[mod] nodebox_trees [nodebox_trees]
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
Update: fixed the flickering (sorry TumeniNodes)
Also this is thanks to toby109tt and Nathan.S
Also this is thanks to toby109tt and Nathan.S
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Re: [mod] nodebox_trees [nodebox_trees]
also if anyone whants to see all the trees on a grid than you can use my custom tree map
(these are the exact same trees used in mapgen)
https://1drv.ms/u/s!Ammw1yWbBi3R5T_dzlSjYR0WIMTA
(these are the exact same trees used in mapgen)
https://1drv.ms/u/s!Ammw1yWbBi3R5T_dzlSjYR0WIMTA
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
Actually they aren't exactly the same, and a few aren't used, but still they are close enough
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- TumeniNodes
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Re: [mod] nodebox_trees [nodebox_trees]
whatevah.... (throws arms up and walks away)D00Med wrote:Update: fixed the flickering (sorry TumeniNodes)
:P
A Wonderful World
- Neuromancer
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Re: [mod] nodebox_trees [nodebox_trees]
This is absolutely beautiful. Noticed that the trees don't sway like the regular trees do when that is turned on. Also, sometimes I see the old school full node trunks when 2 trees are next to each other, and I like it. I'd like to see a mixture of full size and the smaller nodebox sized trunks next to each other like in a real forest with younger and older trees.
- Neuromancer
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Re: [mod] nodebox_trees [nodebox_trees]
Another thing I noticed is that there are no flowers when I install this mod (and plantlife) because there are too many trees packed in too tightly. (I think)
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
I think that's probably because the mod clears all the decorations
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Re: [mod] nodebox_trees [nodebox_trees]
Hey, I'm still getting flickering with the new DL... (I'm so happy) :D
But, it may be my textures from the TP I'm still in the process of trying to perfect...
I'll experiment with some other textures to see if I can get it in check.
But, even if I manage to make some textures which eliminate or reduce the flickering, I will still use the one which do personally : )
But, it may be my textures from the TP I'm still in the process of trying to perfect...
I'll experiment with some other textures to see if I can get it in check.
But, even if I manage to make some textures which eliminate or reduce the flickering, I will still use the one which do personally : )
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- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
Aaaah xD
Ok.
Ok.
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Re: [mod] nodebox_trees [nodebox_trees]
I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object
Re: [mod] nodebox_trees [nodebox_trees]
And by the way, you should add the new leaf decay. Now Tree mods are responsible to register that. In the next MT version is no global leaf decay
viewtopic.php?f=18&t=16767
viewtopic.php?f=18&t=16767
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
Yes you can do that, as long as you give credit.burli wrote:I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object
Thanks for letting me know about the leafdecay
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Re: [mod] nodebox_trees [nodebox_trees]
I like the leaves, but some random rotation/displacement would be nice.
And it seams that I can only grow default trees from the saplings
And it seams that I can only grow default trees from the saplings
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
I've tried to add that, hasn't worked so far.
I've been meaning to get around to that.
I've been meaning to get around to that.
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Re: [mod] nodebox_trees [nodebox_trees]
Hmm, I don't think that the frame rate drops much if I use leaf.obj instead of a normal node. But the GPU fan runs faster
Re: [mod] nodebox_trees [nodebox_trees]
Summerfields now has support for the nodeboxtrees mod can you add it to the texture pack support list?
Re: [mod] nodebox_trees [nodebox_trees]
im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
Re: [mod] nodebox_trees [nodebox_trees]
I know what your talking about :/Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
This problem is sadly unfixable
Re: [mod] nodebox_trees [nodebox_trees]
These mods use a rediculous amount of ABMsMelkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
Re: [mod] nodebox_trees [nodebox_trees]
The price that you pay for open source isn't cash. Instead, the price that you pay is computer requirements. Something to always think about.burli wrote:These mods use a rediculous amount of ABMsMelkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
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Re: [mod] nodebox_trees [nodebox_trees]
Isent horrorpack already supported?
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
No not yet
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- texmex
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Re: [mod] nodebox_trees [nodebox_trees]
D00Med, I'd like to suggest implementing dynamically masked textures instead of having to provide roughly the same manually masked leaves etc for every leaf node. See http://dev.minetest.net/texture#Texture_overlaying
- D00Med
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Re: [mod] nodebox_trees [nodebox_trees]
They're not actually masked, the textures are larger than normal.
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- texmex
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