[mod] Vehicles [vehicles]

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azekill_DIABLO
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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

amphibious APC from Command and Conquer tiberian sun!

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Re: [mod] Vehicles [vehicles]

by the_raven_262 » Post

If we are giving this kind of suggetions, well, a tiberium harvester would be nice.
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

I might add those
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by the_raven_262 » Post

So harvesters incoming?
Image
^A Scrin tiberium harvester^
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Vehicles getting destroyed

by Picocoder » Post

If you punch the vehicle while inside it, then the vehicle will drop on the ground, able to be picked up. However, if you punch it while not riding the vehicle, it will get destroyed after it's health is drained.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

That is intentional. Only the driver can remove them.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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krokoschlange
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Re: [mod] Vehicles [vehicles]

by krokoschlange » Post

Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
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Can anybody confirm this?
Attachments
screenshot_20170807_214451.png
(139.65 KiB) Not downloaded yet

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

hmm that sounds like it's not a bug with my mod.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Andrey01
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

krokoschlange wrote:Bug found:
If a vehicle is standing/driving on a flat surface below Y = 0 it turns dark as it would be inside of a block
Image
Can anybody confirm this?
I have already noticed this bug in all vehicles long ago...

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Re: [mod] Vehicles [vehicles]

by ManElevation » Post

there so bad! cause lag, dont drive well, and just cant be picked up hafl of the times
My Public Mods! Discord: Rottweiler Games#3368

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

¯\_(ツ)_/¯
It's WIP
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote:¯\_(ツ)_/¯
It's WIP
https://www.youtube.com/watch?v=y8Kyi0WNg40

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Alphagamerbot
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Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Post

Hi. I found a bug where occasionally the missiles will be unable to reference the player when setting their direction. (I believe it only happens when the server shuts down and later starts with missiles still in the air.)

It actually causes the server to crash, and it will only open ever again if the mod is disabled and reactivation will still keep it from working.

I made a quick fix for myself where it deletes itself if its player variable returns false. Is that something you want to talk about or not really or you already fixed it or no further discussion needed?

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Hmm ok, I think one of the pr's was supposed to fix that. Have you tried downloading the mod again and testing?
I will test this anyway, it should be easy to fix.

...that dramatic look tho xD
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Post

Oh right. It's been a couple months since I downloaded it.

You're probably right. Sorry. ^^'

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote: ...that dramatic look tho xD
xD can never get enough of that!

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Stix
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Re: [mod] Vehicles [vehicles]

by Stix » Post

I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
Hey, what can i say? I'm the bad guy.

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azekill_DIABLO
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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.

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Re: [mod] Vehicles [vehicles]

by AntumDeluge » Post

D00Med wrote:Todo:
>Hovercraft and more boats
stu has a hovercraft mod. Perhaps that could be integrated.
azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.
LOL!

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Stix
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Re: [mod] Vehicles [vehicles]

by Stix » Post

azekill_DIABLO wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
real life vehicles can do it too!... with some damage.
LEL!!!
Hey, what can i say? I'm the bad guy.

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

what will be next? LAL?

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by AntumDeluge » Post

I think I would like to see this as a modpack. Perhaps have the engine vehicles which could register new vehicles. Then the cars could be separated into their own mods.

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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Yep, that's already in progress.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

D00Med wrote:Not sure how to fix the vehicles going through walls. Strange things happen when they go too fast.
And thanks for the hovercraft suggestion, I will have a look at that.
azewheel, does not suffer any problem at high speed.... you should check it!

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