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[Modpack] Pygmy Tails Boss (tails_boss)

Posted: Mon May 02, 2016 02:46
by TailsTheFoxDoes MT
Pygmy Tails

Pygmy Tails is a reference to the game "Pocket God" which has a pygmy named Charlie and whenever Charlie comes in contact with other pygmies, he chops their legs off(wtf ikr), but they don't have blood, they jump around on their torsos, which is why Pygmy Tails has no legs, well, that's the reason i kept him, because, actually, he was created with no legs by accident, like the creeper was supposed to be a pig in Minecraft.

Credit:
BlockMen(For 99% of the code)
me(for 1 percent of the code and for finding skin)

Hard Dependencies: None
Soft Dependencies: None
Uncompatible with: CME
It automatically has "creatures" packed with it, as being a modpack, but this makes it so it's incompatible with CME, and you can't even have CME in your mod folder, it will still fail to run.
Bitbucket Link
This is my first mod, even though i did (in my opinion) very little.
Also, i will be making bosses for the new modpack im making: EventOfAscension(yes, you sense Minecraft in the name).
Enjoy! :)

POSTSCRIPT: I need some sounds in .ogg format.

Re: [Modpack] Pygmy Tails Boss

Posted: Mon May 02, 2016 02:53
by sofar
Since you're including someone elses mod, you should state the license of the code (it has to be compatible with the included code).

And since CME has a specific license, it's probably best to give your version the exact same license.

See https://github.com/BlockMen/cme/blob/master/LICENSE.txt

Re: [Modpack] Pygmy Tails Boss (tails_boss)

Posted: Mon May 02, 2016 10:54
by azekill_DIABLO
screenshots?

Re: [Modpack] Pygmy Tails Boss (tails_boss)

Posted: Mon May 02, 2016 21:46
by MineYoshi
azekill_DIABLO wrote:screenshots?
Yes, post some screenshots to see...

Re: [Modpack] Pygmy Tails Boss (tails_boss)

Posted: Sat May 07, 2016 18:06
by TailsTheFoxDoes MT
I need to get some website to upload them!!!!

Re: [Modpack] Pygmy Tails Boss

Posted: Sat May 07, 2016 18:12
by TailsTheFoxDoes MT
sofar wrote:Since you're including someone elses mod, you should state the license of the code (it has to be compatible with the included code).

And since CME has a specific license, it's probably best to give your version the exact same license.

See https://github.com/BlockMen/cme/blob/master/LICENSE.txt
Doesn't the notice in the init.lua make up for it? It says the same thing as Blockmen's
mod license.