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[Mod] Elixirs [elixirs]

Posted: Fri Jan 20, 2017 04:47
by duane
NOTE: This mod requires my status mod, which can be downloaded from: https://github.com/duane-r/status/archive/master.zip

The mod adds bottles of elixir, including some that increase the player's armor and one that allows him to breathe water. I hope to add attack consumables at some point. Elixirs last for one hour of play time, but the effects are lost on death.

All elixirs require a glass bottle and a special ingredient: inspiration (if the inspire mod is available), a slime ball (if slime mobs are available), or a placeholder if neither is available.

Although I don't recommend using this with a standard armor mod, it should cooperate with 3D Armor.
Spoiler
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Recipes
Spoiler
Combine the following to produce Bucket of Naptha:
Bottle of Naptha, Bottle of Naptha, Bottle of Naptha
Bottle of Naptha, Empty Bucket, Bottle of Naptha
Bottle of Naptha, Bottle of Naptha, Bottle of Naptha

Combine Inspiration, Coral Skeleton, Glass Bottle (empty) to produce Dr Robertson's Patented Easy Breathing Elixir.

Combine Cotton, Heavy Steel Bottle (empty), Gun Powder to produce Grenado.

Combine Inspiration, Bronze Ingot, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Bronze Elixir.

Combine Inspiration, Copper Ingot, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Copper Elixir.

Combine Inspiration, Diamond, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Diamond Elixir.


Combine Inspiration, Gold Ingot, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Gold Elixir.

Combine Inspiration, Mese Crystal, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Mese Elixir.

Combine Inspiration, Steel Ingot, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Steel Elixir.

Combine Inspiration, group:stone, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Stone Elixir.

Combine Inspiration, group:wood, Glass Bottle (empty) to produce Dr Robertson's Patented Liquid Wood Elixir.

Combine Cotton, Bottle of Naptha to produce Molotov Cocktail.

Combine Glass, Torch, Inspiration to produce Moon Glass.

Combine Glass Bottle (empty), Coal Lump, Inspiration to produce Bottle of Naptha.

Combine the following to produce Wooden Bucket of Naptha:
Bottle of Naptha, Bottle of Naptha, Bottle of Naptha
Bottle of Naptha, Empty Wooden Bucket, Bottle of Naptha
Bottle of Naptha, Bottle of Naptha, Bottle of Naptha

The source is available on github.

Code: LGPL2, Textures: CC0

Mod dependencies: default, status

Download: https://github.com/duane-r/elixirs/archive/master.zip

Re: [Mod] Elixirs [elixirs]

Posted: Fri Jan 20, 2017 04:47
by duane
Problems: None so far.

Re: [Mod] Elixirs [elixirs]

Posted: Sun Jan 22, 2017 23:11
by duane
Added grenades and molotov cocktails via the excellent NSS Bombs API. Grenades have a very small destructive radius, but zap anything in a larger radius with shrapnel.

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Re: [Mod] Elixirs [elixirs]

Posted: Tue Apr 04, 2017 04:49
by duane
Added Dr Robertson's Patented Springy Step Elixir, which allows you to jump very high and fall without injury. Warning: Dr Robertson is not responsible for injuries obtained when this product wears off.

Re: [Mod] Elixirs [elixirs]

Posted: Tue Apr 04, 2017 16:07
by azekill_DIABLO
are bombs elexirs?

Re: [Mod] Elixirs [elixirs]

Posted: Tue Apr 04, 2017 23:44
by duane
azekill_DIABLO wrote:are bombs elexirs?
I recommend them for heart conditions.

Re: [Mod] Elixirs [elixirs]

Posted: Wed Apr 05, 2017 11:27
by azekill_DIABLO
oh ! i see now!

Re: [Mod] Elixirs [elixirs]

Posted: Sun Jul 14, 2019 03:01
by duane
I've added some magic paints that turn stone brick nodes into different types of brick. The basic formula is a bucket (steel or wood), two dyes, and a slimeball. Red gets you desert stone, white produces sandstone, and gray makes regular stone.

I'll probably extend this to stone and block nodes when I get around to it.