[Mod] Military Vehicles [mvehicles]

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Desour
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

update: new engine sound
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Re: [Mod] Military Vehicles [mvehicles]

by azekill_DIABLO » Post

awesome!
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

i need you
Image
to tell me if it should be louder or quieter
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Re: [Mod] Military Vehicles [mvehicles]

by azekill_DIABLO » Post

sry i don't even get the tank to work, i don't have minetest 4.14 dev
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

when 0.4.15 releases, you will get it to work :)
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Re: [Mod] Military Vehicles [mvehicles]

by lisacvuk » Post

A tank which... jumps? Okay...
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

@lisacvuk: it cant jump anymore, i forgot to edit on forum, it now uses stephight
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

update:
projectile now explodes on impact
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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by Desour » Post

Update:
new vehicle added: truck
(look to first post to see a screenshot of it)
for now the truck has no use
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u19503

Re: [Mod] Military Vehicles [mvehicles]

by u19503 » Post

DS-minetest wrote:update:
you can now shoot hearts

@cx384: it looks like the gray stickman makes pipi over the tree
XD

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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by emperor_genshin » Post

Speaking of Tanks i'm currently working on making one. :3

Link to video Preview: https://vimeo.com/192179093

Password: TanksAreAwesome

Image
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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by D00Med » Post

^That's a really nice 3d model
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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by Christian9 » Post

For the truck you could use it like a chest possibly

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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by Desour » Post

@Christian9: thats what i want to do

@emperor_genshin:
you made a very nice model!
i really like the blender logo on the sides
but i dont think ill use it, minetest would lag with such a high detailed model and i cant get the full potential out of it
it would be nice to see your model in some open source game :)

Edit: hm seems, like the poll wants me to make for the projectile a model, lets specify it
NEW POLL
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

"bullet (a simple cuboid)" has won poll

update:
  • truck can steer now and accelerates (to be changed)
  • the vehicles fall now with the gravity of the settings
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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by Desour » Post

NEW POLL
ive planned big rocket launcher, should the rocket which will be controllable have wings or not?
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Re: [Mod] Military Vehicles [mvehicles] (Poll)

by Desour » Post

update:
shoot is now cuboid and shooting makes sounds

Edit:
new bug: if you have unloaded the tank, then you must see the tank on loading, else it does not on_activate
its not my fault, i think, this commit makes the bug: https://github.com/minetest/minetest/co ... 97d4efdf05
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

poll stopped, wings have won
and update:
the tank now uses fuel, every tank starts with 15 fuel and fuel is always written into chat
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

looks like 0.4.15 is released
=> the now newest version will be the version for 0.4.15
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

I'm having some problems. Something doesn't seem to work correctly.
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Re: [Mod] Military Vehicles [mvehicles]

by azekill_DIABLO » Post

maybe the truck has gone in a blender. (the kitchen one not the app). it looks a bit weird :) but i could not even do it so i shut up and goodbye.
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

Sure, it looks a bit weird. I'm not good in making nice models. And thanks for stopping my monologue!
And the (not finished) truck isn't making problems. It's the tank. Somehow the entity de-/activation doesn't seem to work correctly. It's called twice, once with and once without staticdata. Also some functions don't work, like set_attach or remove. I'm not sure about this and didn't update Minetest for some days. I have to update and make more tests.
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Re: [Mod] Military Vehicles [mvehicles]

by krokoschlange » Post

It is a bit weird: when you spawn a tank and rejoin the game it works fine (I used

Code: Select all

print(staticdata) 
and
print(s.fuel)
to debug)
But if you rejoin again staticdata i return<> and s.fuel is nil ...

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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

krokoschlange wrote:It is a bit weird: when you spawn a tank and rejoin the game it works fine (I used

Code: Select all

print(staticdata) 
and
print(s.fuel)
to debug)
But if you rejoin again staticdata i return<> and s.fuel is nil ...
It gives me:

Code: Select all

return {["fuel"] = 14.999432999991}
14.999432999991
return {["fuel"] = 14.999432999991}
14.999432999991
(Only one tank at player join!)
s is a local variable, you have to print self.fuel. Also you have to add it after

Code: Select all

			if staticdata ~= "" then
				local s = minetest.deserialize(staticdata)
				self.fuel = s.fuel
			else
				self.fuel = 15
			end
(I did this ^^ because I wanted to give more to staticdata then only the fuel.)

Also I had recognized that I had used on_set instead of on_activate by mistake at the tank_top and tank_exhauster. => It was not the staticdata that I checked if it's "". => The top part and the exhauster part were very often checked and so, I didn't recognize it before that it was wrong.
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Re: [Mod] Military Vehicles [mvehicles]

by Desour » Post

update: Explosion radius of tank shoot is smaller. Also mod.conf is added.
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