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Re: [Modpack] Church[church]

Posted: Mon Jan 23, 2017 14:39
by mootpoint
they look nice

Re: [Modpack] Church[church]

Posted: Mon Jan 23, 2017 15:07
by Chibi ghost
Napiophelios wrote:Chibi Ghost your screenshots got me thinking,
What do think about adding chandeliers to the mod? Too much?

Image
screenshot_20170122_233716.png
simple ones like that na I like them
odd thing but I'm not sure if it's my game or the mod but the seem not to be getting honey combs for wax any more when I take down wild bee hives or from the artificial hive but I have planted some jungle trees as a work around

Re: [Modpack] Church[church]

Posted: Mon Jan 23, 2017 16:01
by mootpoint
I will look into this as soon as I can

Re: [Modpack] Church[church]

Posted: Sat Mar 25, 2017 10:08
by burli
The wild bee hive doesn't drop if I remove the leaves or even the tree. And maybe you can add the bee hive to the new leaf decay

Re: [Modpack] Church[church]

Posted: Sat Mar 25, 2017 15:45
by azekill_DIABLO
Chibi ghost wrote:
Napiophelios wrote:Chibi Ghost your screenshots got me thinking,
What do think about adding chandeliers to the mod? Too much?

Image
screenshot_20170122_233716.png
simple ones like that na I like them
odd thing but I'm not sure if it's my game or the mod but the seem not to be getting honey combs for wax any more when I take down wild bee hives or from the artificial hive but I have planted some jungle trees as a work around
nice models!

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 13:59
by Chibi ghost
hi it's me again there's an issue with the bee hives in the mod
I have tried to work out how to solve the problem by my self but it's beyond what I can do
here's the code bit

Code: Select all

2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_bee.png" while building texture; Creating a dummy image
2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_dandelion.png" while building texture; Creating a dummy image
2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_layout.png" while building texture; Creating a dummy image
Image
thats why it's taken me so so long to report this
I sort of tried to patch the problem by using Napiophelios candle mod but that has issues in it's self
which I'm not going to raise here

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 14:14
by azekill_DIABLO
Chibi ghost wrote:but it's beyond what I can do
:) it's missing textures

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 14:33
by Chibi ghost
azekill_DIABLO wrote:
Chibi ghost wrote:but it's beyond what I can do
:) it's missing textures
no kidding -_-
the images corresponding to the missing textures are in the texture folder
so it's either a spelling error or a number error
either way it's greek to me

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 16:32
by azekill_DIABLO
the textures are not obligatorly in the good place. they can also be misnamed!

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 17:15
by Chibi ghost
I would swap out the hive part of both Napiophelios candles and moot's church mod pack
to regain the lost textures
but wild hives in Napiophelios candles have a nasty habit of crashing the game

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 19:07
by Napiophelios
Its got wrong texture names in the formspec,
Replace lines 18-40 with the code below in the hives.lua:

Code: Select all

function hive.construct(pos)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()

	local formspec = [[ size[8,5;]
			label[0.5,0.03;Bees are busy making honey...]
			image[7,0;1,1;church_candles_hive_bee.png]
            image[6,0;1,1;church_candles_hive_dandelion.png]
			image[5,0;1,1;church_candles_hive_layout.png]
			list[context;honey;5,0;1,1;]
			list[current_player;main;0,1.35;8,4;] ]]
            ..default.gui_bg
            ..default.gui_bg_img
            ..default.gui_slots
			..default.get_hotbar_bg(0,1.35)

	meta:set_string("formspec", formspec)
	meta:set_string("infotext", "Artificial Hive")
	inv:set_size("honey", 1)

	local timer = minetest.get_node_timer(pos)
	timer:start(math.random(64, 128))
end

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 20:05
by Chibi ghost
thank you for your help but it didn't work sorry

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 21:05
by Napiophelios
You need to create a new hive to test the corrected code.
An existing hive will retain the old formspec .

Re: [Modpack] Church[church]

Posted: Sat Jun 24, 2017 21:35
by Chibi ghost
bleep... I did not know this
Thats a job for tomorrows me to do

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 08:10
by Chibi ghost
Chibi ghost wrote:thank you for your help but it didn't work sorry
still didn't work sorry this time I created a new hive and clicked on it and it didn't even load the hive mini screen

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 09:18
by azekill_DIABLO
that a serious problem, yes...

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 10:09
by Chibi ghost
got a hive shaped ornament

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 14:46
by Napiophelios
azekill_DIABLO wrote:that a serious problem, yes...
This is working fine now, I don't know what you guys are talking about.
Place a hive around some flowers and wait.

An empty hive, which has no formspec,
will eventually be replaced by an active hive.

Image
screenshot_20170625_103917.png
screenshot_20170625_103917.png (129.4 KiB) Viewed 1185 times

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 14:52
by azekill_DIABLO
i love da bee

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 18:03
by Chibi ghost
thanky ou for your help I got it now
ps I'm an idiot I didn't realise the code scrolled down and I consistently missed the last 10 line of code
when I copied it on to the hive code

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 18:17
by Napiophelios
I have updated the repo to fix the typos.

I won't add/remove anything without Moot's permission,
but I can address any bugs you guys find.

It's best to report the bugs at the Github repository if possible.

Re: [Modpack] Church[church]

Posted: Sun Jun 25, 2017 19:23
by Chibi ghost
I will do sorry again

Re: [Modpack] Church[church]

Posted: Fri Sep 15, 2017 00:38
by Napiophelios
I have created a version of THminers' Bible mod that has minetest_biblebot built in
Does any one think this is a bad addition to the church mod?
Image
KJVB.png
KJVB.png (79.15 KiB) Viewed 1185 times
I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.

anyone wants to try it here is a copy
to keep size down it only has proverbs right now.
KJV_Bible_4churchmod.zip
work in progress
(217.26 KiB) Downloaded 61 times

Re: [Modpack] Church[church]

Posted: Fri Sep 15, 2017 01:57
by TumeniNodes
Napiophelios wrote:I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.
Hmmm, I wonder, if there is some way to work in a function, which would allow players to subscribe to such chat mssgs from the mod? Maybe via a csm?

Re: [Modpack] Church[church]

Posted: Fri Sep 15, 2017 02:11
by Stix
Napiophelios wrote:I have created a version of THminers' Bible mod that has minetest_biblebot built in
Does any one think this is a bad addition to the church mod?
Image
KJVB.png
I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.

anyone wants to try it here is a copy
to keep size down it only has proverbs right now.
KJV_Bible_4churchmod.zip
psst, this might help: https://rubenwardy.com/minetest_modding ... /chat.html