[API]Open AI [open_ai]

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maikerumine
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Re: [API]Open AI [open_ai]

by maikerumine » Post

Robsoie wrote:I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
+1

I fully agree, I see major promise with this ground up approach.
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

maikerumine wrote:
Robsoie wrote:I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
+1

I fully agree, I see major promise with this ground up approach.
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

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Re: [API]Open AI [open_ai]

by mahmutelmas06 » Post

This is going more awesome than i expected.
Nice job bro
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FreeLikeGNU
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

I'm attempting to create a new sheep. However, it seems that the animation is not exporting properly :P I'm using Blender 2.76 and the plugin appears to work with other models, but I dont know what could be causing the issue. It's been a while since I build anything for minetest so I'm a bit rusty. Thanks!
files can be found here:
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Re: [API]Open AI [open_ai]

by Desour » Post

have you used the minetest .b3d exporter?
and have you enabled export selected only?
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Re: [API]Open AI [open_ai]

by Nathan.S » Post

Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
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FreeLikeGNU
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!

many thanks!

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

mahmutelmas06 wrote:This is going more awesome than i expected.
Nice job bro
Thank you!

An update to leashes and fishing: https://youtu.be/r_IZCJC8Zs0

You can now:
  • Fish on land
  • Reel in lures over walls and nodes
  • Pull mobs over walls and nodes using leashes
  • Carry mobs up ladders and while flying using leashes
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

FreeLikeGNU wrote:
Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!

many thanks!
Very nice work, merged. I'll recalculate height and width using the definable collision box so that mobs can work with off-center meshes!
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Re: [API]Open AI [open_ai]

by Fixer » Post

Nice video. I like the dynamics of movement. Pretty smooth.

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

Fixerol wrote:Nice video. I like the dynamics of movement. Pretty smooth.
Thanks!

New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
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Re: [API]Open AI [open_ai]

by TheReaperKing » Post

Super inspiring! If you are ever looking for models to mess with NPX has a massive repo:
https://github.com/NPXcoot/Nssm-models-textures-sounds

I've currently been working on messing with the unicorns since as you might know I'm a Teacher and it is all the girls talk about wanting added haha. I've been using flying code with them which is fun but going unicorn fishing sounds fun especially if I can get them flying with your mod.
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

jordan4ibanez wrote: New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

FreeLikeGNU wrote:
jordan4ibanez wrote: New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.
It's in, looks really nice! I'll show it off when I implement particles

Here is the horses update: https://youtu.be/UbWDuEmbrgo
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Re: [API]Open AI [open_ai]

by azekill_DIABLO » Post

great. am i able to use meshes from your mod?
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

azekill_DIABLO wrote:great. am i able to use meshes from your mod?
You can use the models I make for sure! They are licensed CC-BY-SA 3.0

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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

jordan4ibanez wrote: Here is the horses update: https://youtu.be/UbWDuEmbrgo
I love it!

Here's what I'm working on now...
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Post

FreeLikeGNU wrote:
jordan4ibanez wrote: Here is the horses update: https://youtu.be/UbWDuEmbrgo
I love it!

Here's what I'm working on now...
Image
That looks really good!

Also here is the implementation of mob_limit, there can be no more than x amount of mobs in the world at once. The default is 20.
https://github.com/jordan4ibanez/open_a ... 01dc4f4b3f

A short video of it in action
https://www.youtube.com/watch?v=5jdK7ZjTF3c
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Post

jordan4ibanez wrote: That looks really good!

Also here is the implementation of mob_limit, there can be no more than x amount of mobs in the world at once. The default is 20.
https://github.com/jordan4ibanez/open_a ... 01dc4f4b3f

A short video of it in action
https://www.youtube.com/watch?v=5jdK7ZjTF3c
Thanks! Nice update. I made a PR for the new horse model.

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Re: [API]Open AI [open_ai]

by frakturfreak » Post

I was playing around a bit with this mod. I hope the scaling of a player riding a horse will be fixed soon. The other views on F7 look a bit funny:
screenshot_20161226_222835.png
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Instead of riding a player on a horse you have a gigantic player with a little horse in the head.

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Re: [API]Open AI [open_ai]

by Linuxdirk » Post

When done this will by far the most advanced and versarile mobs API available for Minetest.

A big thumbs up from me!

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Re: [API]Open AI [open_ai]

by ExeterDad » Post

Love the leash!

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Re: [API]Open AI [open_ai]

by Napiophelios » Post

wow, these are the cutest little sheeps.
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Re: [API]Open AI [open_ai]

by D00Med » Post

I like the horse!
There are quite a lot of mob APIs though, it would be nice if they could be merged into one.
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