[Mod] Stop and Frisk [0.0.2] [frisk]

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vitalie
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[Mod] Stop and Frisk [0.0.2] [frisk]

by vitalie » Post

--Good evening, sir. Can I see your ID, sir? Sam... What's that something in your pocket, Sam? 'Just some dirt', you say, is that right? Hm, let's see... Oh! Weapons. Explosives. Gems stones. Precious metals. I think you are in big trouble, Sam.

Image

Mod details

Sometimes it is necessary to check another player's inventory (e.g. checking for weapons in demilitarized areas, searching for stolen items, verifying consumer solvency etc.). A player with an 'frisk' privilege can use the screening device to see the content of another player's inventory.

New items: Screening device ('frisk:screen')

Crafting recipe:

Code: Select all

----- ingot -----
ingot glass ingot
----- ingot -----
Mod dependencies: default
Download latest release (recommended), latest dev branch
GitHub https://github.com/ciubotaru/frisk

License
  • Code: GPLv3 or later
  • Resources: CC-BY-SA 3.0
-----------------------
Not sure what to do? Just stop and frisk 'em!
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Last edited by vitalie on Mon May 16, 2016 04:23, edited 2 times in total.

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TumeniNodes
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by TumeniNodes » Post

Great..., now I'm gonna have to come with a Lawyer mod because this is profiling.... :D

Looks like a pretty cool feature btw. : )
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sparky
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by sparky » Post

would this be possible without a tool? for use with an unconscious mod maybe

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AiTechEye
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by AiTechEye » Post

Hey sir! your tool is glitching :P

you can pick out unlimited amount of stuff from the inventory.

a reason to i used buttons in a mod that similar like this :-)
viewtopic.php?f=11&t=12440

vitalie
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by vitalie » Post

sparky wrote:would this be possible without a tool? for use with an unconscious mod maybe
1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this.
2. What's 'unconscious mod'?

vitalie
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by vitalie » Post

UjEdwin wrote:Hey sir! your tool is glitching :P

you can pick out unlimited amount of stuff from the inventory.
Indeed... Thanks for pointing it out, sir! Fixed now (v0.0.2).
UjEdwin wrote:a reason to i used buttons in a mod that similar like this :-)
viewtopic.php?f=11&t=12440
Oh, nice. I think I saw you mod before, but couldn't figure out how it works. It means that I reinvented the wheel :(

Might be a good idea to merge the two mods into one.

P.S.: Haha, I just realized that you pushed your Sam to the same brick wall!
Last edited by vitalie on Mon May 16, 2016 04:22, edited 1 time in total.

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AiTechEye
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by AiTechEye » Post

I dont think it does matter if there is multiple mods that does kinda same thing :-)

but i think you could add the craftgreed and command to it (invhack does not have this functions) then the guy cant hide things from the sir.

vitalie
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by vitalie » Post

Oh, you're good at body search! I completely forgot about the grid.

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Desour
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by Desour » Post

this still doesn't help dr. acorn to see, what gender you have
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sparky
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by sparky » Post

vitalie wrote:1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this.
2. What's 'unconscious mod'?
1: I meant using bare hand.

2: nothing, yet. just a concept. :)

vitalie
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Re: [Mod] Stop and Frisk [0.0.1] [frisk]

by vitalie » Post

Punching a player with a bare hand to see his inventory? Oh, I have no idea how to code that.

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Re: [Mod] Stop and Frisk [0.0.2] [frisk]

by csirolli » Post

Is it possible to see the inventory of an NPC that has an inventory? It would be nice to frisk some Advanced NPCs and traders and AliveAI NPCs.

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