Minecarts

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jordan4ibanez
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Minecarts

by jordan4ibanez » Fri Apr 13, 2012 06:32

heres a buggy not-finished proof of concept for minecarts. the pushable blocks mod (Original thread here) Updated for latest dev version. they even go up the incline rail types!
Image

Someone should figure out how to make them better (stop the jittering). and how to aim a cart in the direction of travel.

Download: http://ubuntuone.com/0S3J5W0ZH1uKDNamr3W8Vl
Last edited by jordan4ibanez on Fri Apr 13, 2012 11:14, edited 1 time in total.
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by sfan5 » Fri Apr 13, 2012 08:19

Good Idea!
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by Jordach » Fri Apr 13, 2012 10:26

Tried it, works ok on my home made rollercoaster, shame about jitter.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Death Dealer » Fri Apr 13, 2012 14:47

Very cool. Great job Jordan.
Keep calm and code python^_^
 

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by jordan4ibanez » Fri Apr 13, 2012 15:07

Death Dealer wrote:Very cool. Great job Jordan.

don't thank me! thank sapier..i only updated this mod to work in latest :D
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by Death Dealer » Fri Apr 13, 2012 15:10

jordan4ibanez wrote:
Death Dealer wrote:Very cool. Great job Jordan.

don't thank me! thank sapier..i only updated this mod to work in latest :D

Oh.. Well thanks to the both of you then:D I'll have my server running soon Jordan:D you'll have to check it out:D
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by Jordach » Fri Apr 13, 2012 15:49

Wait, wait, wait, you got the RAM???
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Death Dealer » Fri Apr 13, 2012 17:04

Jordach wrote:Wait, wait, wait, you got the RAM???

yes:D
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by RabbiBob » Fri Apr 13, 2012 17:10

jordan4ibanez wrote:heres a buggy not-finished proof of concept for minecarts. the pushable blocks mod

Someone should figure out how to make them better (stop the jittering). and how to aim a cart in the direction of travel.

Download: http://ubuntuone.com/0S3J5W0ZH1uKDNamr3W8Vl



This will sound odd, but can you by chance get these to follow a ladder?
 

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by Jordach » Fri Apr 13, 2012 17:10

And it TOOK that long?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Death Dealer » Fri Apr 13, 2012 18:54

Jordach wrote:And it TOOK that long?

No I've had the ram just no way to connect the server to the Internet.
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by lkjoel » Fri Apr 13, 2012 20:28

RabbiBob wrote:
jordan4ibanez wrote:heres a buggy not-finished proof of concept for minecarts. the pushable blocks mod

Someone should figure out how to make them better (stop the jittering). and how to aim a cart in the direction of travel.

Download: http://ubuntuone.com/0S3J5W0ZH1uKDNamr3W8Vl



This will sound odd, but can you by chance get these to follow a ladder?

yes, that is possible
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Troy6879 » Fri Apr 13, 2012 21:10

Can someone tell me how to install mods plz!!!

(I know about the extracting into the folder and everything
It's just that I can't get It in there extracting or not!)
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by lkjoel » Fri Apr 13, 2012 21:16

what version of minetest do you have?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Troy6879 » Fri Apr 13, 2012 21:23

I have 2 versions.

0.4 dev(Latest) and 0.3.1(Latest stable)
Last edited by Troy6879 on Fri Apr 13, 2012 21:25, edited 1 time in total.
They shall not grow old as we that are left grow old,
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
We shall remember them.
 

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by lkjoel » Fri Apr 13, 2012 21:28

ok, you can't mod 0.3.1.
To install a mod in 0.4, extract it, and copy the directory to /usr/local/share/minetest/games/minetest_game/mods
I'm assuming you compiled it from GIT, right?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Troy6879 » Fri Apr 13, 2012 21:30

Do you mean user by my username?
They shall not grow old as we that are left grow old,
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
We shall remember them.
 

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by lkjoel » Fri Apr 13, 2012 21:33

what OS are you using?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Troy6879 » Fri Apr 13, 2012 21:40

Although you've asked me this it's Windows 7 32 bit
They shall not grow old as we that are left grow old,
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
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by lkjoel » Fri Apr 13, 2012 22:35

ok, I'm clueless to helping you, as I don't have windows...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by RabbiBob » Sat Apr 14, 2012 00:17

lkjoel wrote:
RabbiBob wrote:This will sound odd, but can you by chance get these to follow a ladder?

yes, that is possible


It was less a question off possibility and more of a question of ability towards producing a working product. Elevators would be achieved should this be carried through.
 

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by lkjoel » Sat Apr 14, 2012 00:45

RabbiBob wrote:
lkjoel wrote:
RabbiBob wrote:This will sound odd, but can you by chance get these to follow a ladder?

yes, that is possible


It was less a question off possibility and more of a question of ability towards producing a working product. Elevators would be achieved should this be carried through.

Well, what about vertical rails?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by RabbiBob » Sat Apr 14, 2012 01:31

lkjoel wrote:
RabbiBob wrote:
lkjoel wrote:yes, that is possible


It was less a question off possibility and more of a question of ability towards producing a working product. Elevators would be achieved should this be carried through.

Well, what about vertical rails?


Sorry, I think you're over thinking what I'm saying: I was asking j4i to basically add the ability in his code if it was possible while he was at it. He'd hit a milestone and finish out a mod request I've put out there recently.
 

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by MikoMiko » Sat Apr 14, 2012 03:12

Very nice, but I think it would be better if mining the cart put it back in your inventory instead of breaking it.
 

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