[Mod] Neolaser [neolaser]

User avatar
zm78
Member
 
Posts: 72
Joined: Thu Dec 17, 2015 22:34
GitHub: zander999
IRC: [none]
In-game: zm78

[Mod] Neolaser [neolaser]

by zm78 » Tue Mar 07, 2017 00:03

a mod about lasers and sabers.
screenshots:
Image
Image
Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported

crafting:
lightsaber: empty=E steel_ingot=S laser_crystal=L
(E)(S)(E)
(E)(L)(E)
(E)(S)(E)

Mod dependencies: default

Download zip:
neolaser.zip
(13.02 KiB) Downloaded 80 times

Download github: https://github.com/zander999/neolaser
Attachments
screenshot_20170307_100935.png
(350.68 KiB) Not downloaded yet
screenshot_20170307_100909.png
(726.09 KiB) Not downloaded yet
Last edited by zm78 on Tue Mar 07, 2017 00:15, edited 1 time in total.
 

User avatar
Diamond knight
Member
 
Posts: 452
Joined: Sun Apr 19, 2015 19:50
Location: Chilling in Constantinople
GitHub: Diamondknight
In-game: Ferrumprinceps

Re: [Mod]neolaser[neolaser]

by Diamond knight » Tue Mar 07, 2017 00:15

screenshots

and how do you get lazer crystals? are they an ore or something?
 

User avatar
zm78
Member
 
Posts: 72
Joined: Thu Dec 17, 2015 22:34
GitHub: zander999
IRC: [none]
In-game: zm78
 

User avatar
xeranas
Member
 
Posts: 153
Joined: Fri Feb 05, 2016 11:06

Re: [Mod] Neolaser [neolaser]

by xeranas » Tue Mar 07, 2017 06:05

Looks quite short weapon to me (dagger type). It may worth to create few variations with very tiny (single/few) pixel saber handler just to play with proportions to make it more 'sword' type feel in hand.
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 8 guests