maikerumine
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maikerumine
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by maikerumine » Wed Dec 21, 2016 02:45
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Robsoie wrote: I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
+1
I fully agree, I see major promise with this ground up approach.
jordan4ibanez
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by jordan4ibanez » Wed Dec 21, 2016 02:51
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maikerumine wrote: Robsoie wrote: I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
+1
I fully agree, I see major promise with this ground up approach.
Well thank you. You should try the new safari balls out
https://youtu.be/CMW4yMbL90w
hello, am program. do language in rust. make computer do. okay i go now.
jordan4ibanez
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by jordan4ibanez » Thu Dec 22, 2016 03:35
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hello, am program. do language in rust. make computer do. okay i go now.
Desour
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Desour
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Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
by Desour » Thu Dec 22, 2016 16:46
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have you used the minetest .b3d exporter?
and have you enabled export selected only?
Nathan.S
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by Nathan.S » Thu Dec 22, 2016 16:56
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Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
FreeLikeGNU
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FreeLikeGNU
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by FreeLikeGNU » Thu Dec 22, 2016 17:29
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Nathan.S wrote: Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!
many thanks!
jordan4ibanez
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by jordan4ibanez » Thu Dec 22, 2016 23:53
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mahmutelmas06 wrote: This is going more awesome than i expected.
Nice job bro
Thank you!
An update to leashes and fishing:
https://youtu.be/r_IZCJC8Zs0
You can now:
Fish on land
Reel in lures over walls and nodes
Pull mobs over walls and nodes using leashes
Carry mobs up ladders and while flying using leashes
hello, am program. do language in rust. make computer do. okay i go now.
jordan4ibanez
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by jordan4ibanez » Fri Dec 23, 2016 01:23
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FreeLikeGNU wrote: Nathan.S wrote: Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!
many thanks!
Very nice work, merged. I'll recalculate height and width using the definable collision box so that mobs can work with off-center meshes!
hello, am program. do language in rust. make computer do. okay i go now.
Fixer
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by Fixer » Fri Dec 23, 2016 15:17
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Nice video. I like the dynamics of movement. Pretty smooth.
TheReaperKing
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by TheReaperKing » Sat Dec 24, 2016 06:08
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Super inspiring! If you are ever looking for models to mess with NPX has a massive repo:
https://github.com/NPXcoot/Nssm-models-textures-sounds
I've currently been working on messing with the unicorns since as you might know I'm a Teacher and it is all the girls talk about wanting added haha. I've been using flying code with them which is fun but going unicorn fishing sounds fun especially if I can get them flying with your mod.
FreeLikeGNU
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by FreeLikeGNU » Sat Dec 24, 2016 16:03
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LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.
jordan4ibanez
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by jordan4ibanez » Sun Dec 25, 2016 07:34
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FreeLikeGNU wrote:
LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.
It's in, looks really nice! I'll show it off when I implement particles
Here is the horses update:
https://youtu.be/UbWDuEmbrgo
hello, am program. do language in rust. make computer do. okay i go now.
azekill_DIABLO
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azekillDIABLO
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by azekill_DIABLO » Sun Dec 25, 2016 13:05
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great. am i able to use meshes from your mod?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
FreeLikeGNU
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FreeLikeGNU
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by FreeLikeGNU » Sun Dec 25, 2016 16:12
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azekill_DIABLO wrote: great. am i able to use meshes from your mod?
You can use the models I make for sure! They are licensed
CC-BY-SA 3.0
FreeLikeGNU
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by FreeLikeGNU » Sun Dec 25, 2016 16:14
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I love it!
Here's what I'm working on now...
Attachments
equine.png (194.91 KiB) Viewed 1039 times
FreeLikeGNU
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by FreeLikeGNU » Mon Dec 26, 2016 18:25
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Thanks! Nice update. I made a PR for the new horse model.
frakturfreak
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by frakturfreak » Mon Dec 26, 2016 21:42
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I was playing around a bit with this mod. I hope the scaling of a player riding a horse will be fixed soon. The other views on F7 look a bit funny:
screenshot_20161226_222835.png (1015.56 KiB) Viewed 1039 times
Instead of riding a player on a horse you have a gigantic player with a little horse in the head.
Linuxdirk
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by Linuxdirk » Mon Dec 26, 2016 22:57
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When done this will by far the most advanced and versarile mobs API available for Minetest.
A big thumbs up from me!
ExeterDad
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by ExeterDad » Mon Dec 26, 2016 23:09
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Love the leash!
Napiophelios
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by Napiophelios » Mon Dec 26, 2016 23:33
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wow, these are the cutest little sheeps.
openaisheep.png (10.3 KiB) Viewed 1039 times
D00Med
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by D00Med » Tue Dec 27, 2016 06:23
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I like the horse!
There are quite a lot of mob APIs though, it would be nice if they could be merged into one.
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