[Mod] Space 2.2 [space]

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AiTechEye
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[Mod] Space 2.2 [space]

by AiTechEye » Post

Image


Licenses: code: LGPL-2.1, media: CC0
Depends: default
Version: 2.2
Requires: MT 0.5 or newer
Source
Download

Recomanded mods:
viewtopic.php?f=11&t=8059
viewtopic.php?t=18647
viewtopic.php?f=11&t=21330&hilit=flying_saucer


Makes you able to go to the space!

The space, low gravity and astroids appear at +2000 height, outer space +4000, planets/worlds at +4100
The moon appear at 0,2500,0 (You can teleport your self to the moon by /teleport 70 2651 70)

All planets is 170*67*170*4 big!, the planetspawners is lightblue blocks, that you clearly can see in the space.
Planet spawners will disappear if it's too near other planets/worlds.
The planets will appear in a many difference styles.

Mars survive

Spacesuite (effects from +2000 height):
wear in slot 1 to use it, you will lost 8hp every 2 secund in vaccum if you not using it,
or lightly damage inside other blocks.
the suite is time limited 30-60 min (depends on lags), it using / refills from air bottles when it ends automatically, or you can craft the suit with bottles to refill.
it works in space only

Air generator:
can be used 5 times.


V2.1:
#More realistic planet texture
+cloud api handler

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screenssshot_20160501_xv115857.jpg
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Last edited by AiTechEye on Sun Aug 11, 2019 07:42, edited 28 times in total.

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Re: [Mod] Space 0.5 [space]

by Diamond knight » Post

you always make the best mods, i cant weight(less) to try this.

(ok, i admit bad pun)

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Re: [Mod] Space 0.5 [space]

by azekill_DIABLO » Post

i this a real screenshot??!(from your game i talk)

if this is real i think i will go to hospital for reanimation!

+111110000
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Re: [Mod] Space 0.5 [space]

by AiTechEye » Post

azekill_DIABLO wrote:i this a real screenshot??!(from your game i talk)

if this is real i think i will go to hospital for reanimation!

+111110000
yeah, its taken from 2241.8 height :-)

The earth is made by a screenshot on the ground on a very big area
cant be more realistic!

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Re: [Mod] Space 0.55 [space]

by azekill_DIABLO » Post

***reanimation***
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Re: [Mod] Space 0.9 [space]

by AiTechEye » Post

Moon + atroids / stones added in V09, this is a picture from the moon

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Re: [Mod] Space 0.9 [space]

by TumeniNodes » Post

This is really cool! Nice work. And thanks for sharing.
A Wonderful World

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Re: [Mod] Space 0.9 [space]

by azekill_DIABLO » Post

Image
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Re: [Mod] Space 0.91 [space]

by TheReaperKing » Post

What am I doing wrong? I am using minetest 0.4.13 with the default "minetest_game". If I am supposed to use something else please let me know!
2016-04-27 20:53:21: ERROR[main]: ServerError: Runtime error from mod 'space' in callback ScriptApiEnv::environment_Step(): deSerializeBulkNodes: decompress resulted in invalid size
2016-04-27 20:53:21: ERROR[main]: stack traceback:
2016-04-27 20:53:21: ERROR[main]: [C]: in function 'place_schematic'
2016-04-27 20:53:21: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\mods\space/mapgen.lua:27: in function 'func'
2016-04-27 20:53:21: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:18: in function 'update_timers'
2016-04-27 20:53:21: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:50: in function <...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:38>
2016-04-27 20:53:21: ERROR[main]: ...estgits\minetest-0.4.13\bin\..\builtin\game\register.lua:355: in function <...estgits\minetest-0.4.13\bin\..\builtin\game\register.lua:335>
I can't wait to try this mod with the kiddos! Thanks so much for making it and take care!
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Re: [Mod] Space 0.92 [space]

by AiTechEye » Post

im not 100% shore it works this time either, but is hopefully, because it placing the moon, a 150x150x150 big place in an unloaded part of the world.

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Re: [Mod] Space 0.92 [space]

by TG-MyinaWD » Post

Image
UjE this is awesome! Now if can add more planets be great. Here's to the updates.
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Re: [Mod] Space 0.92 [space]

by AceWill » Post

Wow! Exactly the sort of mod I was looking for!

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Re: [Mod] Space 0.93 [space]

by AiTechEye » Post

add more planets
will try to make.
Exactly the sort of mod I was looking for
just that possibility to travel outside the earth makes the game much more realistic, and adaptive, because you can travel from the earth :P

in v093 the astroids can grow and be really massive!
To make a astroid spawner, just /giveme space:astroid_spawner (be very carefull with this!)

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Re: [Mod] Space 0.93 [space]

by TheReaperKing » Post

I still get the same error but in mapgen.lua line 34 This is using 0.93 with minetest 0.4.13 and mapgen v7
2016-04-28 20:28:13: ERROR[main]: ServerError: Runtime error from mod 'space' in callback ScriptApiEnv::environment_Step(): deSerializeBulkNodes: decompress resulted in invalid size
2016-04-28 20:28:13: ERROR[main]: stack traceback:
2016-04-28 20:28:13: ERROR[main]: [C]: in function 'place_schematic'
2016-04-28 20:28:13: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\mods\space/mapgen.lua:34: in function 'func'
2016-04-28 20:28:13: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:18: in function 'update_timers'
2016-04-28 20:28:13: ERROR[main]: ...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:50: in function <...inetestgits\minetest-0.4.13\bin\..\builtin\game\misc.lua:38>
2016-04-28 20:28:14: ERROR[main]: ...estgits\minetest-0.4.13\bin\..\builtin\game\register.lua:355: in function <...estgits\minetest-0.4.13\bin\..\builtin\game\register.lua:335>
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Re: [Mod] Space 0.93 [space]

by AiTechEye » Post

the moon making the crashes, you can turn of it "space_moon" mod in v0931

or test it in a dev version :-)
viewforum.php?f=42
(for windows) viewtopic.php?f=42&t=1523&start=500

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Re: [Mod] Space 0.94 [space]

by TheReaperKing » Post

I tried it with the dev version and it works perfectly!!! Might be good just to mention that in the requirements that it needs the dev version and doesn't work with 0.4.13 just to help minimize confusion. The mod is sooooo awesome. The kids want to make rocketships haha. I'm not sure exactly how that'd work but I was going to mess with the cars and see if I can make them move on the Y axis vs the x and z. Awesome awesome work, this is nothing short of amazing!!!
Last edited by TheReaperKing on Sat Apr 30, 2016 22:12, edited 1 time in total.
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Re: [Mod] Space 0.94 [space]

by theHalfBloodStanger » Post

TheReaperKing wrote:I tried it with the dev version and it works perfectly!!! Might be good just to mention that in the requirements that it needs the dev version and doens't work with 0.4.13 just to help minimize confusion. The mod is sooooo awesome. The kids want to make rocketships haha. I'm not sure exactly how that'd work but I was going to mess with the cars and see if I can make them move on the Y axis vs the x and z. Awesome awesome work, this is nothing short of amazing!!!
Well... There iis the meshnodes mod, that might work(I haven't tried it yet)

viewtopic.php?f=11&t=8059
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Re: [Mod] Space 0.94 [space]

by theHalfBloodStanger » Post

Cool mod, been looking for something like this.
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Re: [Mod] Space 0.94 [space]

by AiTechEye » Post

If you havent seen this yet: Mars survive
the idea with the space came from a part of this mod, you are living on mars, and can go to the space at +1000 height.

you need a spacesuite and refill your air to survive in this mod, harder then common survive + dangerous aliens :-)
viewtopic.php?f=9&t=13913

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Re: [Mod] Space 0.94 [space]

by TheReaperKing » Post

Thank you so much theHalfBloodStanger (Stranger?) and UjEdwin!! Awesome links, can't wait to try them both out!
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Re: [Mod] Space 0.941 [space]

by Diamond knight » Post

you should add to where there is a vacuum in space and add the spacesuit from mars mod and a basic airgen and airlock

edit: there should be a landrush server for this
asteroid landrush ;)

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Re: [Mod] Space 0.941 [space]

by AiTechEye » Post

Diamond knight wrote:you should add to where there is a vacuum in space and add the spacesuit from mars mod and a basic airgen and airlock

Im working to include a part of the masurvive mod.

Seems like the skies on the generated planets just will mess up, need to be removed >_<
But the blocks will stay in the mod to dont make unknown skies until the mod next is finished.

viewtopic.php?f=47&t=14528&p=215689#p215689

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Re: [Mod] Space 0.942 [space]

by Diamond knight » Post

I have made a cool map with this mod that i will release soon, but can be seen right now on my lets play series on youtube channel name bytanium pickaxe




also maybe asteroid feilds should generate

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Re: [Mod] Space 0.942 [space]

by TheReaperKing » Post

Diamond knight I can't wait to see it! UjEdwin I really think you are on to something huge with this mod, thanks so much for sticking with it and creating such awesomeness and opening my imagination to even more ideas :D
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Re: [Mod] Space 1 [space]

by benrob0329 » Post

Spacesuits don't seem to activate for me :-\

MT 0.4.13-dev rebuilt recently.

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