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[Mod] Yet another show-people-rules thing [git][newplayer]

PostPosted: Wed May 18, 2016 03:42
by cheapie
Colored text enabled! (will only appear for very up-to-date clients/servers)

Description:

Shows rules to players that don't have interact, and allows them to either accept or reject them, granting interact if they agree to them. It can also be configured to require a "keyword" from the rules to be entered, and contains an in-game rule editor for admin use. The "keyword" is also randomly chosen from a list each time the rules are opened.

Privileges:

server - Allows the rule editor and certain chat commands to be used (more on that below)

Chat Commands:

/rules - Shows you the rules. Agree/don't agree buttons will be present if you don't have interact, and a keyword field is also shown if any keywords are set. In that case, all occurrences of the string "@KEYWORD" in the rules are replaced by a randomly-chosen keyword, as long as you don't already have interact (if you do, they're replaced with "[Hidden because you already have interact]", unless you also have the "server" priv). Pressing the disagree button will allow you to play (without interact), but there will be bright red text in the HUD explaining the situation. If you have the "server" priv, an "edit" button will also be shown on this screen.

/editrules (requires "server" priv) - Opens the rule editor (same as the edit button above) where the rules can be edited. "Save"... saves, and "Cancel" cancels :P

/set_no_interact_spawn (requires "server" priv) - Sets the spawn point for players without interact to your current location.

/set_interact_spawn (requires "server" priv) - Sets the spawn point for players with interact to your current location.(1)

/addkeyword [keyword] (requires the "server" priv) - Adds the given keyword to the list.

/delkeyword [keyword] (requires the "server" priv) - Removes the given keyword from the list.

/getkeywords (requires the "server" priv)(2) - Shows the currently set keywords.

/spawn - Teleports you to the appropriate spawn point based on whether you have interact or not.

License: here

Dependencies: None

Download: ZIP or Git

(1) If you are using static_spawnpoint, this should likely be set to the same place as that.
(2) This way, players that already have interact can't see the keywords.

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Wed May 18, 2016 09:18
by KCoombes
+10 You have saved me from having to develop this myself!

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Mon May 30, 2016 01:57
by cheapie
I have now added support for multiple keywords, using the new /addkeyword, /delkeyword, and /getkeywords commands. If only one is set, it will behave like it did previously. If multiple keywords are set, a random one will be chosen when each time the rules are opened, and "assigned" to that player until they either close and re-open the rules or are granted interact.

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Mon May 30, 2016 10:05
by CWz
I already made a mod like this but this ones better.

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Wed Jun 01, 2016 00:23
by cheapie
This mod has now been updated to support colored text. This, of course, requires very up-to-date clients and servers (9 hours old or less at the time of this post), but it will fall back to non-colored text if necessary.

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Wed Jun 01, 2016 11:13
by wilkgr76
+1

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Mon Sep 12, 2016 00:24
by Jesseman1
What do we name the extracted file?

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Mon Sep 12, 2016 01:48
by wilkgr76
Jesseman1 wrote:What do we name the extracted file?

The folder in which it is should be named "newplayer" (The thing in brackets in the title)

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Mon Sep 12, 2016 12:35
by Jesseman1
Thank you, but now I have a new problem, it doesn't work. I created a server with the mod, then started a second game and joined it, but the rules page didn't show up(yes, I wrote a rules page and saved it in the correct file with the correct name). Also, I was still able to mine things. Did I do something wrong?

*EDIT* Nevermind, I think I figured it out, once I revoked the interact privilege from myself, the rules page would show up, so I guess I need to disable interact in the config file? Does that sound right?

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Tue Sep 18, 2018 00:44
by Darkwar
cheapie wrote:Colored text enabled! (will only appear for very up-to-date clients/servers)

Description:

Shows rules to players that don't have interact, and allows them to either accept or reject them, granting interact if they agree to them. It can also be configured to require a "keyword" from the rules to be entered, and contains an in-game rule editor for admin use. The "keyword" is also randomly chosen from a list each time the rules are opened.

Privileges:

server - Allows the rule editor and certain chat commands to be used (more on that below)

Chat Commands:

/rules - Shows you the rules. Agree/don't agree buttons will be present if you don't have interact, and a keyword field is also shown if any keywords are set. In that case, all occurrences of the string "@KEYWORD" in the rules are replaced by a randomly-chosen keyword, as long as you don't already have interact (if you do, they're replaced with "[Hidden because you already have interact]", unless you also have the "server" priv). Pressing the disagree button will allow you to play (without interact), but there will be bright red text in the HUD explaining the situation. If you have the "server" priv, an "edit" button will also be shown on this screen.

/editrules (requires "server" priv) - Opens the rule editor (same as the edit button above) where the rules can be edited. "Save"... saves, and "Cancel" cancels :P

/set_no_interact_spawn (requires "server" priv) - Sets the spawn point for players without interact to your current location.

/set_interact_spawn (requires "server" priv) - Sets the spawn point for players with interact to your current location.(1)

/addkeyword [keyword] (requires the "server" priv) - Adds the given keyword to the list.

/delkeyword [keyword] (requires the "server" priv) - Removes the given keyword from the list.

/getkeywords (requires the "server" priv)(2) - Shows the currently set keywords.

/spawn - Teleports you to the appropriate spawn point based on whether you have interact or not.

License: here

Dependencies: None

Download: ZIP or Git

(1) If you are using static_spawnpoint, this should likely be set to the same place as that.
(2) This way, players that already have interact can't see the keywords.

wth happened to this mod ?

Re: [Mod] Yet another show-people-rules thing [git][newplaye

PostPosted: Tue Sep 18, 2018 09:57
by twoelk
you may want to search here:

https://cheapiesystems.com/git