[mod] Vehicles [vehicles]

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

I don't know why that is happening sorry.
I will likely come up with a better way to pick them up.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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christoferlevich
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Re: [mod] Vehicles [vehicles]

by christoferlevich » Post

Its ok. I think its Minetest memory lag as it works great until we are loaded with users.
everything can be a learning experience...

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Oh ok
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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christoferlevich
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Re: [mod] Vehicles [vehicles]

by christoferlevich » Post

D00Med wrote:Oh ok
I was just hoping that I WAS missing something... always looking for that magic setting to turn on or off to make all things better. :)
everything can be a learning experience...

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GamerPro999
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Re: [mod] Vehicles [vehicles]

by GamerPro999 » Post

that dont work for me!!!
plz help
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Can you explain in more detail?
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GamingAssociation39
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Re: [mod] Vehicles [vehicles]

by GamingAssociation39 » Post

Could you add a DeLorean?
Jesus Is Lord and Savior!!!

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

It's something I've been meaning to get around to.
And speaking of which, you should (finally) see some progress with the mod soon.
It's a horrible mess to rewrite the api though.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Alphagamerbot
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Re: [mod] Vehicles [vehicles]

by Alphagamerbot » Post

Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
Been a fan since year 1. :) hbu?

TheLandOfTuna
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Re: [mod] Vehicles [vehicles]

by TheLandOfTuna » Post

Does it work in 4.16.

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azekill_DIABLO
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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

LOL sure it does :D look at the release date !

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Stix
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Re: [mod] Vehicles [vehicles]

by Stix » Post

Alphagamerbot wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
Been a fan since year 1. :) hbu?
me too! i had all the books, but my dad wanted me to get rid of them soooooo........
Hey, what can i say? I'm the bad guy.

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

I wanted to inquire how far you are with the vehicles.
+ Spoiler

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Waiting on the release of the next minetest version because there's a bug in a function I need to have smooth turning. Since I'm trying to re-do the api, it's kind of threw a spanner in the works.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

That may take a little longer
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Yeah :(
I hope to improve steering a lot in the next update. It's more fun to drive a vehicle in a game when the steering is good.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

BBmine
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Re: [mod] Vehicles [vehicles]

by BBmine » Post

The images in the first post no longer work.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

:( I wonder why.
I'll have to hunt for the copies on my computer.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

You can create a new one, which is then current
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christoferlevich
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Re: [mod] Vehicles [vehicles]

by christoferlevich » Post

One thing this mod lacks (as far as I know) is the player who place the vehicle doesn't 'own' it. Is there a way to turn on or add ownership? This mod is almost perfect otherwise. I play with elementary students who steal each others cars when this mod is used.
everything can be a learning experience...

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

It's something I've been considering. I think if I add it, it will be optional so that people can share vehicles.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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christoferlevich
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Re: [mod] Vehicles [vehicles]

by christoferlevich » Post

It is also fun in a gta way just to take cars but the option would be cool.
everything can be a learning experience...

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

Hey D00Med, you've already repaired the animation from the tractor. The true yes so buggy.

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Re: [mod] Vehicles [vehicles]

by twoelk » Post

Stix wrote:
Alphagamerbot wrote:
Stix wrote:I have a problem with this mod that when driving at a high velocity a vehicle can go through nodes...
@Alphagamerbot: I see you are a BIONICLE fan!
Been a fan since year 1. :) hbu?
me too! i had all the books, but my dad wanted me to get rid of them soooooo........
lol
the old first bionicle flash story was the first "game" I sort of hacked to provide my nephew with a local personallized offline copy ... (rockraiders was the next)

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Phoenixflo44 wrote:Hey D00Med, you've already repaired the animation from the tractor. The true yes so buggy.
I don't understand sorry, is the problem still there?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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