[mod] Vehicles [vehicles]

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Mon Jun 19, 2017 14:53

amphibious APC from Command and Conquer tiberian sun!
 

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Re: [mod] Vehicles [vehicles]

by the_raven_262 » Tue Jun 20, 2017 07:12

If we are giving this kind of suggetions, well, a tiberium harvester would be nice.
 

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Vehicles getting destroyed

by Picocoder » Tue Jun 20, 2017 18:23

If you punch the vehicle while inside it, then the vehicle will drop on the ground, able to be picked up. However, if you punch it while not riding the vehicle, it will get destroyed after it's health is drained.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Tue Jun 20, 2017 20:19

That is intentional. Only the driver can remove them.
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Re: [mod] Vehicles [vehicles]

by krokoschlange » Mon Aug 07, 2017 19:45

Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Image
Can anybody confirm this?
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screenshot_20170807_214451.png
(139.65 KiB) Not downloaded yet
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Mon Aug 07, 2017 20:59

hmm that sounds like it's not a bug with my mod.
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Tue Aug 08, 2017 12:05

krokoschlange wrote:Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Image
Can anybody confirm this?

I have already noticed this bug in all vehicles long ago...
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Re: [mod] Vehicles [vehicles]

by ManElevation » Thu Aug 10, 2017 17:10

there so bad! cause lag, dont drive well, and just cant be picked up hafl of the times
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Aug 10, 2017 21:54

¯\_(ツ)_/¯
It's WIP
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Sun Aug 13, 2017 15:07

Hi. I found a bug where occasionally the missiles will be unable to reference the player when setting their direction. (I believe it only happens when the server shuts down and later starts with missiles still in the air.)

It actually causes the server to crash, and it will only open ever again if the mod is disabled and reactivation will still keep it from working.

I made a quick fix for myself where it deletes itself if its player variable returns false. Is that something you want to talk about or not really or you already fixed it or no further discussion needed?
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Sun Aug 13, 2017 21:20

Hmm ok, I think one of the pr's was supposed to fix that. Have you tried downloading the mod again and testing?
I will test this anyway, it should be easy to fix.

...that dramatic look tho xD
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Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Mon Aug 14, 2017 01:43

Oh right. It's been a couple months since I downloaded it.

You're probably right. Sorry. ^^'
 

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Mon Aug 14, 2017 16:26

D00Med wrote:...that dramatic look tho xD

xD can never get enough of that!
 

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Re: [mod] Vehicles [vehicles]

by Stix » Wed Aug 16, 2017 01:51

I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Wed Aug 16, 2017 10:59

Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...


real life vehicles can do it too!... with some damage.
 

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Re: [mod] Vehicles [vehicles]

by AntumDeluge » Wed Aug 16, 2017 16:54

D00Med wrote:Todo:
>Hovercraft and more boats

stu has a hovercraft mod. Perhaps that could be integrated.

azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...


real life vehicles can do it too!... with some damage.

LOL!
 

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Re: [mod] Vehicles [vehicles]

by Stix » Wed Aug 16, 2017 17:38

azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...


real life vehicles can do it too!... with some damage.

LEL!!!
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Re: [mod] Vehicles [vehicles]

by D00Med » Wed Aug 16, 2017 21:23

Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [mod] Vehicles [vehicles]

by AntumDeluge » Wed Aug 16, 2017 22:22

I think I would like to see this as a modpack. Perhaps have the engine vehicles which could register new vehicles. Then the cars could be separated into their own mods.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Aug 17, 2017 01:28

Yep, that's already in progress.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Thu Aug 17, 2017 08:53

D00Med wrote:Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.

azewheel, does not suffer any problem at high speed.... you should check it!
 

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