[mod] more plants [moreplants]
- D00Med
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[mod] more plants [moreplants]
I made this mod as part of my subgame, but I have decided to release it as a separate mod.
More plants is a simple mod that adds a few new decorative plants.
Update(12/8/16):
>paper can be crafted from weed(same recipe as for papyrus)
>mushrooms/cavefungus are more scarce.
Yet another update:
>all plants are buildable to, and sunlight passes through them.
>now works with v5, valleys, flat, and fractal mapgen.
Another update:
>all plants are now in the group attached_node
Update:
>plants spawn in biomes if v7 mapgen is used
>there are many more plants
>textures changed
>curly plants now drop curly fruit, which can be eaten
>a new eye-weed plant drops eyeballs, but these are not used for anything.
screenshots:
dependencies:
default
license of code: GPL 2.1
license of textures: CC-BY-SA 3.0
download(latest): https://github.com/D00Med/moreplants
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- moreplants.zip
- old version
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Last edited by D00Med on Fri Aug 12, 2016 00:41, edited 4 times in total.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
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Re: [mod] more plants [moreplants]
i love it :)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [mod] more plants [moreplants]
+1 for textures
- ExeterDad
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Re: [mod] more plants [moreplants]
your plants are wonderfully done!
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- D00Med
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Re: [mod] more plants [moreplants]
thanks
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] more plants [moreplants]
I can see you spent a lot of time on them, and they each look well-done!
My advice would be to try and improve them further - one thing that is noticeable is that the pixel size on each of your textures is quite different. Some of your plants look like they are almost 64x64px sized textures, while others 16x16.
Try and stick to a fixed (pixel) texture size. If your model is larger, add proportionally more pixels so the size of the pixels in-game stays the same. Also, note that the default px is 16, so if you expect players to use default textures, matching the size may be a good choice.
My advice would be to try and improve them further - one thing that is noticeable is that the pixel size on each of your textures is quite different. Some of your plants look like they are almost 64x64px sized textures, while others 16x16.
Try and stick to a fixed (pixel) texture size. If your model is larger, add proportionally more pixels so the size of the pixels in-game stays the same. Also, note that the default px is 16, so if you expect players to use default textures, matching the size may be a good choice.
- D00Med
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Re: [mod] more plants [moreplants]
thanks, it's good advice. Since the mod wasn't really made to be used with the default textures, I didn't pay much attention to size, but if I update the mod, I will try to make the textures 16px.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- Hybrid Dog
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Re: [mod] more plants [moreplants]
they cooperate
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- screenshot_20160421_201531.png (106.62 KiB) Viewed 2543 times
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Re: [mod] more plants [moreplants]
Nice new plants. It's good to have more of them around! Though they might not fit well into a dryplants/dreambuilder game as those have more realistic-looking textures somehow. But these textures are fine as well.
A list of my mods can be found here.
- D00Med
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Re: [mod] more plants [moreplants]
I've made a small change -plants are now attached to whatever they are placed on.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
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Re: [mod] more plants [moreplants]
Another change, the plants are buildable to, and do not block sunlight.
Also the mod now works with all mapgen versions besides v6.
Also the mod now works with all mapgen versions besides v6.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
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Re: [mod] more plants [moreplants]
Another update:
>removed the xl bush
>added blue and fire mushrooms and cave fungus. These spawn in caves.
Blue mushrooms can be eaten and spawn on stone beside water.
Fire mushrooms set surrounding nodes on fire and spawn on stone beside lava.
Cave fungi emit light and spawn on stone.
>added medium flowers, which can be eaten
>added alien grass, blue spike flowers, and blue flowers. All of these are decorative only and serve no purpose.
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My subgame: viewtopic.php?f=15&t=14051#p207242
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- azekill_DIABLO
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Re: [mod] more plants [moreplants]
yyes!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Nathan.S
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Re: [mod] more plants [moreplants]
Doomed, would you consider adding the group:flowers to the new flowers that this mod adds. I see they are in group flora but minetest_game uses the flower group for flowers. You'd increase inter-mod compatibility with these groups.
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- D00Med
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Re: [mod] more plants [moreplants]
Ok, done :)
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My subgame: viewtopic.php?f=15&t=14051#p207242
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- Nathan.S
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Re: [mod] more plants [moreplants]
Cool.
I've added support for these plants within mymonths, so they'll be spawned in the spring time if using mymonths, and will die in the fall.
I've added support for these plants within mymonths, so they'll be spawned in the spring time if using mymonths, and will die in the fall.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- mahmutelmas06
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Re: [mod] more plants [moreplants]
I tried to clone it,
but it says:
After typing my username and password, it says:
Code: Select all
git clone https://github.com/doomed/moreplants
Code: Select all
Username for 'https://github.com':
Code: Select all
remote: Repository not found.
fatal: repository 'https://github.com/doomed/moreplants/' not found
- D00Med
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Re: [mod] more plants [moreplants]
I don't understand github well enough to help sorry.
Last edited by D00Med on Tue Dec 20, 2016 04:51, edited 1 time in total.
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- Nathan.S
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Re: [mod] more plants [moreplants]
Bbmine you do have a bit URL there, that's the page's URL. Visit that page in a browser and click the green button that says clone and you'll get the right url.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Re: [mod] more plants [moreplants]
Actually, I thought his name had o's, not zeros. :PNathan.S wrote:Bbmine you do have a bit URL there, that's the page's URL. Visit that page in a browser and click the green button that says clone and you'll get the right url.
Re: [mod] more plants [moreplants]
Hey, DOOMed, I see you logged in about a month ago.
Your glow fungus is throwing an error. Light sources can only go to 14. (Apparently they used to go to 20?) But anyway, replacing that line (461, I believe) with:makes the error go away, and is in keeping with your intent to have it be the most powerful light source.
Your glow fungus is throwing an error. Light sources can only go to 14. (Apparently they used to go to 20?) But anyway, replacing that line (461, I believe) with:
Code: Select all
light_source = default.LIGHT_MAX,
- D00Med
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Re: [mod] more plants [moreplants]
I do not update my mods anymore, sorry
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- j0j0n4th4n
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Re: [mod] more plants [moreplants]
The corals and seaweed are not rooted plantlike nodes causing them to stay in a pocket of air underground
cdb_894a100ddd76
- Blockhead
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Re: [mod] more plants [moreplants]
I wrote my thoughts about plantlike-rooted recently. I don't really like it. You can place blocks, push pistons and so on the fake 'above' area. And you can make waterlogging work just as well in every other way except the textures.j0j0n4th4n wrote: ↑Mon Nov 14, 2022 13:48The corals and seaweed are not rooted plantlike nodes causing them to stay in a pocket of air underground
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