- turtle IDs introduced (allow for the following feature)
- remote control re-introduced, and now functional
Note to rubenwardy: I'd really appreciate help with the tabs... I still cannot figure it out.
When clicking a turtle, the rc comes up, but I get the messageendev15 wrote: [*] turtle IDs introduced (allow for the following feature)
[*] remote control re-introduced, and now functional
Code: Select all
ERROR[Server]: Item "turtleminer:remotecontrol" not defined
It looks like there should be more prominent pointers to the tutor,issa wrote:hello i have start this mod, but how craft the turtle and using it please ?
How do you want this to work ?BirgitLachner wrote:I wanted to change the formspec according to the type of the turtle.
Underground, and in the dark, the darkgrey tech turtle is hard to see.octacian wrote:I'd like to suggest that we remove all but the two basic types of turtle (tech turtle, animal turtle)
For this reason, I've been considering making turtles emit a light level of 10 (3 less than torches, I believe). This would make it easier to find any turtle in the dark. What do you think? I'll experiment later and post a few screenshots.hajo wrote:Underground, and in the dark, the darkgrey tech turtle is hard to see.
The 'digging' turtle (green, with yellow helmet) is much better in this regard.
I was told that light-emitting nodes would cause too much lag.octacian wrote:For this reason, I've been considering making turtles emit a light level of 10hajo wrote:Underground, and in the dark, the darkgrey tech turtle is hard to see.
This would make it easier to find any turtle in the dark.
AFAIK, light emitting nodes do not cause lag in themselves. Maybe a little for client, but not enough to not do that type of thing. What you mean, is that lag could be caused by trying to attach a light-emitting node to a moving entity. However, turtles in TurtleMiner are not entities. In the future, I may experiment with using entities instead as they would allow for smooth movement. It'd probably be an option though, as it would be more resource intensive.hajo wrote:I was told that light-emitting nodes would cause too much lag.
How about a command like "/list-turtles", or
putting a dot for each turtle onto the minimap/radar ?
Hmmm ... okay, I think I can live with it, but then I don't know what to do. I need to wait and promote the Mod ... or do you have other ideas?octacian wrote:The way to go is to save the def as rubenwardy suggested. However, I think that for now we should stick to getting the main "superturtle" working (if you'd like to call it that). That means text editor, visual editor, upgrades, inventory, etc...
In fact, I'd like to suggest that we remove all but the two basic types of turtle (tech turtle, animal turtle), and simply rely on the upgrades part which I'll be working on soon.
But, for now I think we should keep to our old goal, then worry about making different things for each turtle. Plus, doing this right now would likely conflict with what I'm currently working on, that being a tabbed formspec for accessing the different features (somewhat like the creative inventory).
I don't really have any other ideas. Give me a day or two to get the tabbed formspec working, and then go ahead. In fact, on second consideration, feel free to give it a go. However, I am changing the formspec system for the next-to-last time during this, meaning that things might break a little. The last time will be to allow a custom formspec (or sets of formspecs) to be registered in the def - unless you do so first.BirgitLachner wrote:Hmmm ... okay, I think I can live with it, but then I don't know what to do. I need to wait and promote the Mod ... or do you have other ideas?
Have you tried rubenwardy's turtleMiner & editor ?octacian wrote:Give me a day or two to get the tabbed formspec working,
Well, look at an oldtimer like COBOLoctacian wrote:I don't like, is that commands are not given to the robot in Lua, but in plain English.
Lua is just one of many programming-languages.If we're trying to teach kids stuff, we should be using Lua.
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