[mod] Vehicles [vehicles]

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

amphibious APC from Command and Conquer tiberian sun!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
the_raven_262
Member
Posts: 343
Joined: Mon Sep 22, 2014 09:30
GitHub: theraven262
IRC: [Discord unfortunately] corvus262

Re: [mod] Vehicles [vehicles]

by the_raven_262 » Post

If we are giving this kind of suggetions, well, a tiberium harvester would be nice.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

I might add those
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
the_raven_262
Member
Posts: 343
Joined: Mon Sep 22, 2014 09:30
GitHub: theraven262
IRC: [Discord unfortunately] corvus262

Re: [mod] Vehicles [vehicles]

by the_raven_262 » Post

So harvesters incoming?
Image
^A Scrin tiberium harvester^

Picocoder
New member
Posts: 3
Joined: Sun Jun 18, 2017 01:37
GitHub: picocoder
IRC: picocoder
In-game: cricket

Vehicles getting destroyed

by Picocoder » Post

If you punch the vehicle while inside it, then the vehicle will drop on the ground, able to be picked up. However, if you punch it while not riding the vehicle, it will get destroyed after it's health is drained.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

That is intentional. Only the driver can remove them.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
krokoschlange
Member
Posts: 62
Joined: Sat Jul 02, 2016 08:33
GitHub: krokoschlange
In-game: krokoschlange

Re: [mod] Vehicles [vehicles]

by krokoschlange » Post

Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Image
Can anybody confirm this?
Attachments
screenshot_20170807_214451.png
screenshot_20170807_214451.png (139.65 KiB) Viewed 736 times

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

hmm that sounds like it's not a bug with my mod.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

krokoschlange wrote:Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Image
Can anybody confirm this?
I have already noticed this bug in all vehicles long ago...

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod] Vehicles [vehicles]

by ManElevation » Post

there so bad! cause lag, dont drive well, and just cant be picked up hafl of the times
My Public Mods! Discord: Rottweiler Games#3368

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

¯\_(ツ)_/¯
It's WIP
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote:¯\_(ツ)_/¯
It's WIP
https://www.youtube.com/watch?v=y8Kyi0WNg40
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Alphagamerbot
New member
Posts: 3
Joined: Tue Jul 11, 2017 18:38
In-game: Alphagamerbot

Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Post

Hi. I found a bug where occasionally the missiles will be unable to reference the player when setting their direction. (I believe it only happens when the server shuts down and later starts with missiles still in the air.)

It actually causes the server to crash, and it will only open ever again if the mod is disabled and reactivation will still keep it from working.

I made a quick fix for myself where it deletes itself if its player variable returns false. Is that something you want to talk about or not really or you already fixed it or no further discussion needed?

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Hmm ok, I think one of the pr's was supposed to fix that. Have you tried downloading the mod again and testing?
I will test this anyway, it should be easy to fix.

...that dramatic look tho xD
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Alphagamerbot
New member
Posts: 3
Joined: Tue Jul 11, 2017 18:38
In-game: Alphagamerbot

Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Post

Oh right. It's been a couple months since I downloaded it.

You're probably right. Sorry. ^^'

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote: ...that dramatic look tho xD
xD can never get enough of that!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod] Vehicles [vehicles]

by Stix » Post

I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
AntumDeluge
Member
Posts: 213
Joined: Sun Aug 07, 2016 05:42
GitHub: AntumDeluge
IRC: AntumDeluge
Contact:

Re: [mod] Vehicles [vehicles]

by AntumDeluge » Post

D00Med wrote:Todo:
>Hovercraft and more boats
stu has a hovercraft mod. Perhaps that could be integrated.
azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.
LOL!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod] Vehicles [vehicles]

by Stix » Post

azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.
LEL!!!
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

what will be next? LAL?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
AntumDeluge
Member
Posts: 213
Joined: Sun Aug 07, 2016 05:42
GitHub: AntumDeluge
IRC: AntumDeluge
Contact:

Re: [mod] Vehicles [vehicles]

by AntumDeluge » Post

I think I would like to see this as a modpack. Perhaps have the engine vehicles which could register new vehicles. Then the cars could be separated into their own mods.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Yep, that's already in progress.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote:Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
azewheel, does not suffer any problem at high speed.... you should check it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 18 guests