this time, the last time i was on here it wasnt, and i was talking about your Download v0.1Jeija wrote:Download link? NoDeath Dealer wrote:your link is broken.
Link to newgrounds? No
[Demo Mod]Sound Block Example
- Death Dealer
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- kddekadenz
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opengameart.orgJeija wrote: [...] Future: Do you have more Creative Commons music that I should add? You can make it yourself or suggest other's artwork! If there is enough I could make a jukebox with disks like in minecraft. [...]
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I wanna have "Have Love Will Travel - The Sonics"! Too old, so no copyrights.
My game: RTMG
GENTOO USER
GENTOO USER
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Last edited by Jeija on Mon May 14, 2012 12:19, edited 1 time in total.
in arch
then...
will give you sample.ogg
should be more or less the same for other dists
and if you want directional playing, youll also need audacity to convert stereo to mono
Code: Select all
sudo packer -S fastoggenc
Code: Select all
fastoggenc sample.mp3
should be more or less the same for other dists
and if you want directional playing, youll also need audacity to convert stereo to mono
Last edited by mauvebic on Mon May 14, 2012 13:32, edited 1 time in total.
jukebox mod
I usally play in tsundere.fi (port 30001). My nickname is FMMAF or 1omar1.
My mod: http://minetest.net/forum/viewtopic.php?id=1987
My mod: http://minetest.net/forum/viewtopic.php?id=1987
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Heavy Metal xD I made a windows remix that could be used...Jeija wrote:I think minetest needs its own music style, just like minecraft. I like hang music:
http://www.youtube.com/watch?v=wpJu2xI8L6E
What do you think about that, do you have other free hang music?
What music genre do you suggest (I don't mean things like rock or hiphop, minetest music should be calm)?
bad signature is bad
This happened to me with ambient sounds and even default, i think Minetest may have run out of memory, but I'm not sure.MattyXz wrote:Dude, wtf is wrong with my file?
I converted a mp3 to ogg, everything looks perfect.
Then ingame after punching the block the sound goes crazy, like superfast.
How to fix this? Thanks.
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(Hope this doesn't count as necro'ing, but)
The mod words well, with one exception: if you punch the block, starting the music, and follow through until the block is obliterated, the music continues to play with no way of stopping it unil the track plays out. Is there a way to allow the track to automatically stop when the block is destroyed? And how would one configure multiple blocks bearing different sounds?
The mod words well, with one exception: if you punch the block, starting the music, and follow through until the block is obliterated, the music continues to play with no way of stopping it unil the track plays out. Is there a way to allow the track to automatically stop when the block is destroyed? And how would one configure multiple blocks bearing different sounds?
aka SAFR
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You shouldn't be using sudo with packer. Run packer as your usual user and packer will ask for your password to scale privileges when needed (otherwise, you're doing the whole building as root and that's not necessary and it could even be dangerous).mauvebic wrote:in archCode: Select all
sudo packer -S fastoggenc
Also, mp32ogg is in the repos, so there's no actual need to use AUR (not that I have anything against AUR, but mp32ogg was worth mentioning).
Now, related to the mod, jamendo.com is all CC music (of all kinds, BY, BY-NC, BY-ND, BY-NC-ND, etc). I like an artist called Ozzed, which makes 8bit music, but there are many, many, many albums of all genres.
Last edited by leo_rockway on Fri Aug 02, 2013 01:34, edited 1 time in total.
How would one configure it to play sound on a right click instead of on a punch? Also, the sound doesn't fade out. Nevermind, didn't read the bit about mono-only, no stereo. Still would like a right click.
how's this for a 16x16 musicblock texture, instead of the default wood?
how's this for a 16x16 musicblock texture, instead of the default wood?
Last edited by ak399g on Fri Aug 02, 2013 02:53, edited 1 time in total.
aka SAFR
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