[git] Bandage FORKED [0.2][mod]
- azekill_DIABLO
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[git] Bandage FORKED [0.2][mod]
Hello everyone! i'm happy to present you my fork of evermazah:bandage!
It's pretty simple, and useful, but maybe a bit OP... a great thing for fun_caves dangerous world!
When you take damage, 1 to 3 bandage are automatically applied and saves you one HP on the total damage.
ENJOY!!!
depends: none
license: wtfpls
CODE ๏ DOWNLOAD
It's pretty simple, and useful, but maybe a bit OP... a great thing for fun_caves dangerous world!
When you take damage, 1 to 3 bandage are automatically applied and saves you one HP on the total damage.
ENJOY!!!
depends: none
license: wtfpls
CODE ๏ DOWNLOAD
Last edited by azekill_DIABLO on Wed Aug 16, 2017 16:26, edited 3 times in total.
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Re: [mod] Bandage FORKED [git] [0.2]
no one like this :(
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- everamzah
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Re: [mod] Bandage FORKED [git] [0.2]
I like it. I noticed you are registering bandage:bandage twice, however, and you could remove one of those definitions. The different texture looks interesting, care to post a screenshot of it in-game? In the original version, one was able to use the bandage directly with on_use(), but I see you've removed that in your version for whatever reason.
- azekill_DIABLO
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Re: [mod] Bandage FORKED [git] [0.2]
i removed the on use becuase other medkit stuff is coming!
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Re: [mod] Bandage FORKED [git] [0.2]
edited the code! thank you for seeing my error :)
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Re: [mod] Bandage FORKED [git] [0.2]
was a bit dramatic, sorry ':)azekill_DIABLO wrote:no one like this :(
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- Hybrid Dog
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https://github.com/azekillDIABLO/bandag ... it.lua#L23
l don't understand your code, it returns -2 if the hp change is cancelled,
so a working bandage sets hp reduction to -2 hp even if hp_change is probably only -1 hp?
l don't understand your code, it returns -2 if the hp change is cancelled,
so a working bandage sets hp reduction to -2 hp even if hp_change is probably only -1 hp?
Spoiler
Last edited by Hybrid Dog on Fri Jun 24, 2016 06:28, edited 1 time in total.
- everamzah
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Re: [mod] Bandage FORKED [git] [0.2]
There's always doom wads. But seriously, if you made a mod called worldedit_extras and included chatcommand_delays in it, I bet it would get used a lot. I never like to use WorldEdit. I may be posting in the wrong thread.
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Re:
i think it's a great thing to make the damage harder with this mod...but your true, it's weird. i may fix itHybrid Dog wrote:https://github.com/azekillDIABLO/bandag ... it.lua#L23
l don't understand your code, it returns -2 if the hp change is cancelled,
so a working bandage sets hp reduction to -2 hp even if hp_change is probably only -1 hp?
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- Hybrid Dog
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Spoiler
To make using e.g. worldedit easier (less typing) l made the chatcommand tool mod.everamzah wrote:There's always doom wads. But seriously, if you made a mod called worldedit_extras and included chatcommand_delays in it, I bet it would get used a lot. I never like to use WorldEdit. I may be posting in the wrong thread.
l don't want to put chatcommand_delays into my worldedit_extras mod because chatcommand_delays is supposed to work independently for any chatcommand and not only for worldedit.
(chat)command tool: https://github.com/HybridDog/command_tool
worldedit_extras (note that l hardly work on this mod): https://github.com/HybridDog/worldedit_extras
my worldedit fork: https://github.com/HybridDog/Minetest-WorldEdit
ln my opinion if you don't take damage when walking through a scratchy dry shrub, you also shouldn't take damage when pulling off a patch.
Last edited by Hybrid Dog on Fri Jun 24, 2016 06:28, edited 1 time in total.
- everamzah
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Re: [mod] Bandage FORKED [git] [0.2]
I dunno, mine are just to warn me and save me when I almost die on fun_caves. I'd love to add other goodies, but I'm novice at best.
I'm not surprised you actually had a worldedit_extras mod. You have, it seems, many great mods that do very interesting things. I always enjoy your screenshots and wish I understood any of the code snippets.
I'm not surprised you actually had a worldedit_extras mod. You have, it seems, many great mods that do very interesting things. I always enjoy your screenshots and wish I understood any of the code snippets.
- azekill_DIABLO
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Re: [mod] Bandage FORKED [git] [0.2]
can u stop the offtopic discussion?
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Re: [mod] Bandage FORKED [git] [0.2]
added a craft for bandage and a medkit :)
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Re: [mod] Bandage FORKED [git] [0.2]
This mod will soon be released!
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- Andrey01
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Re: [mod] Bandage FORKED [git] [0.2]
Bandage has in my Medicine mod. Only it is simple.
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Re: [mod] Bandage FORKED [git] [0.2]
wat?
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- Andrey01
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Re: [mod] Bandage FORKED [git] [0.2]
What did you want to say? I just don`t understand this word.azekill_DIABLO wrote:wat?
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Re: [mod] Bandage FORKED [git] [0.2]
i mean "what?"
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- Andrey01
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Re: [mod] Bandage FORKED [git] [0.2]
I said like bandage has in medicine mod (my one), too.azekill_DIABLO wrote:i mean "what?"
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Re: [mod] Bandage FORKED [git] [0.2]
oh OK :)
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- ManElevation
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Re: [mod] Bandage FORKED [git] [0.2]
made a new version cause i was bored :)azekill_DIABLO wrote:oh OK :)
Download:https://github.com/ManElevation/bandages
My Public Mods! Discord: Rottweiler Games#3368
- azekill_DIABLO
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Re: [git] Bandage FORKED [0.2][mod]
cool! you should post it on it's own topic!
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- ManElevation
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Re: [git] Bandage FORKED [0.2][mod]
My Public Mods! Discord: Rottweiler Games#3368
- azekill_DIABLO
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Re: [git] Bandage FORKED [0.2][mod]
+1
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