[mod][api][github]M.I.L.A. 1.3[mila]

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azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by taikedz » Wed Aug 09, 2017 07:33

Code: Select all
-- Par exemple:
frame_start = 1
frame_start = 20
frame_speed = 10

self.object:set_animation({
    x = frame_start,
    y = frame_end,
}, frame_speed)


frame_start et frame_end sont des entiers, informés par le développeur du mob (les valeurs dépendent du mesh)

Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?
 

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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Wed Aug 09, 2017 09:13

taikedz wrote:
Code: Select all
-- Par exemple:
frame_start = 1
frame_start = 20
frame_speed = 10

self.object:set_animation({
    x = frame_start,
    y = frame_end,
}, frame_speed)


frame_start et frame_end sont des entiers, informés par le développeur du mob (les valeurs dépendent du mesh)

Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?


Merci, merci et merci, je n'aurais jamais trouvé!

A propos des licenses, je vais supprimer tout les mobs et les modèles des "entitées par défaut". Elles font super moche et je les utilise just pour tester. J'ai organisé un projet pour créer des créatures originales pour les remplacer!!
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Wed Aug 09, 2017 18:25

I don't understand french, so, was the comment about you adding animation code with taikedz's help?
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by kingoscargames » Wed Aug 09, 2017 18:29

Translated (using google translate):
Thank you, thank you and thank you, I would never have found!

About the licenses, I will remove all the mobs and templates from the "default entities". They are super ugly and I use them just to test. I organized a project to create original creatures to replace them !!

(I did understand a part of it)
 

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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Wed Aug 09, 2017 18:40

Thx, i was wondering what they were saying.

BTW: i found the hidden text :P
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Thu Aug 10, 2017 20:08

azekill_DIABLO wrote:You can't read this, can you?

can't read what?
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by taikedz » Thu Aug 10, 2017 21:09

Stix wrote:
azekill_DIABLO wrote:You can't read this, can you?

can't read what?


The hidden part?
 

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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Fri Aug 11, 2017 15:43

I was talking about finding the hidden text in kingoscargames's signature.
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Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Fri Aug 11, 2017 19:49

I found the hidden text in kingoscargames's signature.
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Sat Aug 12, 2017 00:17

Exactly this: "Can you find the hidden text?"
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Tue Aug 22, 2017 13:59

Okay, i just noticed that DM's rain down from the sky, and i mean literally. they also shoot was seems lika a billion balls a minute. im not complaining cuz they'ere great for hardcore, ok maybe a little to hard.
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Need to know something? "Google it" --GreenDimond
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Tue Aug 22, 2017 15:17

it's fixed in my next version but i can't release it, i broke some things with the api xD
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Tue Aug 22, 2017 15:49

Thing to change/fix:

- hostile mobs should spawn underground
- hostile mobs should only spawn in darkness unless configured otherwise
- there should be a timer for how long between lava-balls
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed
- sheep don't drop anything when they should, this needs to be fixed
- bats should be hostile as they drop a weapon
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already)
- giant knight should have a more blocky model
- add nicer spawn-egg images

thats all i could think of so far, hope this helps!
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Need to know something? "Google it" --GreenDimond
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Tue Aug 22, 2017 15:54

Stix wrote:- hostile mobs should spawn underground >>> i'm currently adding this, and it fails working
- hostile mobs should only spawn in darkness unless configured otherwise >>> same as last
- there should be a timer for how long between lava-balls >>> it's fixed in my unreleased version, don't care
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed >>> absolutly not my fault, it's how Minetest handles ABMs...
- sheep don't drop anything when they should, this needs to be fixed >>> as i said previously, tose are dummies entities and they will be removed soon, replaced by good ones
- bats should be hostile as they drop a weapon >>> same as last one
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already) >>> mob don't spawn in the sky. It's impossible
- giant knight should have a more blocky model >>> you, know, mobs will get replaced
- add nicer spawn-egg images >>> same
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Tue Aug 22, 2017 18:37

Here is a list of suggestions for mobs to be added, kept, and removed in future versions:

#1 new mobs to be added:
- BigPixelZombie
- MineTurtle (for a creeper-like mob)
- Spider
- Dustdevil (this is my own idea and it would be a tan ghost-like mob that spawns on sand)
- Lava and Water flans
- Cow
- Chicken
-Pig
#2 current mobs that should be kept:
- Dungeon_Master
- Sheep
- Bats
- skeleton
- Giant_Iron_Knight
#3 mobs to be removed:
- Evil_Steve
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Wed Sep 13, 2017 20:11

I am anxiously waiting for the next update!
The harder you think the more you'll achieve --Caleb #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Thu Sep 14, 2017 15:13

oh i forgot to tell: i broke the whole explosion system will take me a serious time and work to adapt. Default TNT mod i really hard to use as dependicies, so i will have to create my own explosion system. :|
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