[Mod] Military Vehicles [mvehicles]
- Desour
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Re: [Mod] Military Vehicles [mvehicles]
update: new engine sound
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- azekill_DIABLO
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Re: [Mod] Military Vehicles [mvehicles]
awesome!
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
i need you
to tell me if it should be louder or quieter
to tell me if it should be louder or quieter
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- azekill_DIABLO
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Re: [Mod] Military Vehicles [mvehicles]
sry i don't even get the tank to work, i don't have minetest 4.14 dev
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
when 0.4.15 releases, you will get it to work :)
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- lisacvuk
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Re: [Mod] Military Vehicles [mvehicles]
A tank which... jumps? Okay...
It's lisac, not lisa.
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400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)
- Desour
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Re: [Mod] Military Vehicles [mvehicles]
@lisacvuk: it cant jump anymore, i forgot to edit on forum, it now uses stephight
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
update:
projectile now explodes on impact
projectile now explodes on impact
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- Desour
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
Update:
new vehicle added: truck
(look to first post to see a screenshot of it)
for now the truck has no use
new vehicle added: truck
(look to first post to see a screenshot of it)
for now the truck has no use
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Re: [Mod] Military Vehicles [mvehicles]
XDDS-minetest wrote:update:
you can now shoot hearts
@cx384: it looks like the gray stickman makes pipi over the tree
- emperor_genshin
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
Speaking of Tanks i'm currently working on making one. :3
Link to video Preview: https://vimeo.com/192179093
Password: TanksAreAwesome
Link to video Preview: https://vimeo.com/192179093
Password: TanksAreAwesome
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
- D00Med
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
^That's a really nice 3d model
Look! I have a signature :]
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- Christian9
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
For the truck you could use it like a chest possibly
- Desour
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
@Christian9: thats what i want to do
@emperor_genshin:
you made a very nice model!
i really like the blender logo on the sides
but i dont think ill use it, minetest would lag with such a high detailed model and i cant get the full potential out of it
it would be nice to see your model in some open source game :)
Edit: hm seems, like the poll wants me to make for the projectile a model, lets specify it
NEW POLL
@emperor_genshin:
you made a very nice model!
i really like the blender logo on the sides
but i dont think ill use it, minetest would lag with such a high detailed model and i cant get the full potential out of it
it would be nice to see your model in some open source game :)
Edit: hm seems, like the poll wants me to make for the projectile a model, lets specify it
NEW POLL
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
"bullet (a simple cuboid)" has won poll
update:
update:
- truck can steer now and accelerates (to be changed)
- the vehicles fall now with the gravity of the settings
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- Desour
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
NEW POLL
ive planned big rocket launcher, should the rocket which will be controllable have wings or not?
ive planned big rocket launcher, should the rocket which will be controllable have wings or not?
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- Desour
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Re: [Mod] Military Vehicles [mvehicles] (Poll)
update:
shoot is now cuboid and shooting makes sounds
Edit:
new bug: if you have unloaded the tank, then you must see the tank on loading, else it does not on_activate
its not my fault, i think, this commit makes the bug: https://github.com/minetest/minetest/co ... 97d4efdf05
shoot is now cuboid and shooting makes sounds
Edit:
new bug: if you have unloaded the tank, then you must see the tank on loading, else it does not on_activate
its not my fault, i think, this commit makes the bug: https://github.com/minetest/minetest/co ... 97d4efdf05
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
poll stopped, wings have won
and update:
the tank now uses fuel, every tank starts with 15 fuel and fuel is always written into chat
and update:
the tank now uses fuel, every tank starts with 15 fuel and fuel is always written into chat
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
looks like 0.4.15 is released
=> the now newest version will be the version for 0.4.15
=> the now newest version will be the version for 0.4.15
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
I'm having some problems. Something doesn't seem to work correctly.
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- azekill_DIABLO
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Re: [Mod] Military Vehicles [mvehicles]
maybe the truck has gone in a blender. (the kitchen one not the app). it looks a bit weird :) but i could not even do it so i shut up and goodbye.
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
Sure, it looks a bit weird. I'm not good in making nice models. And thanks for stopping my monologue!
And the (not finished) truck isn't making problems. It's the tank. Somehow the entity de-/activation doesn't seem to work correctly. It's called twice, once with and once without staticdata. Also some functions don't work, like set_attach or remove. I'm not sure about this and didn't update Minetest for some days. I have to update and make more tests.
And the (not finished) truck isn't making problems. It's the tank. Somehow the entity de-/activation doesn't seem to work correctly. It's called twice, once with and once without staticdata. Also some functions don't work, like set_attach or remove. I'm not sure about this and didn't update Minetest for some days. I have to update and make more tests.
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- krokoschlange
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Re: [Mod] Military Vehicles [mvehicles]
It is a bit weird: when you spawn a tank and rejoin the game it works fine (I used to debug)
But if you rejoin again staticdata i return<> and s.fuel is nil ...
Code: Select all
print(staticdata)
and
print(s.fuel)
But if you rejoin again staticdata i return<> and s.fuel is nil ...
- Desour
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Re: [Mod] Military Vehicles [mvehicles]
It gives me:krokoschlange wrote:It is a bit weird: when you spawn a tank and rejoin the game it works fine (I usedto debug)Code: Select all
print(staticdata) and print(s.fuel)
But if you rejoin again staticdata i return<> and s.fuel is nil ...
Code: Select all
return {["fuel"] = 14.999432999991}
14.999432999991
return {["fuel"] = 14.999432999991}
14.999432999991
s is a local variable, you have to print self.fuel. Also you have to add it after
Code: Select all
if staticdata ~= "" then
local s = minetest.deserialize(staticdata)
self.fuel = s.fuel
else
self.fuel = 15
end
Also I had recognized that I had used on_set instead of on_activate by mistake at the tank_top and tank_exhauster. => It was not the staticdata that I checked if it's "". => The top part and the exhauster part were very often checked and so, I didn't recognize it before that it was wrong.
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- Desour
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Re: [Mod] Military Vehicles [mvehicles]
update: Explosion radius of tank shoot is smaller. Also mod.conf is added.
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