[mod] witchcraft (v0.4)

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Andrey01
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Re: [mod] witchcraft (v0.3)

by Andrey01 » Post

DOOMed, you will add more potions and materials for them

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

I've added a night vision potion. I still haven't tried making a fire resist potion.
I've decided not to make the pot/s have depth, so now I'm just working on the recipes and new potions.
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Re: [mod] witchcraft (v0.3)

by amadin » Post

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Last edited by amadin on Wed May 26, 2021 11:13, edited 1 time in total.

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Re: [mod] witchcraft (v0.3)

by amadin » Post

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Last edited by amadin on Wed May 26, 2021 11:13, edited 1 time in total.

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

I don't want them to make the day scroll pointless. I'll double the duration.
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Re: [mod] witchcraft (v0.3)

by D00Med » Post

Update:
>added a fire resist potion(called cold potion), which will cancel out damage caused by lava and fire.
>swapped yellow and gold potion effects, it makes more sense for the gold potion to place a gold block
>changed the recipes, the guide doesn't work for now
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Re: [mod] witchcraft (v0.3)

by jakab » Post

khmm .... why is it same like the other ? there is no light potion, or fire resistance, ewen it isnt changed the recipes !
is there any download to download the new ? :D

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

Did you use the link in the middle of the first post or the version attatched? if you used the latter, don't. It is out of date.
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Re: [mod] witchcraft (v0.3)

by jakab » Post

yeah i have tried booth, and it is working. almost. there is a cold potion, but it isnt do anithing. and all the new potion isnt there :P

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

The cold potion will cancel out damage from lava, but it's a bit buggy.
The light potion is also there, it is the "shiny potion"
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Re: [mod] witchcraft (v0.3)

by jakab » Post

aha^^ so the cold potion isnt protect from fire ?

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

It should, it is meant to work for lava and the basic fire node
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Re: [mod] witchcraft (v0.3)

by jakab » Post

maybe i have another fire ... but i didnt download cind of mods what changing it ... ill look around in it :P

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Re: [mod] witchcraft (v0.3)

by amadin » Post

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Last edited by amadin on Wed May 26, 2021 11:08, edited 1 time in total.

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Re: [mod] witchcraft (v0.3)

by jakab » Post

i think, thats the fun, if you found out most of the recipes :) (ok, you need to know what to place in, but dont have to know when :D ) but the breewing stand is quite simple, why would we need a guide ?

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

I don't think amadin is referring to the brewing stand in particular.
I will eventually fix the crafting scroll.
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Re: [mod] witchcraft (v0.3)

by D00Med » Post

Update: I have changed the crafting scroll to match the new recipes
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Re: [mod] witchcraft (v0.3)

by jakab » Post

i like the scroll :) mutch harder to read, and it is more exciting to find out what to drop x)
but the new "fast potion" "jumping potion(violate)" doesent working for me. is there something i didnt turn on ?

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

If you have playereffects it should work
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Re: [mod] witchcraft (v0.3)

by jakab » Post

i do, but sadly doesent :( or, it is working, but if i drink a jumping potion, it shows the time, it has a waaay litle effect.
that litle, what doesent mean anything...

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

Hmm ok, are you running any other mods?
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Re: [mod] witchcraft (v0.3)

by jakab » Post

tons :) ill try it with no mods

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

ok, hope that works
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Re: [mod] witchcraft (v0.3)

by jakab » Post

if i have no plus mods, it is working. i dont know what mod brokes it. i have lots of mods.

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Re: [mod] witchcraft (v0.3)

by D00Med » Post

Which mods are you trying to use?
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