The settingtypes.txt file doesn't actually change the default values everywhere. It's only a guide for the minetest program to set up the settings tab. To change the value for a given (new) world, use the settings tab or change the cityscape_desolation entry in minetest.conf. To change the defaults for new games, change the zero in settingtypes.txt and at the end of line 17 in init.lua.TheReaperKing wrote:In the settings text document you included I changed the desolation # to 10 and I have not been able to notice a change, am I doing something wrong?
There are no easter eggs in cityscape. I saw a bat spawn inside one of the buildings and thought it was odd enough that I took a screenshot. Depending on your mapgen, you should find lots of caves connected to the sewer, but Alfred will not be waiting in any of them.Is there actually a bat cave in one of the buildings? I saw you mention it and that would be a fun hunt for the kiddos. I could also just make one and have them find it but I saw you mention it in an earlier post and wasn't sure if it was a part of the mod or something you were just having fun with.
I'd like to see it. I fiddled with it a bit just now, but for the life of me, I can't get the add_item method of my inventory to work reliably. If I have a mesecar already in the inventory, the functionThe kids really want to be able to get in the cars so I was going to use the mesecar code and the models for your cars. Not sure if you'd want the code (or even if it'd work out okay).
Code: Select all
clicker:get_inventory():add_item("main", "mesecar:mesecar1")