[mod] Vehicles [vehicles]

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TheReaperKing
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Re: [mod] Vehicles [vehicles]

by TheReaperKing » Post

Thanks for all of your hard work on this, my students are loving it!
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Andrey01 wrote:Hello, DOOMed, have you made new version of mod?You promised what you will add ambulance, fire car, police and other vehicles from my list above
Yep, it's getting there. I will try to keep all my promises.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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AccidentallyRhine
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Re: [mod] Vehicles [vehicles]

by AccidentallyRhine » Post

Andrey01 wrote:Hello, DOOMed, have you made new version of mod?You promised what you will add ambulance, fire car, police and other vehicles from my list above
Same, I have been F5'ing the Git page since early November. I cannot wait to deploy a more finished version to my server.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Update:
>added assault suit, geep, police car, and ambulance
>rockets and bullets are faster
>rockets have a smoke trail
>bullets are now a 3d model
>cars are slower in reverse
>Animation fixed for differrent vehicles
>added jumping/hovering
>merged object_fly and object_fly_2
>bullet spawn height can be set
>fixed eye offset

I will be adding more vehicles, but making the models and textures is very time consuming(eg: nearly 9 hours for the assault suit).
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My subgame: viewtopic.php?f=15&t=14051#p207242

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Christian9
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Re: [mod] Vehicles [vehicles]

by Christian9 » Post

I Cant place any of them

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

That is odd, what happens?
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DS-minetest
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Re: [mod] Vehicles [vehicles]

by DS-minetest » Post

@Christian9: do you use the newest minetest-dev?

i really like the assault suit, its beautiful
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
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Andrey01
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

D00Med wrote:Update:
>added assault suit, geep, police car, and ambulance
>rockets and bullets are faster
>rockets have a smoke trail
>bullets are now a 3d model
>cars are slower in reverse
>Animation fixed for differrent vehicles
>added jumping/hovering
>merged object_fly and object_fly_2
>bullet spawn height can be set
>fixed eye offset

I will be adding more vehicles, but making the models and textures is very time consuming(eg: nearly 9 hours for the assault suit).
Nice update!I like it!

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AccidentallyRhine
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Re: [mod] Vehicles [vehicles]

by AccidentallyRhine » Post

I really like the headlights on/off concept on the Fewawi. Maybe that effect could be used for all cars as lights on when a vehicle is occupied and lights off when parked?

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

That's a nice idea. I did consider it, but having separate textures for lights on/off seemed a bit over the top to me.
Still, I'll add it to some of the vehicles.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

If I use a Parachute I get this Error:

Code: Select all

2016-11-30 08:07:31: ACTION[Server]: singleplayer uses vehicles:backpack, pointing at [nothing]
2016-11-30 08:07:32: ERROR[Main]: ServerError: Lua: Runtime error from mod 'vehicles' in callback item_OnUse(): /home/user/.minetest/mods/vehicles/api.lua:60: attempt to index local 'eye_offset' (a nil value)
2016-11-30 08:07:32: ERROR[Main]: stack traceback:
2016-11-30 08:07:32: ERROR[Main]: 	/home/user/.minetest/mods/vehicles/api.lua:60: in function 'object_attach'
2016-11-30 08:07:32: ERROR[Main]: 	/home/user/.minetest/mods/vehicles/init.lua:1682: in function </home/user/.minetest/mods/vehicles/init.lua:1673>
2016-11-30 08:07:32: ACTION[Server]: singleplayer leaves game. List of players: 
and
If I shot fast with a Assault Site on a vehicle the vehicle drops 2 times!


Maybe you can add Warships, which is as strong as the Assault Site.
Can you add unbreakable Blocks.
Very Nice Mod.

Lejo

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

It's fixed.
Yes that is a problem I can't seem to avoid with any kind of bullet/missile/etc.
That would be cool. Why unbreakable blocks? thankyou
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

I want to use this Mod on my Minigameserver Subgames for all!
And there I need unbreakable Blocks for a to make a area!
If I don't have unbreakable Blocks I have to set in minetest.conf:

Code: Select all

vehicles_nodes = false
And that is boring.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

And you can't use a protector mod?
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Re: [mod] Vehicles [vehicles]

by benrob0329 » Post

I made a review of your mod: https://www.youtube.com/watch?v=pyHfFx1UdnE
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

D00Med wrote:And you can't use a protector mod?
Oh, yes I forgot it.

Thanks.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

benrob0329 wrote:I made a review of your mod: https://www.youtube.com/watch?v=pyHfFx1UdnE
Nice mod review.
I actually just added the pacman sign because I wanted another neon sign and didn't have any ideas.
Also, I don't know exactly what caused that problem with the grey screen, if anyone knows please let me know.
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why

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Re: [mod] Vehicles [vehicles]

by DS-minetest » Post

Lejo wrote:Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why
i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

DS-minetest wrote:i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command
Yes you are right the item name is: vehicles:jet_spawner.

Thanks
Lejo

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Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

Hi, DOOMed, will new update here?For some reason screen of my computer twitch in ride cars, airplane don`t fly up and it flys only horizontally.Wings don`t work i have

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Yes, I'm just working on something else at the moment.
"twitch"? Is that when turning? or like the lag in the boat mod?
I don't know what's causing your problem with the airplane, try holding/releasing jump, and looking up and down.
The wings do not work, and probably never will.
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

If I use I paracute I get invisible, but if I go out of it I'm still invisible!
If I die in a vehicle I'm invisible after respawning!
I get visible if I leave and join again!
Please fix this bug.

Lejo

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Have you tried using a newer copy of the mod? I thought I had fixed that problem
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

D00Med wrote:Have you tried using a newer copy of the mod? I thought I had fixed that problem
No, I try a new copy, the same Problem.

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