[mod] nodebox_trees [nodebox_trees]

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D00Med
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Mon Jan 23, 2017 09:53

Update: fixed the flickering (sorry TumeniNodes)
Also this is thanks to toby109tt and Nathan.S
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Mon Jan 23, 2017 10:39

also if anyone whants to see all the trees on a grid than you can use my custom tree map
(these are the exact same trees used in mapgen)
https://1drv.ms/u/s!Ammw1yWbBi3R5T_dzlSjYR0WIMTA
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Mon Jan 23, 2017 20:18

Actually they aren't exactly the same, and a few aren't used, but still they are close enough
 

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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Sun Jan 29, 2017 18:18

D00Med wrote:Update: fixed the flickering (sorry TumeniNodes)


whatevah.... (throws arms up and walks away)


:P
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Re: [mod] nodebox_trees [nodebox_trees]

by Neuromancer » Sun Feb 05, 2017 18:37

This is absolutely beautiful. Noticed that the trees don't sway like the regular trees do when that is turned on. Also, sometimes I see the old school full node trunks when 2 trees are next to each other, and I like it. I'd like to see a mixture of full size and the smaller nodebox sized trunks next to each other like in a real forest with younger and older trees.
 

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Re: [mod] nodebox_trees [nodebox_trees]

by Neuromancer » Sat Feb 11, 2017 15:46

Another thing I noticed is that there are no flowers when I install this mod (and plantlife) because there are too many trees packed in too tightly. (I think)
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sat Feb 11, 2017 20:01

I think that's probably because the mod clears all the decorations
 

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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Sun Feb 12, 2017 00:29

Hey, I'm still getting flickering with the new DL... (I'm so happy) :D

But, it may be my textures from the TP I'm still in the process of trying to perfect...
I'll experiment with some other textures to see if I can get it in check.

But, even if I manage to make some textures which eliminate or reduce the flickering, I will still use the one which do personally : )
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 04, 2017 19:17

I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object
 

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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 04, 2017 19:55

And by the way, you should add the new leaf decay. Now Tree mods are responsible to register that. In the next MT version is no global leaf decay

viewtopic.php?f=18&t=16767
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sat Mar 04, 2017 20:45

burli wrote:I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object

Yes you can do that, as long as you give credit.
Thanks for letting me know about the leafdecay
 

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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sun Mar 05, 2017 09:17

I like the leaves, but some random rotation/displacement would be nice.

And it seams that I can only grow default trees from the saplings
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sun Mar 05, 2017 10:49

I've tried to add that, hasn't worked so far.
I've been meaning to get around to that.
 

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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Tue Mar 07, 2017 11:10

Hmm, I don't think that the frame rate drops much if I use leaf.obj instead of a normal node. But the GPU fan runs faster
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Tue Mar 07, 2017 16:26

Summerfields now has support for the nodeboxtrees mod can you add it to the texture pack support list?
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Re: [mod] nodebox_trees [nodebox_trees]

by Melkor » Thu Mar 09, 2017 17:12

im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Sat Mar 11, 2017 10:34

Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety


I know what your talking about :/
This problem is sadly unfixable
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 11, 2017 10:56

Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety

These mods use a rediculous amount of ABMs
 

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Re: [mod] nodebox_trees [nodebox_trees]

by Inocudom » Sun Mar 26, 2017 21:54

burli wrote:
Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety

These mods use a rediculous amount of ABMs

The price that you pay for open source isn't cash. Instead, the price that you pay is computer requirements. Something to always think about.
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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Mon Mar 27, 2017 12:32

Isent horrorpack already supported?
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Re: [mod] nodebox_trees [nodebox_trees]

by texmex » Wed May 10, 2017 12:24

D00Med, I'd like to suggest implementing dynamically masked textures instead of having to provide roughly the same manually masked leaves etc for every leaf node. See http://dev.minetest.net/texture#Texture_overlaying
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Wed May 10, 2017 20:55

They're not actually masked, the textures are larger than normal.
 

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