Unified Inventory Plus

bousket
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Unified Inventory Plus

by bousket » Tue Feb 07, 2017 19:25

Hi all !
Minetest doesn't require you burn 3 mouses a month on craft anymore !

Unified inventory Plus
=================

Unified Inventory Plus extends Unified Inventory.
It adds 2 button types to the craft page:
- A button "All": crafting a stack and putting the result in the inventory
- Patterns buttons: reorganizing items in the craft inventory following usual patterns

Mod Dependency: Unified Inventory

Code: https://github.com/bousket/unified_inventory_plus
Zip: https://github.com/bousket/unified_inve ... master.zip

Maybe a better solution would be to merge with unified inventory later if people like the functionality.
Do not hesitate to comment for improvements and suggestions :)
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Re: Unified Inventory Plus

by cHyper » Thu Feb 09, 2017 21:40

a tiny improvement, when you click a special pattern it should rotate, so you can make different combinations.
 

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Re: Unified Inventory Plus

by bousket » Thu Feb 09, 2017 22:02

mmm I m not sure to see it.
Only the case '3 on a line' is interesting to rotate, no ?

There are new patterns now and it s easy to define yours in init.lua.
The buttons are automatically generated, according to the patterns you activate.
If you think about specific patterns not present in init.lua, tell me which ones and I ll add them. You can also watch the textures if you prefer it to the code.
 

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Re: Unified Inventory Plus

by bousket » Fri Feb 10, 2017 06:40

You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?

Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua
 

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Re: Unified Inventory Plus

by cHyper » Fri Feb 10, 2017 11:58

bousket wrote:You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?

Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua


Image

nice, I like the rotate button very much! What else could we implement?!!
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Re: Unified Inventory Plus

by Sokomine » Sat Apr 01, 2017 03:02

Aaah. So this is the mod behind this. I saw it on a server, was at first surprised and then very glad about this new feature. Thanks! It's very useful.
A list of my mods can be found here.
 

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Re: Unified Inventory Plus

by Niscobad » Fri Jan 19, 2018 23:23

really nice mod! thanks
ywLICeKnswFUipi4Le3lJCNXlSrxVXOp
 

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Re: Unified Inventory Plus

by Lone_Wolf » Sat Jan 20, 2018 04:42

Could you add support for sfinv? That would be awesome to have
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Re: Unified Inventory Plus

by RSLRedstonier » Tue Mar 06, 2018 18:32

perhaps a button with an x on it that returns all/all it can items from crafting grid back into players inventory
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Re: Unified Inventory Plus

by RSLRedstonier » Wed Mar 07, 2018 21:58

also please let it support items that stack over 99 with the patterns
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Unified Inventory Plus

by Lord_Vlad » Sat Apr 21, 2018 20:25

This just needs a button to empty the craft area, that would be simple but neat.
 

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Re: Unified Inventory Plus

by bosapara » Thu Jun 14, 2018 15:59

Will be great if someone will add functions to default craft grid

Image
 

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Re: Unified Inventory Plus

by RSLRedstonier » Thu Jun 14, 2018 16:28

bosapara wrote:Will be great if someone will add functions to default craft grid

Image

but why though? the default grid isn't really that good plus unified inventory adds other useful features
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Unified Inventory Plus

by bosapara » Thu Jun 14, 2018 16:55

RSLRedstonier wrote:
bosapara wrote:Will be great if someone will add functions to default craft grid

Image

but why though? the default grid isn't really that good plus unified inventory adds other useful features


Cuz it's simple without any craft guides or buttons from every sides. Just craft grid and inventory - minimalism and comfortable game
 

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Re: Unified Inventory Plus

by RSLRedstonier » Thu Jun 14, 2018 21:32

bosapara wrote:
RSLRedstonier wrote:
bosapara wrote:Will be great if someone will add functions to default craft grid

Image

but why though? the default grid isn't really that good plus unified inventory adds other useful features


Cuz it's simple without any craft guides or buttons from every sides. Just craft grid and inventory - minimalism and comfortable game

true but you need unified inventory for this to work because this uses UI's button api. without it this would be very difficult and not worth it
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Unified Inventory Plus

by CmdrDeliver » Sun Aug 19, 2018 14:05

A thousand thanks!


bousket wrote:Hi all !
Minetest doesn't require you burn 3 mouses a month on craft anymore !

Unified inventory Plus
 

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Re: Unified Inventory Plus

by Don Flymoor » Mon Jun 10, 2019 13:04

It would be great if you could add a progressive mode!
 

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Re: Unified Inventory Plus

by Lone_Wolf » Mon Jun 10, 2019 13:13

Don Flymoor wrote:It would be great if you could add a progressive mode!

I'm not sure how that would work? Wrong topic maybe?
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Re: Unified Inventory Plus

by redblade7 » Fri Oct 18, 2019 19:07

Crash with unified_inventory 20191017:

https://github.com/bousket/unified_inve ... s/issues/5
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Re: Unified Inventory Plus

by ThorfinnS » Sat Oct 19, 2019 18:21

Yesterday's update seemed to have worked. I haven't duplicated it, anyway.
 

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Re: Unified Inventory Plus

by redblade7 » Sat Oct 19, 2019 20:38

ThorfinnS wrote:Yesterday's update seemed to have worked. I haven't duplicated it, anyway.


Yep the update worked. Thank you!
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Re: Unified Inventory Plus

by bousket » Fri Dec 27, 2019 14:25

Hi ! It s been a while I didn t come here.
I add the clear button you asked, that seem a good idea.
 

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Re: Unified Inventory Plus

by sorcerykid » Sun Dec 29, 2019 02:52

bosapara wrote:Will be great if someone will add functions to default craft grid

Image


For Unified Inventory Plus, there is my Macro Crafting Manager mod. I imagine it could be integrated pretty easily with sfinv.
 


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