Check out CME by BlockMen. It's the best mob framework I've ever seen.azekill_DIABLO wrote:Ok sorry i've been busy a lot, i've lost many files in an upgade of minetest, so sorry again. i found a way to make the mob puch you, but still having problems with the range. mobs move is now ok. but i would need a way to make the mob smoothly move around when no players.
[mod][api][github]M.I.L.A. 1.3[mila]
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Re: [help needed]M.I.L.A. [community][mod][api]
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
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Re: [help needed]M.I.L.A. [community][mod][api]
ok. i alredy checked but... ok.
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Re: [help needed]M.I.L.A. [community][mod][api]
Update 0.5! i completely wrote a verylight code for: punch, re (rotating entity), passive mobs, and many physics improvements... Enjoy! the mod is now perfectly playable! I think it's a very great update! i just need code to know how to make an entity move ramdomly slowly.
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Re: [help needed]M.I.L.A. [community][mod][api]
Thread has now been moved to wip mod section!
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Re: [help needed]M.I.L.A. [community][mod][api]
OK - will test in a bit! I will leave comments/suggestions in the "issues" area (I am not at home at the moment, using different computer)
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Re: [help needed]M.I.L.A. [community][mod][api]
entity moving improved! i done a test with approx 40 entities on screen :
minetest game 65 fps, mila has 55 fps, mobs redo 35 fps, cme 30 fps.
note that some mobs are more fps killer than other.
minetest game 65 fps, mila has 55 fps, mobs redo 35 fps, cme 30 fps.
note that some mobs are more fps killer than other.
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Re: [help needed]M.I.L.A. [community][mod][api]
This test performed on Intel Atom 1.8ghz dual core with 2gb memory and nvidia ion.2 gfx:
Stage: A sky platform was created 200 high so that no ground abm's or underground mobs would interfere with test, here are the results after placing 50 sheep from each mod:
M.I.L.A. - 64fps with no animations or other special features supported.
Mobs Redo - 58fps with animation and a host of added features checked in background.
Stage: A sky platform was created 200 high so that no ground abm's or underground mobs would interfere with test, here are the results after placing 50 sheep from each mod:
M.I.L.A. - 64fps with no animations or other special features supported.
Mobs Redo - 58fps with animation and a host of added features checked in background.
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Re: [help needed]M.I.L.A. [community][mod][api]
that sounds interesting,
I mean the testbed ;-P
could we have a downloadable standard testworld that all could use?
it would be an interesting way to not only compare the mods but also other stuff of the testers setup that might have influence such as cpu brand or whatever.
best would be a fixed testworld with some mod that supplies some tools for testing and documenting such as writing to an extra log file. the avatar could be some scripted robot that performs the same movement pattern on each test while the viewer is fixed to the avatar or set to a static position so that player movement is a controlled parameter of the test.
I mean the testbed ;-P
could we have a downloadable standard testworld that all could use?
it would be an interesting way to not only compare the mods but also other stuff of the testers setup that might have influence such as cpu brand or whatever.
best would be a fixed testworld with some mod that supplies some tools for testing and documenting such as writing to an extra log file. the avatar could be some scripted robot that performs the same movement pattern on each test while the viewer is fixed to the avatar or set to a static position so that player movement is a controlled parameter of the test.
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Re: [help needed]M.I.L.A. [community][mod][api]
Actually, some features are supported. Thanks for doing the test. Also know that animation does not seem to have more than 1-2 fps change. (on my computer and when done with a b3d file, not when made with bones)TenPlus1 wrote:This test performed on Intel Atom 1.8ghz dual core with 2gb memory and nvidia ion.2 gfx:
Stage: A sky platform was created 200 high so that no ground abm's or underground mobs would interfere with test, here are the results after placing 50 sheep from each mod:
M.I.L.A. - 64fps with no animations or other special features supported.
Mobs Redo - 58fps with animation and a host of added features checked in background.
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Re: [help needed]M.I.L.A. [community][mod][api]
sorry tadeikz<<idk how towrite it>> i saw your issues, but i'm not at home and i can't modify the files!
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Re: [help needed]M.I.L.A. [community][mod][api]
There we go!! i got now a new version! updating.... take care, irrlitcht seem to dislike directX (*.x files) because it spams to death the command box with 'sheep.png is missing' or thing lik that, without reason.
i got a new blood system, and health bar.
i got a new blood system, and health bar.
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Re: [help needed]M.I.L.A. [community][mod][api]
UPDATED, MAY HAVE BUG, BUT HAS SUPER NEW FEATURES!
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Re: [help needed]M.I.L.A. [community][mod][api]
What do you think of the new blood system? check the init lua file , there are settings!
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Re: [help needed]M.I.L.A. [community][mod][api]
I should actually test this out one day... What mobs does it have? Do they move around at all yet? How is the AI? Or is there any AI?
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Re: [help needed]M.I.L.A. [community][mod][api]
Nice to see a new mob api in progress!
I get this problem with .b3d files too, is there a way to fix it?irrlitcht seem to dislike directX (*.x files) because it spams to death the command box with 'sheep.png is missing' or thing lik that, without reason.
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Re: [help needed]M.I.L.A. [community][mod][api]
It does not bug with b3d, on openGL!
im just adding a very strong update!!!!
im just adding a very strong update!!!!
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Re: [help needed]M.I.L.A. [community][mod][api]
WOW! adds a real lot of thing!
blood, drops, 2 new mobs ## https://github.com/azekillDIABLO/Mila-Entities ##...
blood, drops, 2 new mobs ## https://github.com/azekillDIABLO/Mila-Entities ##...
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Re: [help needed]M.I.L.A. [community][mod][api]
Also added a settings.lua file, made the mod faster, removed the bugs and wrote a nearly complete api_help!! Can some one test this?!!
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
i added the fastest cleaning command ever made, i'm very proud to present you /mila_clean
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
i will continue posting until someone reply ;)
mila can now be used in a game, or even for modding :)
5 times i post with no answers. forum's probably dead
mila can now be used in a game, or even for modding :)
5 times i post with no answers. forum's probably dead
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
I will reply :D
This is starting to look pretty good, I'll see if I can test it later today.
This is starting to look pretty good, I'll see if I can test it later today.
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Et zut. I have been meaning to revisit this one. I have not been on the WIP mods forums in a while, sorry.... busy doing some bespoke mod requests on a server
Will try to get round to this soonish.
Will try to get round to this soonish.
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
oops just posted a desperated message in offtopic, happy to see you reply to my callls and thanx octacian for saying it looks good!
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Has someone got an original idea for mob system?
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Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Can the mobs have a jump animation? or multiple idle animations?
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