[Mod] D00Med mobs [dmobs]

scottvee
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Re: [Mod] D00Med mobs [dmobs]

by scottvee » Tue Jan 17, 2017 02:36

Ooh. Downloaded it. Ironically, I was just sketching out a mod to do funky genetics with butterflies (because they were never really completed in the Forestry mod for MC and it bugged me). I'm less interested in being doomed, pretty much just running around in my underwear in my test world, but will see what you've conjured up.
 

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Re: [Mod] D00Med mobs [dmobs]

by KongarTheTerrible » Thu Feb 02, 2017 18:46

>water dragon

I am pretty sure I downloaded the latest version, etc. Spawned a water dragon, attacked it. Getting a "unknown object" block for fireball. Have checked through a few other creatures, have all or most related dmob installed and they seem fine, so this seems like an isolated incident. The texture png for fireball seems there. Any help?
 

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D00Med
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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Thu Feb 02, 2017 20:00

O.o there's a texture missing. I don't really know how this mod works anymore.
Rather than fix this(which I don't know how), I think I'll just re-do the entire mod, maybe even split the dragons to a separate mod.

Edit: so there's a major update on the way
 

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D00Med
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Thu Feb 02, 2017 21:44

If you split into a new mod youll need to register_alias so dmobs:dragon are not unkonws :p
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Thu Feb 02, 2017 21:47

oh I understand.
I kind of don't want to re-do the whole mod, but it will be better because of it :/
 

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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Thu Feb 02, 2017 22:15

Sbould be fairly easy to split the dragons out now... i c an look into it if you're game
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Thu Feb 02, 2017 22:54

Yeah it is a lot easier than it would have been before.
 

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Re: [Mod] D00Med mobs [dmobs]

by FreeFlairBar » Sat Mar 25, 2017 21:49

Hey i a got a Problem with the mod dmobs and mobs!
ERROR[Main]: ServerError: Lua: Runtime error from mod 'dmobs' in callback luaentity_Step(): ...ktop\minetest-0.4.15-win64\bin\..\mods\mobs_redo/api.lua:1276: attempt to compare nil with number
Well no drake can be Spawned cuz it Crash! I have no much idea why but i tryed everything need some help cuz i love this mod!
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Sat Mar 25, 2017 21:52

Hmm, I'm not really sure what happened there, I'll have a look.
 

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Re: [Mod] D00Med mobs [dmobs]

by azekill_DIABLO » Sun Mar 26, 2017 14:21

D00Med wrote:^that'd be nice, is it possible to animate particles?


yes, i'm working on realistic tnt, it's in post your screnshots topic!
 

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Wyvern and Water Dragon can't spawn?

by Vince » Fri Jun 02, 2017 11:56

First I need to admit that I don't know anything about coding in Lua or creating Minetest mods, but I'm poking around in the code anyway...

I was able to create several of the dragon egg types, but I wasn't able to find any "bosses" to get the corresponding gems, so I took a look at the code. One of the things I looked at doesn't look quite right...

https://github.com/D00Med/dmobs/blob/master/spawn.lua
Code: Select all
if dmobs.dragons then
   mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)
   mobs:register_spawn("dmobs:dragon3", {"default:acacia_leaves","default:dirt_with_dry_grass"}, 20, 10, 64000, 2, 31000)
   mobs:register_spawn("dmobs:dragon4", {"default:jungleleaves"}, 20, 10, 64000, 2, 31000)
   mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 32000, 1, 31000, false)
   mobs:register_spawn("dmobs:wyvern",   {"default:leaves"}, 20, 10, 32000, 1, 31000, false)
   mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 64000, -21000, 1000, false)
end


If I cross-reference that with the mobs_redo API, it looks like Water Dragons and Wyverns can only spawn when it is both night time and there is a light level of at least 10.

In my own copy, I removed the day_toggle value for the Water Dragons (why can't they spawn during the day?) and set the minimum light value for the Wyverns to 0. I immediately started seeing Wyverns and Water Dragons

Am I missing something about the intended design? Was I supposed to set up lights on trees and over water to cause these mobs to spawn?

Thank you.
 

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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Fri Jun 02, 2017 12:57

Only at night either by lava or artificial light ;-)

This way, dragons that show up at night only do so occasionaly, when an unwitting player is lighting their way out in the wild. They're devious ;-)
 

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Re: [Mod] D00Med mobs [dmobs]

by Andrey01 » Fri Jun 02, 2017 18:50

Have mod finished yet? Just i see you did not update long ago.
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Fri Jun 02, 2017 21:06

@Vince I never even noticed this.
@Andrey01 Not yet, I'm still working on new cubic models.
 

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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Sat Jun 03, 2017 01:53

D00Med wrote:@Vince I never even noticed this.


.... just to say, night-only Wyverns was the way it was coded even before the code refactoring ........ :-P
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Sat Jun 03, 2017 04:56

Lol tbh I only recently figured out how the light-related spawning worked
 

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Re: [Mod] D00Med mobs [dmobs]

by Beerholder » Sat Jun 24, 2017 21:14

Hi D00Med, got this running on my server thanks for the great mobs! Really enjoying it :) Tried to tame a dragon, but not sure how it works. Tried to place an egg on a single lava block (source), then I feed it the dragon gem by right clicking on the egg with dragon gem in hand. Except that it says that it swallowed it, nothing happens (i.e. egg does not change color)? Right click with a fire dragon gem then also does nothing. Am I doing something wrong here? Thanks!
 

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Sat Jun 24, 2017 21:28

You have to have the egg surrounded by lava on all sides, and also underneath(and underneath the other lava nodes).
So you have to make a sort of bowl of lava for the egg to sit in.
 

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Re: [Mod] D00Med mobs [dmobs]

by Beerholder » Sat Jun 24, 2017 22:48

D00Med wrote:You have to have the egg surrounded by lava on all sides, and also underneath(and underneath the other lava nodes).
So you have to make a sort of bowl of lava for the egg to sit in.

And a dragon just spawned! Thanks D00Med!! :D
 

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Re: [Mod] D00Med mobs [dmobs]

by Moleman » Sat Sep 16, 2017 22:11

How do you tame the hedgehog and panda
 

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