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[Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Tue Feb 07, 2017 09:55
by googol
You can craft and use better campfire.

Image

Using the mod:To use the campfire, you have to craft one. You need 2 stick and 3 stone to craft it following way:
Code: Select all
                        default:stick
stairs:slab_cobble      default:stick     stairs:slab_cobble
                     stairs:slab_cobble

+ Recipe image


Just right click with a flint_and_steel in your hand on the campfire and it will flame.
Now can cook. Right click to.

You can change next parameters:
Code: Select all
new_campfire_cooking = 1;       -- nil - can`t cooked, 1 - permit cooked
new_campfire_limit = 1;         -- Values: 0 - unlimited campfire, 1 - limited
new_campfire_ttl = 90;          -- Time in sec
new_campfire_stick_time = new_campfire_ttl/2;   -- How long does the stick increase. In sec


Discussion / Issues: Discussion should take place here, on the forum post. Bugs can best be reported by creating an issue on https://bitbucket.org/g00g01/new_campfire/issues or here.

Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported

Mod dependencies: default, fire

Download:
New version only minetest 4.16 or above !!!
NEW Download v.0.3.0
Download v.0.2.4
Download v.0.2.3

Old version for minetest 4.14 - 4.15

Download v.0.1.3
Download v.0.1.1

Video link: https://youtu.be/DEoYb-Jz0Mw

+ Change Log

Re: [Mod] New Campfire [0.1.1] [new_campfire]

PostPosted: Thu Feb 09, 2017 01:37
by TumeniNodes
I like it!

Re: [Mod] New Campfire [0.1.1] [new_campfire]

PostPosted: Thu Feb 09, 2017 06:59
by googol
Thank you.

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Mon Feb 13, 2017 18:22
by googol
New version for minetest 4.15-dev or above!!!

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Mon Feb 13, 2017 18:38
by azekill_DIABLO
i like the textures!

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Wed Feb 15, 2017 00:10
by echosa
What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Wed Feb 15, 2017 06:47
by googol
echosa wrote:What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.

1. Other fire
+ Spoiler

2. Other code
3. Not for cook
4. My is eternal fire

For fun

P.S. You forced me to edit the old code to run it on minetest 4.15 :(

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Wed Feb 15, 2017 22:51
by echosa
Awesome! Thanks for that breakdown! That makes it much more clear. :-)

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Thu Feb 16, 2017 07:18
by googol
Somebody uses this fire on the server?
There is a problem?

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Thu Feb 16, 2017 07:29
by burli
It would be awesome if I can cook food in this campfire, but not for smelting

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Thu Feb 16, 2017 09:52
by Chibi ghost
I tried it and the flame looks squashed other than that very nice

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Thu Feb 16, 2017 10:13
by googol
Chibi ghost wrote:I tried it and the flame looks squashed other than that very nice

Your version minetest is 4.15
And you test campfire 0.1.1
Is right?
can you do screenshot?

Re: [Mod] New Campfire [0.2.0] [new_campfire]

PostPosted: Fri Feb 17, 2017 16:21
by azekill_DIABLO
wow the particle work is great! flames are awesome!

Re: [Mod] New Campfire [0.2.3] [new_campfire]

PostPosted: Wed Mar 15, 2017 16:32
by googol
Old version 0.1.3
- added: sound file, new textures, changed model, config_file
- added campfire life time

New version 0.2.3
- added: sound file, new textures, changed model, config_file
- added campfire life time

Re: [Mod] New Campfire [0.2.4] [new_campfire]

PostPosted: Fri Apr 21, 2017 04:53
by googol
New version 0.2.4
added: fireplace, ash
- flamable nodes around the campfire can fire
- removed config_file
- changed recipe

Re: [Mod] New Campfire [0.2.4] [new_campfire]

PostPosted: Fri Apr 21, 2017 07:42
by azekill_DIABLO
+1

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Mon Jun 05, 2017 17:29
by googol
New version 0.3.0
Now can cook. Right click to.

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Wed Jun 07, 2017 13:41
by azekill_DIABLO
cool, but you robably mean: ""now can cook""?

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Wed Jun 07, 2017 13:46
by Chibi ghost
put raw meat etc in get cooked meat etc out
nathan's mod has a similar mechanic

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Wed Jun 07, 2017 13:47
by azekill_DIABLO
Chibi ghost wrote:put raw meat etc in get cooked meat etc out

thanks i had understood.

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Thu Jun 08, 2017 06:29
by googol
Chibi ghost wrote:...nathan's mod has a similar mechanic

What your mean?

My pre release video
https://www.youtube.com/watch?v=6ob-X1jG_GU

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Mon Jul 17, 2017 13:52
by Napiophelios
I really like the changes you make to this mod.
I add it to my W.I.P. subgame with some changes of course :)

Image
preview.gif
uses default textures
(245.15 KiB) Not downloaded yet

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Mon Jul 17, 2017 16:37
by azekill_DIABLO
i love it, the flmaes are far more consistent!

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Tue Aug 29, 2017 19:03
by googol
Hi all.
That you think about this concept of campfire?
Image
https://www.youtube.com/watch?v=FznVgWduYDk

Re: [Mod] New Campfire [0.3.0] [new_campfire]

PostPosted: Wed Aug 30, 2017 09:34
by azekill_DIABLO
looks different but nice! maybe it would fit better in a low poly game tough. But it really looks like ifre here.