[mod] Nodebox Mob API [nmobs]

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azekill_DIABLO
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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

would they only move during the jump? or they would move and jump?

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Re: [mod] Nodebox Mob API [nmobs]

by burli » Post

duane wrote:Dem bones, dem bones...

Still working on this.

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@duane: found this. Maybe an inspiration

viewtopic.php?p=83407#p83407

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Re: [mod] Nodebox Mob API [nmobs]

by Sokomine » Post

Nice nodebox-models, especially for those wanting more cubic animals. The sand creature could work fine in other mob mods as well as it seems rather small. There'd be no need for such a small creature to have animations.
A list of my mods can be found here.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've added the Otik, based on the Otesánek or "Greedy Guts", a Czechoslovakian fable in which a child-like stump adopted by a childless couple comes to life and devours them and their neighbors. Another classic children's story. : )

Not only does it mindlessly attack you, it will also wander around eating all your flowers, plants, and wooden structures.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've added the bee, chicken, and elephant from mobs_animals and dmobs. Chickens will tend to run away from you, whether you attack them or not.
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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

Can you spot the deadly vipers? If not, you may find yourself slowly dying of their venom. Armor won't help once you've been bitten.

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See the original post for a reference to my status mod, which is necessary for the viper poison.
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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

That living trunk is cute. And those snakes are well hidden.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

azekill_DIABLO wrote:That living trunk is cute. And those snakes are well hidden.
The snakes keep kicking my butt.


-----------------------------------

Mobs are now tougher, the farther they spawn from the center of the world. Mobs at the edges will have about five times the normal hit points and damage, and about 2.5 times the normal run speed.

I've also added terrain damage for those who (like me) love to kill things with fire.
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Re: [mod] Nodebox Mob API [nmobs]

by Lone_Wolf » Post

Awesome!

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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

duane wrote: The snakes keep kicking my butt.
You mean biting it :D
I've also added terrain damage for those who (like me) love to kill things with fire.
Today is not my birthday, but... Thanks!

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Re: [mod] Nodebox Mob API [nmobs]

by Lone_Wolf » Post

I can't kill a chicken or pig in survival mode. They don't die at zero health. I only enabled nmobs for my world. It was in survival

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

Lone_Wolf wrote:I can't kill a chicken or pig in survival mode. They don't die at zero health. I only enabled nmobs for my world. It was in survival
I can kill both of them with a wooden sword and no other mods. You won't be able to harm them in any game where damage is turned off, and they'll run away if they can't hit you even when it's turned on. Also, any mod that makes weapons specifically for mobs_redo may have issues, since nmobs doesn't have a "health" parameter. There might also be some issue with using the stable server, since I always use the most recent github code.

Offhand, I can't think of anything else that could be causing that. The worst problem I've had recently was the game resetting all their hit points to two. I had to add code to ignore anything that directly sets their hit points to two with set_hp(), but weapons should be using the punch functions, not setting hit points.
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Re: [mod] Nodebox Mob API [nmobs]

by Lone_Wolf » Post

duane wrote:
Lone_Wolf wrote:I can't kill a chicken or pig in survival mode. They don't die at zero health. I only enabled nmobs for my world. It was in survival
I can kill both of them with a wooden sword and no other mods. You won't be able to harm them in any game where damage is turned off, and they'll run away if they can't hit you even when it's turned on. Also, any mod that makes weapons specifically for mobs_redo may have issues, since nmobs doesn't have a "health" parameter. There might also be some issue with using the stable server, since I always use the most recent github code.

Offhand, I can't think of anything else that could be causing that. The worst problem I've had recently was the game resetting all their hit points to two. I had to add code to ignore anything that directly sets their hit points to two with set_hp(), but weapons should be using the punch functions, not setting hit points.
I tried again. You can't kill tamed pigs. Which are tamed by just right-clicking them?

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

Lone_Wolf wrote:I tried again. You can't kill tamed pigs. Which are tamed by just right-clicking them?
Yes, that's true. I'm going to make the mobs use their tame tables at some point, but at the moment only a few are tameable and all you have to do is right-click them.
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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

Added glowing slime monsters and small cave bears with glowing eyes. These require the latest git version of minetest 0.5.

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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

Is the slime monster the green thing on the grond :?

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

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Last edited by duane on Sat Nov 18, 2017 07:59, edited 6 times in total.
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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've added sharks (and more support for aquatic mobs).

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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

duane wrote:Image
Nodeboxes?

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've replaced the elephant with a lion. Elephants are way too tough for newbie zones.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've added a demon as well.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

I've added apes in the jungle.

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Re: [mod] Nodebox Mob API [nmobs]

by azekill_DIABLO » Post

baby gorilla. Still awaiting king kong.

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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

azekill_DIABLO wrote:baby gorilla. Still awaiting king kong.
That's easy. Here's kong.

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Here's the mess he makes out of your jungle.

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Any questions?
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Re: [mod] Nodebox Mob API [nmobs]

by duane » Post

Added kangaroos and lizards.

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