[mod] Vehicles [vehicles]

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Aug 17, 2017 09:15

hey you can't do that lol...well you can but xD
Vehicles used to be faster :/
 

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Re: [mod] Vehicles [vehicles]

by AntumDeluge » Mon Aug 28, 2017 01:24

If you do get a vehicle in a tricky spot, you can punch it whilst driving and it will be dropped.

This isn't working for me. Drove ambulance into water but cannot pick it up.

--- Edit ---
So far, only seems to be an issue with some vehicles. Ambulance, fire truck, & helicopter I can't pick up.
 

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Re: [mod] Vehicles [vehicles]

by fergoy » Thu Aug 31, 2017 16:34

I just created the plane and worked nice until the rendering lag blocks the movement, so the plane goes, then got back and I couldn't control until the render finished, so when I realized, we felt on water. The plane just goes down and sank in the bottom. It doesn't fly under water, ok, but I can't move ou take back to inventory, so I lost it. :(

Hope you can make the plane go back to the inventory, or be moved by pushing it or something, so I can recover from the bottom of the ocean.

Thank you.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Aug 31, 2017 20:56

I'm going to rewrite the vehicle dropping. It's not working very well
 

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Re: [mod] Vehicles [vehicles]

by John_Constructor » Thu Aug 31, 2017 21:37

Strangely it works perfectly for me, yet that's on my Technical Survival world specifically and it was with the Plane.
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Re: [mod] Vehicles [vehicles]

by obmai89 » Mon Oct 02, 2017 19:13

Pretty cool mod man keep it up! but there is one thing steering is just pain, could you fix it so its smooth and fast?
 

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Re: [mod] Vehicles [vehicles]

by ManElevation » Mon Oct 02, 2017 19:22

obmai89 wrote:Pretty cool mod man keep it up! but there is one thing steering is just pain, could you fix it so its smooth and fast?

exacly, i want that too :P
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Re: [mod] Vehicles [vehicles]

by D00Med » Mon Oct 02, 2017 21:53

Yeah hopefully one day the steering will be really nice :)
 

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Re: [mod] Vehicles [vehicles]

by Byakuren » Tue Oct 03, 2017 01:14

And enable drifting.
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Re: [mod] Vehicles [vehicles]

by John_Constructor » Tue Oct 03, 2017 20:46

Maybe some reverse thrust for certain aircraft? For planes; brakes, for helicopters; brakes and reverse (Might need to add "can_reverse" to the aircraft properties)?

Seeing strafing for walkers would be nice as well (Might require adding "Walker" or "Mech" API movement type).

I'd also like to see a setting in the Advanced Settings area for enabling specifically the keyboard rather than the mouse honestly (MUST depend on type of vehicle since Q and E cannot be used for strafing vehicles).

EDIT: Vehicle modes would also be nice! For example... Having a mech with the ability to fly (Without walking in the air as if assigned to a plane, on that note: I am probably going overboard).
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Re: [mod] Vehicles [vehicles]

by D00Med » Wed Oct 04, 2017 20:46

It's already possible to set vehicles to use the keyboard, using "uses_arrow_keys = true".
Also I'm not sure what you mean about a flying mech, it should already be possible to have one fly, but it would no longer be able to walk.

Also guys I will be working on an update, I just have a lot of other things going on at the moment which make it a little hard to find the time (and motivation) to update this. Models aren't so hard, but I think the API needs to be re-written again, so that the velocity and acceleration are set at only one part of the code.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Oct 05, 2017 20:13

Awesome! I like what you've done with the crosshair
 

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Re: [mod] Vehicles [vehicles]

by John_Constructor » Tue Oct 17, 2017 01:41

D00med. I managed to create this small Space Cruiser using your API! I also somewhat plan to release it as an official mod itself (But only if it's approved by you).

Image

10/10 best vehicle API! Maybe it could use a Ceiling (How high it continues to function) or Floor (How low it continues to function) to simulate altitude operation limits for the aircraft though (So that this can truly simulate having Ion Drives, which don't work within the atmosphere from what I have seen.)... Perhaps that would be possible?
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Re: [mod] Vehicles [vehicles]

by D00Med » Tue Oct 17, 2017 09:43

Nice :) Sure, I don't mind at all, as long as you give credit if you include the api, but if it's just a dependency you don't have to ask :)
That would be possible I think, I will try to add this when I re-write the api.
 

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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Tue Oct 17, 2017 17:42

Thank you so much I'm looking forward to trying it out.
I'm going to definitely
Devastated in my city.
That's true, my wish.

Thank you thank you thank you
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Tue Oct 17, 2017 17:48

That would be nice.

is a Lamborghini Veneno
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Thu Oct 19, 2017 12:38

I got the mod but there were no city vehicles.
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