[Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]

User avatar
paramat
Developer
 
Posts: 3195
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

[Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]

by paramat » Mon Aug 29, 2016 03:05

Image

For Minetest 0.4.13 and later
Depends default
Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
Download ZIP, extract and rename to 'pathv7' https://github.com/paramat/pathv7/archive/master.zip
Browse code https://github.com/paramat/pathv7

Use with mapgen v7 only. This is the mgv7 version of my mod 'pathv6alt' but also simplified and improved.
Creates a worldwide network of walkable / drivable wooden roads, bridges and lighted tunnels.
There are 4 2D noise networks, each with a different scale, crossroads are found at network intersections.
All slopes are half-node steps so no jumping required, most car mods can cope with the slopes.
Mgv7 terrain noises are used to make the road height roughly follow the terrain, it does the best it can considering it needs to rise at cliff terrain, inevitably it will sometimes rise or sink for seemingly no good reason.
Currently limited to a maximum height of y = 42 due to unsolved mapchunk border issues.

Image
Last edited by paramat on Sun Dec 18, 2016 02:41, edited 5 times in total.
 

User avatar
TheReaperKing
Member
 
Posts: 525
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by TheReaperKing » Mon Aug 29, 2016 03:08

Sooooo awesomeeee Seems like this needs to be comboed with cityscape :)
Resources on happiness and life management - http://MikesHappyPlace.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
azekill_DIABLO
Member
 
Posts: 7435
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

KCoombes
Member
 
Posts: 402
Joined: Thu Jun 11, 2015 23:19
Location: SW Florida, USA
In-game: Knatt
 

User avatar
cHyper
Member
 
Posts: 753
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper
 

User avatar
paramat
Developer
 
Posts: 3195
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat
 

User avatar
paramat
Developer
 
Posts: 3195
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pat

by paramat » Sun Dec 18, 2016 02:44

Version 1.5 has all 3 memory use optimisations i detailed elsewhere, so should hopefully be suitable for those using LuaJIT and not cause OOM errors (out of memory).
 

User avatar
FreeLikeGNU
Member
 
Posts: 125
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pat

by FreeLikeGNU » Sun Dec 25, 2016 05:49

these look really cool. Theres a kind of post apocalyptic vibe when seeing structures like this through the overgrowth. Like some advanced bronze age civilization had vanished from here.
 

User avatar
ManElevation
Member
 
Posts: 892
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
 


Return to Mod Releases



Who is online

Users browsing this forum: Majestic-12 [Bot] and 13 guests