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The server unloads world data from memory when there are no players close to it. The default range is a radius of 2-3 MapBlocks (32-48 nodes) or something like that. This is also the range in which objects are active and inside which ABMs operate. It is called the "active block range".
Node data also exists in memory for a short while after it has been needed for sending to a client.
Node data also exists in memory for a short while after it has been needed for sending to a client.
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To be short and sweet, the server reduces CPU and lag by doing so? However, there must be a way such as Jeija's mesecons to re-load chunks, so contraptions work fully.celeron55 wrote:The server unloads world data from memory when there are no players close to it. The default range is a radius of 2-3 MapBlocks (32-48 nodes) or something like that. This is also the range in which objects are active and inside which ABMs operate. It is called the "active block range".
Node data also exists in memory for a short while after it has been needed for sending to a client.
Last edited by Jordach on Mon Apr 02, 2012 12:36, edited 1 time in total.
I have a feature request topic here, but it hasn't received much attention.Jordach wrote:However, there must be a way such as Jeija's mesecons to re-load chunks, so contraptions work fully.
Apparently a solution is to place fake players at strategic points of a big mesecons structure so everything stays loaded.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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add this to your minetest.conf file:
server_unload_unused_data_timeout = 3600
This should make it so that mapblocks are unloaded after an hour:
You may need to add these too (increase the numbers to fit the size of your machine):
# from how far client knows about objects
active_object_send_range_blocks = 3
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 2
server_unload_unused_data_timeout = 3600
This should make it so that mapblocks are unloaded after an hour:
You may need to add these too (increase the numbers to fit the size of your machine):
# from how far client knows about objects
active_object_send_range_blocks = 3
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 2
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i do the same thing randomproof:D lag free^-^
Last edited by Death Dealer on Wed Apr 04, 2012 16:00, edited 1 time in total.
Keep calm and code python^_^
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