[tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
[tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Only minetest 4.15-dev or above !!!
This experiment was conceived as a mod. But during development it become clear that the amount of resources on my computer is not enough to show the effects correctly. Therefore I putit as a technical mod for developers. If something will change in the progress of your test, I will change the status with great pleasure.
I am waiting for your comments.
Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported, sound: CCL, ANL
Mod dependencies: default
Download: https://bitbucket.org/g00g01/new_firewo ... eeb27e.zip
Video: https://youtu.be/F2yFtuTch7M
This experiment was conceived as a mod. But during development it become clear that the amount of resources on my computer is not enough to show the effects correctly. Therefore I putit as a technical mod for developers. If something will change in the progress of your test, I will change the status with great pleasure.
I am waiting for your comments.
Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported, sound: CCL, ANL
Mod dependencies: default
Download: https://bitbucket.org/g00g01/new_firewo ... eeb27e.zip
Video: https://youtu.be/F2yFtuTch7M
Last edited by googol on Fri Jul 06, 2018 15:06, edited 2 times in total.
I am groot!
- azekill_DIABLO
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
awesome!!!!! i can finally have fun with new glowing particles!
BUGS:
BUGS:
- the smoke produces light, not the explosion itself
- the textures, that you tried to animate, are streched and not animated at all.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
azekill DIABLO, thank you for the test.azekill_DIABLO wrote:awesome!!!!! i can finally have fun with new glowing particles!
BUGS:
- the smoke produces light, not the explosion itself
- the textures, that you tried to animate, are streched and not animated at all.
Which version Minetest you use?
I watched as the rocket flies in minecraft and tried to do the same.
There's no smoke from the rockets.
http://minecraft.gamepedia.com/Firework_Rocket
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- Desour
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
This doesn't look that bad but it lags much.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- azekill_DIABLO
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
i use the last version: when you put a firework, it flies high with some white particles and then explode. that it? the explosion particles does not glow at all.googol wrote:azekill DIABLO, thank you for the test.azekill_DIABLO wrote:awesome!!!!! i can finally have fun with new glowing particles!
BUGS:
- the smoke produces light, not the explosion itself
- the textures, that you tried to animate, are streched and not animated at all.
Which version Minetest you use?
I watched as the rocket flies in minecraft and tried to do the same.
There's no smoke from the rockets.
http://minecraft.gamepedia.com/Firework_Rocket
the smoke i talk of, like on the link you send me:
the white thing
EDIt: i'm very intelligent i tried it in 4.14.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
It's just, maybe, if your version is 4.15 or lower
Can you try the latest dev-version from GitHub?
Can you try the latest dev-version from GitHub?
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- azekill_DIABLO
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
which github?
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- GreenXenith
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Amazing.
YouTube | Mods | Patreon | Minetest Discord @greenxenith
You should not be able to read this message.
You should not be able to read this message.
- azekill_DIABLO
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Ok i have the last mod version with the last minetest version, i still don't see any particular glow.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Hm weird.
In evening i will try the current version from Github. Maybe something has changed.
In evening i will try the current version from Github. Maybe something has changed.
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- azekill_DIABLO
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
maybe... and do you know how to animate particles? looks like you tried and failed.
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- AccidentallyRhine
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
googol, can you add this mod to Github?
Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Not now. if you need code, try this repository.AccidentallyRhine wrote:googol, can you add this mod to Github?
https://bitbucket.org/g00g01/new_fireworks/src/default/
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- AccidentallyRhine
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
I would like to propose some crafting recipes. (Not so sure how to contribute to your bitbucket repo)
Code: Select all
-- CRAFTITEM
minetest.register_craft({
output = "new_fireworks:rocket__default",
recipe = {
{"tnt:gunpowder"},
{"default:paper"},
{"default:coal_lump"}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_default_red",
recipe = {
{"default:tin_lump", "tnt:gunpowder", "dye:red"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_default_green",
recipe = {
{"default:tin_lump", "tnt:gunpowder", "dye:green"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_default_blue",
recipe = {
{"default:tin_lump", "tnt:gunpowder", "dye:blue"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_default_yellow",
recipe = {
{"default:tin_lump", "tnt:gunpowder", "dye:yellow"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_default_white",
recipe = {
{"default:tin_lump", "tnt:gunpowder", "dye:white"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_red",
recipe = {
{"default:iron_lump", "tnt:gunpowder", "dye:red"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_green",
recipe = {
{"default:iron_lump", "tnt:gunpowder", "dye:green"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_blue",
recipe = {
{"default:iron_lump", "tnt:gunpowder", "dye:blue"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_yellow",
recipe = {
{"default:iron_lump", "tnt:gunpowder", "dye:yellow"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_white",
recipe = {
{"default:iron_lump", "tnt:gunpowder", "dye:white"},
{"", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_default_love_blue_white_red",
recipe = {
{"default:mese_crystal", "tnt:gunpowder", "dye:blue"},
{"dye:white", "default:paper", ""},
{"", "default:coal_lump", ""}
},
})
minetest.register_craft({
output = "new_fireworks:rocket_ball_default_love_green_yellow_red",
recipe = {
{"default:diamond", "tnt:gunpowder", "dye:green"},
{"dye:yellow", "default:paper", "dye:red"},
{"", "default:coal_lump", ""}
},
})
- texmex
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Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
These are beautiful! I’d like to suggest that the rockets should stay placed on the ground until lit by the flint-and-steel, torch, adjacent fire or mesecon signal.
Regarding the recipes I’d like to see sticks included, as all rockets need them. Additionally, if a mod enabling dusts such as Technic is enabled, recipes should be dust based rather than based on crystals or lumps.
Regarding the recipes I’d like to see sticks included, as all rockets need them. Additionally, if a mod enabling dusts such as Technic is enabled, recipes should be dust based rather than based on crystals or lumps.
Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
I will not mind if someone continues to write this mod
I do not have time at the moment
I do not have time at the moment
I am groot!
Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
Can you add a Launcher/spawner?
Maybe mesecons compatible?
Maybe mesecons compatible?
Re: [tech-MOD]New Fireworks[0.0.3-BETA!!!][new_fireworks]
this is genuinely a cool mod. I've wanted fireworks in minetest for a long time!
Testin' mines since 1989
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