[Modpack] Church[church]

Candle Mod- Keep the Bees? or Remove the bees?

Poll ended at Thu Dec 29, 2016 16:39

Keep The Bees
6
50%
Remove the Bees
3
25%
Something Else... (leave a comment)
1
8%
Don't Care
2
17%
 
Total votes: 12

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HolyPhoenix
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Re: [Modpack] Church[church]

by HolyPhoenix » Post

The altars are... amazing! Thank you Napiophelios and mootpoint!

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Napiophelios
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Re: [Modpack] Church[church]

by Napiophelios » Post

HolyPhoenix wrote:The altars are... amazing! Thank you Napiophelios and mootpoint!
Glad you guys like them.

The altars borrow code from Jordan's Hopper mod,
meaning players can press the "Q" key to drop "donations" on top of the altars
and the goods get sucked into its small inventory.
This is only for the "altars_middle nodes"

Would be nice if someone can test their lock functions and can_dig functions on a server.
right now I think anyone can dig them if they are empty..IDK for sure

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

ill test in a moment
"Think of the solution, not the problem." - Richard Rahl

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

ok: this was tested with the landrush mod, but it should work with any other area protect. if you can edit an area, i.e. owner or the area has been shared with you, you may remove, and take stuff from the donation box. if you cannot edit the area you cannot.
"Think of the solution, not the problem." - Richard Rahl

I apologize for the long hiatus. Any issues with my mods should be resolved soon. If you have noticed any please shoot me a dm or submit a request to github.

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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Post

toby109tt wrote:
Napiophelios wrote:I got your textures remade for the larger nodes and
completely remade the marble ones .

Image
marble_alter.png
Those look amazing!
damn nice Image

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Napiophelios
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Re: [Modpack] Church[church]

by Napiophelios » Post

here some experiments I have been working on..
  • possible model for the churchbells instead of nodeboxes,
    need the right textures though. currently look too high res/ look weird in the game

    possible new candle nodes with animated flames,
    cant get the flames aligned for the calabras right though.

    possible new nodebox/textures for the artificial beehive
    not quite happy with the textures.
Image

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

Looks great, will work on adding them in tomorrow or later tonight
"Think of the solution, not the problem." - Richard Rahl

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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Post

having trouble working out how the bee hives work?

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

hit them when they say busy to get a honeycomb. if you hit them when they are 'angry' they sting you. then you can use the honeycombs to make wax and other stuff. to get the honeycomb out of trees dig the leaves above it
"Think of the solution, not the problem." - Richard Rahl

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Re: [Modpack] Church[church]

by Chibi ghost » Post

ah thanks

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

all the update that Napiophelios made are now in the standard modpack :)
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Re: [Modpack] Church[church]

by Chibi ghost » Post

oooo yey
but you might want to put a limit on the amount of honeycombs you can get at one time
I got over 500 honeycombs from one hive
I find that a touch excessive

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Re: [Modpack] Church[church]

by Napiophelios » Post

Chibi ghost wrote:oooo yey
but you might want to put a limit on the amount of honeycombs you can get at one time
I got over 500 honeycombs from one hive
I find that a touch excessive
It maxes at 16, until you remove it from the hive.

A healthy hive can be an endless source of honey :)
Would be a good idea though to have the hive hibernate periodically.
too bad we don't have seasons in Minetest.

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Re: [Modpack] Church[church]

by Chibi ghost » Post

cool obviously I was using the older version

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Re: [Modpack] Church[church]

by mootpoint » Post

we could probably correlate 'seasons' to times of the month using the os time, so if os time is first quarter of the real month it would be 'winter' then next 'spring' then 'summer' then 'fall'
"Think of the solution, not the problem." - Richard Rahl

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Re: [Modpack] Church[church]

by Napiophelios » Post

mootpoint wrote:we could probably correlate 'seasons' to times of the month using the os time, so if os time is first quarter of the real month it would be 'winter' then next 'spring' then 'summer' then 'fall'
I am going to try out DonBateman's "MyMonths" mod, it looks pretty sound.
I tested it out a long time ago when he first came up with the idea.

(maybe) use it as a soft depend and use your idea if "MyMonths" mod mod isn't present.

I have tested a couple of the other seasons mods and TenPlus1's is also pretty decent.
I just think the hive should check to make sure one of these type mods isn't being used
that way nothing is out of sync if they are in use.

is that over complicating it?

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

not really, we can add optional dependency for don and tenplus1's Seasons mod, if they arent present then the code to set a season for the beehive wont be more than a few lines. I gotta run to work, i will try to set a reminder to look at it in the morning
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I apologize for the long hiatus. Any issues with my mods should be resolved soon. If you have noticed any please shoot me a dm or submit a request to github.

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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Post

candles I have a issue I lit them and they almost burnt my roof down o0
Can it be made that the flame is decorative

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

I fixed the candles to act more like torches, let me know if that solves your problem :)
"Think of the solution, not the problem." - Richard Rahl

I apologize for the long hiatus. Any issues with my mods should be resolved soon. If you have noticed any please shoot me a dm or submit a request to github.

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Re: [Modpack] Church[church]

by azekill_DIABLO » Post

nice one.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re: [Modpack] Church[church]

by Chibi ghost » Post

mootpoint wrote:I fixed the candles to act more like torches, let me know if that solves your problem :)
perfectly

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Re: [Modpack] Church[church]

by Chibi ghost » Post

finished would've done this weeks ago if I didn't break my game so often
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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Post

looks great!
"Think of the solution, not the problem." - Richard Rahl

I apologize for the long hiatus. Any issues with my mods should be resolved soon. If you have noticed any please shoot me a dm or submit a request to github.

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Re: [Modpack] Church[church]

by Chibi ghost » Post

I hope these meet your high standard
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Napiophelios
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Re: [Modpack] Church[church]

by Napiophelios » Post

Chibi Ghost your screenshots got me thinking,
What do think about adding chandeliers to the mod? Too much?

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