[mod] Vehicles [vehicles]
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
amphibious APC from Command and Conquer tiberian sun!
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- the_raven_262
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Re: [mod] Vehicles [vehicles]
If we are giving this kind of suggetions, well, a tiberium harvester would be nice.
- D00Med
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Re: [mod] Vehicles [vehicles]
I might add those
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- the_raven_262
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Re: [mod] Vehicles [vehicles]
So harvesters incoming?
^A Scrin tiberium harvester^
^A Scrin tiberium harvester^
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Vehicles getting destroyed
If you punch the vehicle while inside it, then the vehicle will drop on the ground, able to be picked up. However, if you punch it while not riding the vehicle, it will get destroyed after it's health is drained.
- D00Med
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Re: [mod] Vehicles [vehicles]
That is intentional. Only the driver can remove them.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- krokoschlange
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Re: [mod] Vehicles [vehicles]
Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Can anybody confirm this?
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Can anybody confirm this?
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- D00Med
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Re: [mod] Vehicles [vehicles]
hmm that sounds like it's not a bug with my mod.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- Andrey01
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Re: [mod] Vehicles [vehicles]
I have already noticed this bug in all vehicles long ago...krokoschlange wrote:Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Can anybody confirm this?
- ManElevation
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Re: [mod] Vehicles [vehicles]
there so bad! cause lag, dont drive well, and just cant be picked up hafl of the times
My Public Mods! Discord: Rottweiler Games#3368
- D00Med
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Re: [mod] Vehicles [vehicles]
¯\_(ツ)_/¯
It's WIP
It's WIP
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
https://www.youtube.com/watch?v=y8Kyi0WNg40D00Med wrote:¯\_(ツ)_/¯
It's WIP
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- Alphagamerbot
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Re: [mod] Vehicles [vehicles]
Hi. I found a bug where occasionally the missiles will be unable to reference the player when setting their direction. (I believe it only happens when the server shuts down and later starts with missiles still in the air.)
It actually causes the server to crash, and it will only open ever again if the mod is disabled and reactivation will still keep it from working.
I made a quick fix for myself where it deletes itself if its player variable returns false. Is that something you want to talk about or not really or you already fixed it or no further discussion needed?
It actually causes the server to crash, and it will only open ever again if the mod is disabled and reactivation will still keep it from working.
I made a quick fix for myself where it deletes itself if its player variable returns false. Is that something you want to talk about or not really or you already fixed it or no further discussion needed?
- D00Med
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Re: [mod] Vehicles [vehicles]
Hmm ok, I think one of the pr's was supposed to fix that. Have you tried downloading the mod again and testing?
I will test this anyway, it should be easy to fix.
...that dramatic look tho xD
I will test this anyway, it should be easy to fix.
...that dramatic look tho xD
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- Alphagamerbot
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Re: [mod] Vehicles [vehicles]
Oh right. It's been a couple months since I downloaded it.
You're probably right. Sorry. ^^'
You're probably right. Sorry. ^^'
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
xD can never get enough of that!D00Med wrote: ...that dramatic look tho xD
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [mod] Vehicles [vehicles]
I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
@Alphagamerbot: I see you are a BIONICLE fan!
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
real life vehicles can do it too!... with some damage.Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
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- AntumDeluge
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Re: [mod] Vehicles [vehicles]
stu has a hovercraft mod. Perhaps that could be integrated.D00Med wrote:Todo:
>Hovercraft and more boats
LOL!azekill_DIABLO wrote:real life vehicles can do it too!... with some damage.Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
Re: [mod] Vehicles [vehicles]
LEL!!!azekill_DIABLO wrote:real life vehicles can do it too!... with some damage.Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
what will be next? LAL?
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- D00Med
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Re: [mod] Vehicles [vehicles]
Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
And thanks for the hovercraft suggestion, I will have a look at that.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- AntumDeluge
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Re: [mod] Vehicles [vehicles]
I think I would like to see this as a modpack. Perhaps have the engine vehicles which could register new vehicles. Then the cars could be separated into their own mods.
- D00Med
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Re: [mod] Vehicles [vehicles]
Yep, that's already in progress.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
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Re: [mod] Vehicles [vehicles]
azewheel, does not suffer any problem at high speed.... you should check it!D00Med wrote:Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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