[Mod] D00Med mobs [dmobs]

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D00Med
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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

Thanks for the ideas, they sound good!
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Re: [Mod] D00Med mobs [dmobs]

by azekill_DIABLO » Post

You should add loudr or better sonds to mobs

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Re: [Mod] D00Med mobs [dmobs]

by miloszs » Post

Image

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

O.O that's a fairly impressive problem you have there, but that's just missing mods
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Re: [Mod] D00Med mobs [dmobs]

by azekill_DIABLO » Post

you are not running the mods (not only dmobs) in a complete minetest game!

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Re: [Mod] D00Med mobs [dmobs]

by miloszs » Post

other mods work good

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Re: [Mod] D00Med mobs [dmobs]

by Andrey01 » Post

DOOMed, your mobs are wonderful, big collection your mobs!

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Re: [Mod] D00Med mobs [dmobs]

by ph8jPf9M » Post

did you already upload blender files of your mobs to github if you still have them you should!

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

Update:
buzzzz...
Image
I have added wasps!
There is a boss wasp who is big and fires his stingers at the player.
He will occasionally spawn normal wasps or drop a nest.
The nests will spawn even more wasps, and when destroyed a few more will pop out.
Currently they are too hard to kill though, I'm still trying to figure that out, so feedback on that would be greatly appreciated.
(I will upload the blender files sometime. )
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

I'll totally be trying that out :-)

Odd pokey item textures - if you just want yellow, try using mese crystal?

I can't test immediately, what makes them so hard to kill? Just the spawn rate? Then just like real life :)

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

It's meant to be striped, but it does look ugly.
I'd like for them to be killed in one or two hits, but they take quite a lot just with a wooden sword(I haven't counted).

Edit: added giant rats, tortoises, and butterflies
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

Awesome :)

I have a little bit of time tonight to test.

I have also been meaning to modularize the code for a tidy up (mobs to their own files, and reduce code duplication, etc)..... mind if I do?

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

not at all :)
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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

Update:
>Made wasps nest flammable and changed description from "Hive" to "Nest"
>Dragons now slow down in water, they will not be able to leave
>Fixed dragons attacking mobs whilst flying
>Improved dragon attacks - they are slower and the ice dragon can freeze
water
>all dragons now drop gems
>Increased spawn rate of boss dragons
>Improved ice texture

Also I will be improving the sounds sometime soon
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Re: [Mod] D00Med mobs [dmobs]

by Nathan.S » Post

I ran into one if your giant rats on mobs world today, really nice work on that model and texturing.
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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

Thanks
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

FYI - I have started on the cleanup https://github.com/taikedz/dmobs/tree/cleanup

The regular mobs should be easier to manage and individually locate/read, and it should be easier to activate / deactivate individual mobs using either the init file or the spawns file
Last edited by taikedz on Wed Dec 14, 2016 19:36, edited 2 times in total.

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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

Cleanup complete.

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

Thankyou very much!
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Re: [Mod] D00Med mobs [dmobs]

by mahmutelmas06 » Post

taikedz wrote:FYI - I have started on the cleanup https://github.com/taikedz/dmobs/tree/cleanup

The regular mobs should be easier to manage and individually locate/read, and it should be easier to activate / deactivate individual mobs using either the init file or the spawns file
Why seperated spawn.lua and nodes.lua etc..

Because if you disable for exp. wasps then it spawn commands and related node (hive) remains. So just put those things in its lua.
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

Neither is necessary for the other. It's just a preference to put nodes in one place and mobs in their own files.

It's possible to have a hive and no wasps. Depends on what the server admin would want.

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Re: [Mod] dmobs(D00Med mobs)

by TumeniNodes » Post

azekill_DIABLO wrote:
duane wrote: "Duck and cover! He's taking a dump!"
Image
Ummmm...., new tnt explosion animation.... just sayin.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

^that'd be nice, is it possible to animate particles?
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Re: [Mod] D00Med mobs [dmobs]

by taikedz » Post

The question is - can you make the innocuous tiny particles explode? :D

https://www.youtube.com/watch?v=umjqeBb4MCw&t=14s

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Re: [Mod] D00Med mobs [dmobs]

by D00Med » Post

A very small update, I've changed butterflies. They now use a 3d model.
Some settings have also been fixed.
More updates on the way...
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