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Re: [Mod] weather_pack 0.3

Posted: Wed May 31, 2017 08:33
by ErrorNull
awesome xeranas! thanks for pointing out the happy_weather to do what i'm looking for. and nice update. keep the good work.

Re: [Mod] weather_pack 0.3

Posted: Tue Jun 20, 2017 01:52
by Napiophelios
@xeranas: is there any way you can edit the OP and place the mod dependencies github link
below the github link for this mod; I think its messing up the mod search.

If you click download from Krock's search it downloads Sofar's lightning mod instead.
Viewing source link also goes to the lightning mod.

http://krock-works.16mb.com/MTstuff/mod ... &q=xeranas

Re: [Mod] weather_pack 0.3

Posted: Wed Jun 21, 2017 05:20
by xeranas
Updated, thanks for letting me know.

Re: [Mod] weather_pack 0.3

Posted: Sun Jul 07, 2019 08:19
by piet
i have 1 problem

i am waiting so long but there is no weather comming

Re: [Mod] weather_pack 0.3

Posted: Thu Jul 11, 2019 03:52
by xeranas
piet wrote:i have 1 problem

i am waiting so long but there is no weather comming
Thank you for the report, the issue should be fixed by now (please update mod).

Re: [Mod] weather_pack 0.3

Posted: Fri Jul 19, 2019 09:27
by piet
Thanks for fixing but there is a new Error

AsyncErr: environment_Step: Runtime Error from mod weather_pack in callback environment_Step(): home/piet/.minetest/mods/utils.lua:109: attempt to c all field 'get_humidity
(a nil value) stack traceback:
/home/piet/.minetest/mods/weather_pack/utils.lua:109 in function is_biome_tropic'
/home/piet/.minetest/mods/weather_pack/heavy_rain.lua:30: in function 'weather_is_starting'
/home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:283: in function </
home/piet/.minetest/mods/weather_pack/lib_happy_weather_api.lua:249>
/usr/share/games/minetest/builtin/game/register.lua:412: in function </usr/share/games/minetest/builtin/game/register.lua:392>
stack traceback:


my minetest is minetest 0.4.16

Re: [Mod] weather_pack 0.3

Posted: Fri Jul 19, 2019 17:11
by xeranas
Thank you again for testing and reporting!
MT 0.4.16 version compatibility fixes added so it should no longer crash. However, this mod uses new Minetest biome API and thus it should be used with 0.5.0+ version. Consider updating Minetest otherwise, some weathers (in this case snow and snowstorm) will be disabled.

Re: [Mod] weather_pack 0.3

Posted: Sat Jul 20, 2019 06:42
by piet
Thanks for fixing all is working now

Re: [Mod] weather_pack 0.3

Posted: Sun Feb 28, 2021 16:17
by TechnoWolfTV
Editing my post in place. I originally asked what values to use to reduce the weather to much less frequent, but after testing I've found a good balance. I did some simple math to reduce each weather by 75% and came up with the following. Modify each file at weather_pack\weathers with the following:

Code: Select all

local heavy_rain_chance = 0.015
heavy_rain_chance = 0.1
light_rain.chance = 0.0375
rain.chance = 0.025
snow.chance = 0.05
snowstorm.chance = 0.0125
thunder.chance = 0.2