Woah, this is an epic mapgen!
Maybe it would be an interesting addition to Lord of the Test. This is the kind of mapgen I would totally expect a boss fight. :D
This also looks like the perfect home for dungeon masters. Large, open spaces, lots of stone, large areas are already destroyed.
I like that you made good use of the new stone blocks in Minetest Game.
I like the areas with small bridges.
I think the decay or destruction of the halls is often very extreme. This make it interesting and makes it challenging to navigate. I've seen broken bridges over lava lakes, ladders leading to nowhere but to a sheer drop, and many heavily broken rooms with deep holes everywhere. Interesting. You really have to watch your step becaue if not, you can easily fall into your doom. :D
But I would expect that at least *some* areas are a bit more intact than the others.
Are there even any sections which are intact? It seems large part of the structures have been badly damaged. Maybe you could make the mapgen so that all generated areas/regions/whatever have a “damage level” and the map generator applies damage based on that. It should be possible that larger areas be intact. This would also add greatly to the mapgen variety.
One question, does the underground structure extend to the entire horizontal plane? Because I have not seen any end so far.
The steel doors are a bit odd. Seeing the decay and destruction anywhere, it is surprising to see something as modern as steel doors. Besides, steel doors are normally owned in Minetest Game, so it seems odd that anyone can open or close them. It's as if you would place a locked chest with a mapgen. I would maybe replace them with wooden doors, and sometimes don't place a door at all (if part of decay).
I would spawn the mossy cobblestone not everywhere, only restricted to certain areas with some sort of “spread” (maybe use perlin noise if you don't do already) (to give the impression of a more “natural” spread). Moss could be more likely in areas with water, and it should never appear in lava rooms.
I think this mod would benefit if you also explore the 3rd dimension a bit more. The mapgen feels rather flat. I realize you used the 3rd dimension to some extent already, but I like to see more. I think about small walkways at the side of huge walls which.
or just more ways to connect multiple levels in general
Some other ideas for a “Moria” feeling:
- Sometimes generate cobblestone bridges over badly damaged areas
- More variations in wall and floor types: Currently, most walls and floors are a mix of stone, cobble and mossy cobble. I would like if there are areas which are supposed to be more “clean” / less damaged with only cobblestone, or only stone. This idea is just to make all the rooms a bit more unique
But you did impressive work with this mapgen alreay and I am curious about the future of this mod. I'm pretty sure you have many ideas on your own as well. :-)