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[WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Mon Mar 07, 2016 23:47
by KzoneDD
Hi all,

This is my first attempt at modding anything and apart from 'as needed' tinkering with webdev stuff I've not really done any programming before. Be kind. ;-)

License:
CC-BY-SA 3.0 / GNU

What it does:
Makes your game more pirate. Adds:
-A Minetest-realistic 17th century cannon
-Hatches to make your ship look authentic
-A pirate flag.

To come:
-More flags.
-More deco items.
-Suggest stuff.

Depends:
Probably 0.4.13.

tnt:gunpowder (If you want the cannon to actually fire.)

Other than that it should all work. Some items match up with wood types from
moretrees, so having that mod too is probably best.

Installing:
Nothing special there, but do look at mod_settings.lua, especially if you are running a public server.

Images:
(Please give them a while to load. I'm behind a notoriously slow exchange.)

Image

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Crafting:

Cannon
Image
First, casting molds. (You need 4)

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Cheap? No. These were the cruise missiles of their day. They weren't cheap.

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Please note that when damage is turned off, the cannon won't accept loading cannonballs. So check before comitting resources.

Flag:
Image

Hatches:
Image

Hatches vary a little depending on wood-type/color, there is a full how_to.txt in the zip.


Important Caveat Emptor:
This was NOT tested on a server with protection mods, or even protected area's. The cannons are not restricted to their owner, firing weaponized with damage 'off' still removes a block right in front of the barrel... in short: be very careful at this stage if you use this on public servers. WIP!!!!!

Ack:
Standard texture pack, more trees, tnt mod makers: Stole Ur wood texturz. Lolz.
Trap door: Stole ur code. lolz.
... probably people I'm forgetting. Anyway: thanks.

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Mar 08, 2016 07:32
by duane
Very nice!

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Mar 08, 2016 15:43
by Don
Looks great!

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Mar 08, 2016 15:50
by KCoombes
+10

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Mar 08, 2016 17:25
by azekill_DIABLO
looks amazing;) +4

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Wed Mar 09, 2016 00:51
by MineYoshi
+999 rum

LOL

anyways in a pirate themed world, the cannons are a great thing to decorate!

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Wed Mar 16, 2016 04:41
by Sokomine
Looks very nice! There's also the sea mod that spawns sunken shipwrecks. Adding more well-built ships there would be fine.

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Fri Mar 18, 2016 06:30
by TumeniNodes
Hi, this mod is great.
It failed to load for me though at first because the folders (black sails) was doubled up, so I quickly fixed it, and attached here for you. I wanted to do this via PM but did not see a way to att. a file there.
Thanks again for a great mod

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Jun 12, 2018 01:46
by TumeniNodes
that's right, I'm bumping... because I still love this mod.
I may have to fork it and do some work on it though

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Tue Jun 12, 2018 08:15
by rgspro
TumeniNodes wrote:that's right, I'm bumping... because I still love this mod.
I may have to fork it and do some work on it though

Great suggesting this mod! It works great except when one fires the cannon with hatch in front of the cannon it blows the hatch off :) Already outfitted my ships and I am ready for battle. Arrrrggg
Screen Shot 2018-06-12 at 2.45.22 AM.png
Screen Shot 2018-06-12 at 2.45.22 AM.png (923.58 KiB) Viewed 897 times

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Wed Jun 13, 2018 04:53
by TumeniNodes
I'm glad it worked for you.
Yeh, I know about the doors, I'll get that worked out. There are a few things off on 0.5.0-dev
The original author has not been around in some time, I sent a pm.
If there is no response after some time I will put it up with some fixes

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Posted: Fri Sep 10, 2021 12:02
by KzoneDD
Hi folks, sorry I wasn't around... lots of life stuff happening. :) Very awesome TumeniNodes ran with the mod, please do so with my full blessing. :)