[mod] Vehicles [vehicles]
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Ok, try it now, should be fixed.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
Sorry, It's still the same.D00Med wrote:Ok, try it now, should be fixed.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Ok, I'm looking into it
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Update(not very exciting):
>All vehicles except the parachute now use the same driving function. It's a lot easier to make new vehicles now.
>The assault suit can fire missiles with the 'use' key. It is now possible for vehicles to fire two weapons.
>vehicles get a boost(formerly nitro) with the 'use' key, and can still shoot with 'sneak'.
>All vehicles except the parachute now use the same driving function. It's a lot easier to make new vehicles now.
>The assault suit can fire missiles with the 'use' key. It is now possible for vehicles to fire two weapons.
>vehicles get a boost(formerly nitro) with the 'use' key, and can still shoot with 'sneak'.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
It works now fine, but how can I shot with the jet now?
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Oops, I forgot to put an 's' on the end of 'shoots', it works fine now
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
Thank you now all works.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
I have started to fix/rebuild/whatever the wings.
Unfortunately I can't seem to get them to be removed.
If anyone can help with this, it would be really appreciated.
Unfortunately I can't seem to get them to be removed.
If anyone can help with this, it would be really appreciated.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Update(no wings yet):
Thanks to zaoqi:
>All functions are now in the api
>vehicles explode when they are in lava
>gravity affects vehicles that are not being driven
>functions are now in the format vehicles.function_name, eg: vehicles.object_drive
my changes:
>vehicles are now dropped if the driver punches them(whilst driving).
Thanks to zaoqi:
>All functions are now in the api
>vehicles explode when they are in lava
>gravity affects vehicles that are not being driven
>functions are now in the format vehicles.function_name, eg: vehicles.object_drive
my changes:
>vehicles are now dropped if the driver punches them(whilst driving).
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
This mod is really plenty of fun, thanks for this great work.
Seems all that is needed now is to make some racing tracks, time to race on the Monaco grand prix :)
edit : for those interested, this imageloader mod is very interesting in order to make the base of a F1 circuit :
viewtopic.php?f=9&t=6751
by example quickly painted a Monaco track and saved as a bmp file (couldn't make the transparency work on the png in the mod :/ so i had to use bmp in gimp (in GIMP you must export the image as a bmp with Compatibility "Do not write space information" enabled and the Advanced option must be set to 24bits)
http://i.imgur.com/t5G5YyN.png
Important to know with imageloader and bmp, for the transparency you use the pink RGB 255,0,255 color , so at least it can work around the odd png results
By example the result on a flat world using the imageloader to load that bmp :
http://i.imgur.com/wg1yMKd.jpg
With some more building work to improve the surrounding after getting your desired circuit base in a Minetest world, it can be very good to use with the vehicle mod, too bad there's no AI but with some multiplayer it can be fun :D
Just be cautious with your BMP size, the big circuit in the screenshot is obtained from the bmp being only 256x117
Seems all that is needed now is to make some racing tracks, time to race on the Monaco grand prix :)
edit : for those interested, this imageloader mod is very interesting in order to make the base of a F1 circuit :
viewtopic.php?f=9&t=6751
by example quickly painted a Monaco track and saved as a bmp file (couldn't make the transparency work on the png in the mod :/ so i had to use bmp in gimp (in GIMP you must export the image as a bmp with Compatibility "Do not write space information" enabled and the Advanced option must be set to 24bits)
http://i.imgur.com/t5G5YyN.png
Important to know with imageloader and bmp, for the transparency you use the pink RGB 255,0,255 color , so at least it can work around the odd png results
By example the result on a flat world using the imageloader to load that bmp :
http://i.imgur.com/wg1yMKd.jpg
With some more building work to improve the surrounding after getting your desired circuit base in a Minetest world, it can be very good to use with the vehicle mod, too bad there's no AI but with some multiplayer it can be fun :D
Just be cautious with your BMP size, the big circuit in the screenshot is obtained from the bmp being only 256x117
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
@Robsoie
Thanks, and that's a really good idea. Currently it's a bit dull trying to race the cars, but I'm hoping to improve them until they are trickier to drive.
Update(by zaoqi):
>intilib support has been added. I don't know if it works for all languages, but it certainly works for Chinese.
Thanks, and that's a really good idea. Currently it's a bit dull trying to race the cars, but I'm hoping to improve them until they are trickier to drive.
Update(by zaoqi):
>intilib support has been added. I don't know if it works for all languages, but it certainly works for Chinese.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
depends:
default,tnt,dye,stairs?,intllib?
default,tnt,dye,stairs?,intllib?
I speak en_CN/zh_CN/wzh_ACN.
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
^fixed
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
The mod is great , but will you make the player hand invisible while you are in a vihicle ?
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Thanks for the suggestion, but I have no idea how to do that, since the hand is technically an item :S
I could make a hud image to cover it up, but that would be visible in 3rd person too.
I could make a hud image to cover it up, but that would be visible in 3rd person too.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- krokoschlange
- Member
- Posts: 62
- Joined: Sat Jul 02, 2016 08:33
- GitHub: krokoschlange
- In-game: krokoschlange
Re: [mod] Vehicles [vehicles]
You could take a look at this:viewtopic.php?f=9&t=16435 Maybe it helps.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
hmm ok, thanks
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
When I rightclick on a vehicle, it has the error:
I am using version 4.11 on Mac OS X.
Code: Select all
10:40:13: ERROR[main]: ServerError: ...brary/Application Support/minetest/mods/vehicles/api.lua:30: attempt to call method 'get_attach' (a nil value)
10:40:13: ERROR[main]: stack traceback:
10:40:13: ERROR[main]: ...brary/Application Support/minetest/mods/vehicles/api.lua:30: in function 'force_detach'
10:40:13: ERROR[main]: ...brary/Application Support/minetest/mods/vehicles/api.lua:44: in function 'object_attach'
10:40:13: ERROR[main]: ...rary/Application Support/minetest/mods/vehicles/init.lua:299: in function <...rary/Application Support/minetest/mods/vehicles/init.lua:295>
Re: [mod] Vehicles [vehicles]
@Pinquin Your version is old . I think the mod needs 4.14 minimum .
Re: [mod] Vehicles [vehicles]
I speak en_CN/zh_CN/wzh_ACN.
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Update: I've added lightcycles. They will place a barrier when 'sneak' is pressed and can destroy the lightcycle of the opposite colour.
Vehicles now have the capability to remove or place nodes (or place nodes when 'sneak' is pressed).
Nodes that destroy the vehicles can also be set.
Vehicles now have the capability to remove or place nodes (or place nodes when 'sneak' is pressed).
Nodes that destroy the vehicles can also be set.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- GreenXenith
- Member
- Posts: 1356
- Joined: Wed Oct 28, 2015 01:26
- GitHub: GreenXenith
- Location: UTC-8:00
- Contact:
Re: [mod] Vehicles [vehicles]
Maybe add a helicopter.
YouTube | Mods | Patreon | Minetest Discord @greenxenith
You should not be able to read this message.
You should not be able to read this message.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Yeah that'd be cool! thanks for the suggestion
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Ok, done :D
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
在第一视角不能从直升机上下来
Can't get out of the helicopter at the first sight
Can't get out of the helicopter at the first sight
I speak en_CN/zh_CN/wzh_ACN.
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
Who is online
Users browsing this forum: Bing [Bot] and 16 guests