[Mod] weather_pack 0.3
- ErrorNull
- Member
- Posts: 274
- Joined: Thu Mar 03, 2016 00:43
- GitHub: ErrorNull0
Re: [Mod] weather_pack 0.3
awesome xeranas! thanks for pointing out the happy_weather to do what i'm looking for. and nice update. keep the good work.
- Napiophelios
- Member
- Posts: 1035
- Joined: Mon Jul 07, 2014 01:14
- GitHub: Napiophelios
- IRC: Nappi
- In-game: Nappi
Re: [Mod] weather_pack 0.3
@xeranas: is there any way you can edit the OP and place the mod dependencies github link
below the github link for this mod; I think its messing up the mod search.
If you click download from Krock's search it downloads Sofar's lightning mod instead.
Viewing source link also goes to the lightning mod.
http://krock-works.16mb.com/MTstuff/mod ... &q=xeranas
below the github link for this mod; I think its messing up the mod search.
If you click download from Krock's search it downloads Sofar's lightning mod instead.
Viewing source link also goes to the lightning mod.
http://krock-works.16mb.com/MTstuff/mod ... &q=xeranas
Re: [Mod] weather_pack 0.3
Updated, thanks for letting me know.
Re: [Mod] weather_pack 0.3
i have 1 problem
i am waiting so long but there is no weather comming
i am waiting so long but there is no weather comming
Re: [Mod] weather_pack 0.3
Thank you for the report, the issue should be fixed by now (please update mod).piet wrote:i have 1 problem
i am waiting so long but there is no weather comming
Re: [Mod] weather_pack 0.3
Thanks for fixing but there is a new Error
AsyncErr: environment_Step: Runtime Error from mod weather_pack in callback environment_Step(): home/piet/.minetest/mods/utils.lua:109: attempt to c all field 'get_humidity
(a nil value) stack traceback:
/home/piet/.minetest/mods/weather_pack/utils.lua:109 in function is_biome_tropic'
/home/piet/.minetest/mods/weather_pack/heavy_rain.lua:30: in function 'weather_is_starting'
/home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:283: in function </
home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:249>
/usr/share/games/minetest/builtin/game/register.lua:412: in function </usr/share/games/minetest/builtin/game/register.lua:392>
stack traceback:
my minetest is minetest 0.4.16
AsyncErr: environment_Step: Runtime Error from mod weather_pack in callback environment_Step(): home/piet/.minetest/mods/utils.lua:109: attempt to c all field 'get_humidity
(a nil value) stack traceback:
/home/piet/.minetest/mods/weather_pack/utils.lua:109 in function is_biome_tropic'
/home/piet/.minetest/mods/weather_pack/heavy_rain.lua:30: in function 'weather_is_starting'
/home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:283: in function </
home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:249>
/usr/share/games/minetest/builtin/game/register.lua:412: in function </usr/share/games/minetest/builtin/game/register.lua:392>
stack traceback:
my minetest is minetest 0.4.16
Re: [Mod] weather_pack 0.3
Thank you again for testing and reporting!
MT 0.4.16 version compatibility fixes added so it should no longer crash. However, this mod uses new Minetest biome API and thus it should be used with 0.5.0+ version. Consider updating Minetest otherwise, some weathers (in this case snow and snowstorm) will be disabled.
MT 0.4.16 version compatibility fixes added so it should no longer crash. However, this mod uses new Minetest biome API and thus it should be used with 0.5.0+ version. Consider updating Minetest otherwise, some weathers (in this case snow and snowstorm) will be disabled.
Re: [Mod] weather_pack 0.3
Thanks for fixing all is working now
- TechnoWolfTV
- Member
- Posts: 65
- Joined: Wed Jan 29, 2020 20:04
- In-game: TechnoWolfTV
- Location: Wisconsin, USA
Re: [Mod] weather_pack 0.3
Editing my post in place. I originally asked what values to use to reduce the weather to much less frequent, but after testing I've found a good balance. I did some simple math to reduce each weather by 75% and came up with the following. Modify each file at weather_pack\weathers with the following:
Code: Select all
local heavy_rain_chance = 0.015
heavy_rain_chance = 0.1
light_rain.chance = 0.0375
rain.chance = 0.025
snow.chance = 0.05
snowstorm.chance = 0.0125
thunder.chance = 0.2
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