[mod][api][github]M.I.L.A. 1.3[mila]
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
i'm working on it, it should not be that hard... but idk how to make it ;)
this mod has went far farther (fartherly far farther than far far far far(fadet) farther fartherly) than what i first thought. ANd it was supposed to be a proof of concept :D amazing! and thank you tadeizk (one day i will learn to write it... one day...!) for the code! nothing could have been possible without you and the minetest community menbers! thank you all!
this mod has went far farther (fartherly far farther than far far far far(fadet) farther fartherly) than what i first thought. ANd it was supposed to be a proof of concept :D amazing! and thank you tadeizk (one day i will learn to write it... one day...!) for the code! nothing could have been possible without you and the minetest community menbers! thank you all!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
YEs **** it! i made a spawning system! it needs improvement and doc buts it's aWEZsome!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- taikedz
- Member
- Posts: 698
- Joined: Sun May 15, 2016 11:11
- GitHub: taikedz
- IRC: DuCake
- In-game: DuCake
- Location: Scotland, UK
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
I think you have made changes in your development branch on your own computer without pushing them publicly. If you really want help don't do that -- I made a pull request, but it is probably going to be against an older version of mila than the one you have on your repo.
Much work still to be done. For now, the sheep sinks like a brick in the water :-p
Much work still to be done. For now, the sheep sinks like a brick in the water :-p
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
sorry i turned off my computer before making the changes!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
In the feature list, you wrote that mobs can climb nodes, do you just mean stepheight? or do you mean they can move around on vertical surfaces?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- taikedz
- Member
- Posts: 698
- Joined: Sun May 15, 2016 11:11
- GitHub: taikedz
- IRC: DuCake
- In-game: DuCake
- Location: Scotland, UK
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Stepheight, D00Med - scaling walls would be an interesting feat.... like, if they could take advantage of shift-jumping too :-p
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Ok, is that really a feature of the api though?
Yeah that'd be neat.
Yeah that'd be neat.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- taikedz
- Member
- Posts: 698
- Joined: Sun May 15, 2016 11:11
- GitHub: taikedz
- IRC: DuCake
- In-game: DuCake
- Location: Scotland, UK
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Agreed its more of a defacto ability of entities with a velocity..... or at the very least, i do not remember coding anything stepheight-specific :-P
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Sadly nothing in the code for climbing ladders, mila is a very simple movement api at the moment.
- taikedz
- Member
- Posts: 698
- Joined: Sun May 15, 2016 11:11
- GitHub: taikedz
- IRC: DuCake
- In-game: DuCake
- Location: Scotland, UK
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Honestly, unless someone else steps in to help, I don't think mila is going to move fast... I'm pretty happy fiddling with mobs_redo at the moment hence my preference adjusting things there than plying time into coding a mobs engine from scratch, even though I am getting to learn some extra vagueries on that front...
[/treason] :-P
[/treason] :-P
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
sorry i messed up the repo once more, and now i can't upload a folder with textures inside... how do i do?
and yes got the same idea for the ladder! when swimming code will be done, i will ty something for the ladder!
and yes got the same idea for the ladder! when swimming code will be done, i will ty something for the ladder!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
I just realised, there's no license file in the entities mod *hint hint* ;)
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Damn!i forgot it :) thx
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Finally! mila 0.8 is coming with RANGED MOBS! SOON READY TO BE ENJOYED!
Last edited by azekill_DIABLO on Tue Apr 11, 2017 17:49, edited 1 time in total.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Added a new parameter to prevent mobs overhaul, the mila.maxhandled setting, which allows you to set the absolute limit of mila entities ACTIVE. (sorry does not count projectiles as there lifespan is short. It's still wip.) When limit is reached, mobs stop spawning and eggs don't spawn anything but are consumed. Thanks to taidezk work on milastep, is it possible to reach 35-40 fps with 50 active and fully fonctionnal entities. I'm still improving code stability.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Release today evening (french evening) or tomorow.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
That's a very useful featureazekill_DIABLO wrote:Added a new parameter to prevent mobs overhaul, the mila.maxhandled setting, which allows you to set the absolute limit of mila entities ACTIVE.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
and it works pretty well, because, before it, when we passed 100 entities on a chunk, terribly slow fps and drawtime paralysing the game. Now you can't have more than 50 entities, and when you use /mila_clean command (now requires the 'server' privilege) a couter shows you how many entities have been deleted. I'm making creeper like mobs! however, even if i use dependicies on tnt, the functions are local so i can't use them on my mod. Seems like i will have to register my own explosive. Maybe it will be an instantly exploding node :) thanks for being interested in this project. Also, arrow entities can be 3d, and can have many parameters, because they registered by the same function as other entities. You just need to put status = "arrow". I'll, in the future, pack the bomber (if working) and arrow code, to make fireballs. I'm open for animation code samples, it seems more complicated than i thought, same for sounds.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
UPDATE HAS BEEN RELEASED! SORRY THERE ARE STILL BUGS WITH BOMBER!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Isn't the "tnt.boom()" function global?
That's cool that arrow entities can be 3d.
That's cool that arrow entities can be 3d.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
yes but i modified it... just for mila, sorry if it's a bit a mess.
ADDED 0.9 update, with fireballs and my new dungeon master which shoots 3d lava balls! DANGEROUS!
mob.lua is now inclued to mila, so you don't have to download another mob to get entity! enjoy!
ADDED 0.9 update, with fireballs and my new dungeon master which shoots 3d lava balls! DANGEROUS!
mob.lua is now inclued to mila, so you don't have to download another mob to get entity! enjoy!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.9 !UPDATE! [community][mod][api]
next things todo:
- make mob swim
- make them do sounds (probably easier than what i thought)
- make working animation
- add some polish to the movement and the overall look
- add better parameters for better mod use
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.9 !UPDATE! [community][mod][api]
I got crying when i saw how bad i coded only a while ago
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.9 !UPDATE! [community][mod][api]
bump
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [help needed]M.I.L.A. 0.9 !UPDATE! [community][mod][api]
bumping 4ever
have you got some ideas for the big release 1.0?
have you got some ideas for the big release 1.0?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Who is online
Users browsing this forum: No registered users and 33 guests