This mod spawns huge trees, hundreds of meters high, every so often. Inside are hollow areas ideal for any mobs you might want to introduce.
Textures: CC0, GFDL
Mod dependencies: default, bucket
The chainsaws from my fun_tools mod should work fine on them. They were developed together. Of course you'll wear one out long before you remove a tree.Krock wrote:Great (heh, even really great) mod! I thought the giant sequoia would be big but this is really another scale of trees.
Sadly, the chainsaws won't work well on them, due to the contents inside.
They're intended to grow in loose collections, like forests, but you can adjust the big_trees_mod.rarity variable in treegen.lua to make them more/less common. This variable is the perlin noise cut-off that determines whether a tree gets planted, so it works logarithmically. Nudge it a bit higher and the trees will be much rarer.Nice mod. But the trees are to common. I found a lot of them within a range of a few hundred nodes. Two of them touched each other
It's meant to be another environment to dig through, with minerals and monsters to deal with. I added killer bees to mine in the past.Uumm ... thats really big!
If you mean on a new map, sure. Just have it check at every third or forth set of map chunks. The trees are actually centered on the horizontal intersection of four chunks, to take advantage of their symmetry.burli wrote:Hmm, I want to spread single trees (5-10) over the map. Do you think this is possible with the current implementation?duane wrote:They're intended to grow in loose collections, like forests,
I managed to find an old copy. Good luck getting it to work in modern minetest though. : )
Users browsing this forum: No registered users and 2 guests