[Modpack] Church[church]

Candle Mod- Keep the Bees? or Remove the bees?

Poll ended at Thu Dec 29, 2016 16:39

Keep The Bees
6
50%
Remove the Bees
3
25%
Something Else... (leave a comment)
1
8%
Don't Care
2
17%
 
Total votes : 12

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Fri Dec 16, 2016 14:18

Mind pasting the errors you are getting?
Last edited by mootpoint on Fri Dec 16, 2016 14:40, edited 1 time in total.
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Re: [Modpack] Church[church]

by mootpoint » Fri Dec 16, 2016 14:19

Solomon's: thanks a ton :) I really appreciate it
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Re: [Modpack] Church[church]

by mootpoint » Fri Dec 16, 2016 15:10

Added bells by Sokomine
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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Fri Dec 16, 2016 15:38

mootpoint wrote:Mind pasting the errors you are getting?

2016-12-16 15:30:23: [Main]
: Automatically selecting world at [C:\games\Minetest\bin\..\worlds\Planet Ghost]
Loaded texture: C:/games/Minetest/textures/base/pack/menu_header.png
2016-12-16 15:31:44: WARNING[Main]: BanManager: creating C:\games\Minetest\bin\..\worlds\bob\ipban.txt
2016-12-16 15:31:44: WARNING[Main]: Mod name conflict detected: "display_lib"
2016-12-16 15:31:44: WARNING[Main]: Will not load: C:\games\Minetest\bin\..\mods\church-master\display_lib
2016-12-16 15:31:44: WARNING[Main]: Will not load: C:\games\Minetest\bin\..\mods\display\display_lib
2016-12-16 15:31:44: WARNING[Main]: Mod name conflict detected: "font_lib"
2016-12-16 15:31:44: WARNING[Main]: Will not load: C:\games\Minetest\bin\..\mods\church-master\font_lib
2016-12-16 15:31:44: WARNING[Main]: Will not load: C:\games\Minetest\bin\..\mods\display\font_lib
2016-12-16 15:31:44: WARNING[Main]: Mod name conflict detected: "boats"
2016-12-16 15:31:44: WARNING[Main]: Will not load: C:\games\Minetest\bin\..\games\minetest_game\mods\boats
2016-12-16 15:31:44: WARNING[Main]: Overridden by: C:\games\Minetest\bin\..\mods\boats
2016-12-16 15:31:45: ERROR[Main]: ModError: Unresolved name conflicts for mods "display_lib", "font_lib".
2016-12-16 15:31:45: ERROR[Main]: Check debug.txt for details.
Loaded texture: C:/games/Minetest/textures/base/pack/menu_header.png

sorry if I posted too much info
 

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Re: [Modpack] Church[church]

by mootpoint » Fri Dec 16, 2016 16:05

nope thats alright, looks like you have two instances of font_lib display_lib, and boats running, if you already have display and fonts libraries in your mod folder, go ahead and delete them out of the church modpack
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Re: [Modpack] Church[church]

by mootpoint » Fri Dec 16, 2016 17:12

not a problem anytime! :) also look for new updates to the mod in a few seconds
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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 03:26

Iron bells added and the candles have been fixed! all candles and candelabra are craftable now
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Re: [Modpack] Church[church]

by Napiophelios » Sat Dec 17, 2016 07:26

I made a quick mod for stain glass, I think I may have gone overboard on the textures IDK.
There are just four colors red blue green and violet, each has two nodes.
One is intended to be used by itself and the other is meant to be combined with others and rotated for different designs.
They are kind of a pain to get exactly how you want them with the screwdriver though,
so I might change them.

https://github.com/Napiophelios/church_glass

Image
 

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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 13:54

that looks alot better than the one i was thinking, im going to add it in to the modpack we can update it if you make changes
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Dec 17, 2016 15:03

mootpoint wrote:Iron bells added and the candles have been fixed! all candles and candelabra are craftable now

ace and damn that glass looks pretty
 

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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 18:05

thanks
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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 19:10

Pews have undergone a major overhaul! thanks to Napiophelios :)
you can now sit in them, also only need to carry one item for each pew, it will place the left and right ends as it is placed
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Dec 17, 2016 19:44

although I have 3 yes 3 bleeping bee mods on my game lol
 

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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 19:45

chibi: i can make you a special fork with the bees removed :)
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 00:50

Napiophelios has reworked the altar. come check it out,

Any builders out there willing to build a cool church featureing this modpack? that way we can show it off in the screenshots?
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Re: [Modpack] Church[church]

by Preston » Sun Dec 18, 2016 05:33

A simple Church I built using elements of your modpack, Thanks for the mod...looking forward to further developments.
screenshot_20161218_000919.jpg
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 17:19

cool looks good, check for new pews, we redefined pews also we have added altars that are pretty cool :)
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 19:00

Taking requests for new features :) let us hear them !!
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Re: [Modpack] Church[church]

by Napiophelios » Sun Dec 18, 2016 22:49

I got your textures remade for the larger nodes and
completely remade the marble ones .

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marble_alter.png
derived from default_coral_skeleton by Pithy
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 23:09

Looks good
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Re: [Modpack] Church[church]

by toby109tt » Mon Dec 19, 2016 01:01

Napiophelios wrote:I got your textures remade for the larger nodes and
completely remade the marble ones .

Image
marble_alter.png

Those look amazing!
i'm the co-dev and lead artist of farlands
 

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Re: [Modpack] Church[church]

by mootpoint » Mon Dec 19, 2016 02:36

the new altars as seen above are now available!!!
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