So here is the new explosion (Hardcore MESE TNT), Before:

After:

I like that better than circles :P

So here is the patch:

- Code: Select all
`0a1,4`

> -- Math.random variables

> mrmin = -5

> mrmax = 5

>

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< if x*x+y*y+z*z <= IRON_TNT_RANGE * IRON_TNT_RANGE + IRON_TNT_RANGE then

---

> if x*x+y*y+z*z <= (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) * (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) + (IRON_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) then

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< if x*x+y*y+z*z <= MESE_TNT_RANGE * MESE_TNT_RANGE + MESE_TNT_RANGE then

---

> if x*x+y*y+z*z <= (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) * (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) + (MESE_TNT_RANGE + math.floor(math.random(mrmin,mrmax))) then

Note that each TNT can have an explosion from 5 blocks shallower to 5 blocks deeper (this can be changed with the mrmin and mrmax variables).