Rubystone [Rubystone == Redstone]
- ThomasMonroe
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Rubystone [Rubystone == Redstone]
hi guys, i am working on a BIG project here
I am trying to make an actual Redstone clone, now never having played MC myself this is going to be interesting. :)
i want and need your input and as much contribution as i can get from this awesome community of modders.
The Github repository is here:
https://github.com/ThomasMonroe314/Rubystone.git
please leave comments, suggestions, tips, and bad puns :) down below
let the stoning begin :)
I am trying to make an actual Redstone clone, now never having played MC myself this is going to be interesting. :)
i want and need your input and as much contribution as i can get from this awesome community of modders.
The Github repository is here:
https://github.com/ThomasMonroe314/Rubystone.git
please leave comments, suggestions, tips, and bad puns :) down below
let the stoning begin :)
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
- DS-minetest
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Re: Rubystone [Rubystone == Redstone]
Will this be also for MCL2?
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.
Feel free to call me DS.
- ThomasMonroe
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Re: Rubystone [Rubystone == Redstone]
idk , maybe eventually, but first i want to get it working for regular MT, so i know it works
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
Re: Rubystone [Rubystone == Redstone]
I don't know how much code I will be able to contribute, but I can do testing and to a limited degree, some debugging.
As soon as you have something workable, I'd like to do a let's play series on it to try and do some of the automation people do on MC.
As soon as you have something workable, I'd like to do a let's play series on it to try and do some of the automation people do on MC.
- texmex
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Re: Rubystone [Rubystone == Redstone]
Cool! Will follow this closely.
Re: Rubystone [Rubystone == Redstone]
Why not MineClone 2 by default? Or any Minecraft-like subgame, for that matter?
Minetest Game seems to be a poor choice because it lacks the items of Minecraft. Unless you don't actually want to make a direct redstone clone, then it's OK.
Minetest Game is NOT the “regular” Minetest and will never be. There is nothing special about Minetest Game and does not deserve any treatment. Minetest Game has WAY too much undeserved attention IMO, it is NOT a good game. It only happens to be developed partially by the same developers of Minetest, but that is hardly special.
I would have nothing against cross-subgame support, however. :-)
If you can write your mod in a way that is NOT strongly couple with Minetest Game, I have no problems with Minetest Game support at all.
Keep in mind your mod may suffer from NIH, at least partially. In MineClone 2 there already is:
- Redstone
- Dispenser
- Dropper
- Redstone Repeater
- Block of Redstone
- Button
- Pressure Plate
Redstone torch and lever are still WIP, and the observer and redstone comporator are missing.
Most of the code is mostly reused from Mesecons, but the dispenser and dropper are new. Each of those 2 blocks took me 1 day each. The redstone repeater is based on the delayer from mesecons, but has been heavily changed already.
Are you sure you want to write all of this code from scratch? (I would appreciate seeing an implementation of the missing blocks, however :-))
The biggest missing link in MCL2 is currently the redstone itself. The redstone exists, of course, but most notably, the redstone rules and the limited redstone distance (it goes of after 15 nodes or so) don't work yet. But I am sure some of the code of the redstone elements can be re-used for a large part. This is also the reason why MCL2 still doesn't have a redstone comporator.
NOTE: I do NOT want to discourage you of anything, however. Before I judge any further, some code would be nice. :)
I would be interested in seeing a proof of concept for your *core* architecture. The redstone wires are obviously the most important part of the mod and I would like to see how it works out.
If it looks good, I could even use it in MCL2 one day and that would be BIG important step forward.
Minetest Game seems to be a poor choice because it lacks the items of Minecraft. Unless you don't actually want to make a direct redstone clone, then it's OK.
Minetest Game is NOT the “regular” Minetest and will never be. There is nothing special about Minetest Game and does not deserve any treatment. Minetest Game has WAY too much undeserved attention IMO, it is NOT a good game. It only happens to be developed partially by the same developers of Minetest, but that is hardly special.
I would have nothing against cross-subgame support, however. :-)
If you can write your mod in a way that is NOT strongly couple with Minetest Game, I have no problems with Minetest Game support at all.
Keep in mind your mod may suffer from NIH, at least partially. In MineClone 2 there already is:
- Redstone
- Dispenser
- Dropper
- Redstone Repeater
- Block of Redstone
- Button
- Pressure Plate
Redstone torch and lever are still WIP, and the observer and redstone comporator are missing.
Most of the code is mostly reused from Mesecons, but the dispenser and dropper are new. Each of those 2 blocks took me 1 day each. The redstone repeater is based on the delayer from mesecons, but has been heavily changed already.
Are you sure you want to write all of this code from scratch? (I would appreciate seeing an implementation of the missing blocks, however :-))
The biggest missing link in MCL2 is currently the redstone itself. The redstone exists, of course, but most notably, the redstone rules and the limited redstone distance (it goes of after 15 nodes or so) don't work yet. But I am sure some of the code of the redstone elements can be re-used for a large part. This is also the reason why MCL2 still doesn't have a redstone comporator.
NOTE: I do NOT want to discourage you of anything, however. Before I judge any further, some code would be nice. :)
I would be interested in seeing a proof of concept for your *core* architecture. The redstone wires are obviously the most important part of the mod and I would like to see how it works out.
If it looks good, I could even use it in MCL2 one day and that would be BIG important step forward.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
- Linuxdirk
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Re: Rubystone [Rubystone == Redstone]
This is the second or third post about creating a Redstone clone I've seen in this forums since a few weeks.ThomasMonroe wrote:I am trying to make an actual Redstone clone,
Why not contribute to Mesecons or one of the other projects instead?
Re: Rubystone [Rubystone == Redstone]
That's a good point :)Why not contribute to Mesecons or one of the other projects instead?
- ThomasMonroe
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Re: Rubystone [Rubystone == Redstone]
ok, i didnt see the redstone in mineclone, if you have those then i would be happy to compile those into a redstone clone.Wuzzy wrote:Why not MineClone 2 by default? Or any Minecraft-like subgame, for that matter?
Minetest Game seems to be a poor choice because it lacks the items of Minecraft. Unless you don't actually want to make a direct redstone clone, then it's OK.
Minetest Game is NOT the “regular” Minetest and will never be. There is nothing special about Minetest Game and does not deserve any treatment. Minetest Game has WAY too much undeserved attention IMO, it is NOT a good game. It only happens to be developed partially by the same developers of Minetest, but that is hardly special.
I would have nothing against cross-subgame support, however. :-)
If you can write your mod in a way that is NOT strongly couple with Minetest Game, I have no problems with Minetest Game support at all.
Keep in mind your mod may suffer from NIH, at least partially. In MineClone 2 there already is:
- Redstone
- Dispenser
- Dropper
- Redstone Repeater
- Block of Redstone
- Button
- Pressure Plate
Redstone torch and lever are still WIP, and the observer and redstone comporator are missing.
Most of the code is mostly reused from Mesecons, but the dispenser and dropper are new. Each of those 2 blocks took me 1 day each. The redstone repeater is based on the delayer from mesecons, but has been heavily changed already.
Are you sure you want to write all of this code from scratch? (I would appreciate seeing an implementation of the missing blocks, however :-))
The biggest missing link in MCL2 is currently the redstone itself. The redstone exists, of course, but most notably, the redstone rules and the limited redstone distance (it goes of after 15 nodes or so) don't work yet. But I am sure some of the code of the redstone elements can be re-used for a large part. This is also the reason why MCL2 still doesn't have a redstone comporator.
NOTE: I do NOT want to discourage you of anything, however. Before I judge any further, some code would be nice. :)
I would be interested in seeing a proof of concept for your *core* architecture. The redstone wires are obviously the most important part of the mod and I would like to see how it works out.
If it looks good, I could even use it in MCL2 one day and that would be BIG important step forward.
however i would like it to be separate, so that ppl can use it in minetest_game.
if you want answers to your question, look at this post:Linuxdirk wrote:This is the second or third post about creating a Redstone clone I've seen in this forums since a few weeks.ThomasMonroe wrote:I am trying to make an actual Redstone clone,
Why not contribute to Mesecons or one of the other projects instead?
viewtopic.php?f=47&t=17205
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
Re: Rubystone [Rubystone == Redstone]
Well, good luck then. :Pok, i didnt see the redstone in mineclone, if you have those then i would be happy to compile those into a redstone clone.
however i would like it to be separate, so that ppl can use it in minetest_game.
btw: It's “Minetest Game”.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
- azekill_DIABLO
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Re: Rubystone [Rubystone == Redstone]
:DWuzzy wrote: btw: It's “Minetest Game”
- ThomasMonroe
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Re: Rubystone [Rubystone == Redstone]
Sorry Wuzzy, but in order to build it into MCLN2 i would have to build it so that it depends on MCLN2, but i can use some of the code you have to make porting my mod into MCLN2 would not be much of a problem.
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
Re: Rubystone [Rubystone == Redstone]
What exactly are the differences and how is the redstone approach better? I am only aware of:ThomasMonroe wrote:i know alot of people really love mesecons, but it just isnt the same as redstone as some who have played MC will find out
i am wondering if redstone would be an interesting project for the MT community to work on.
- decreasing signals
- weird torch logic
- wide connection through solid blocks (e.g. a button next to a door can open the door)
I made a replacement for mesecons and can confirm there is no demand. I think mesecons is a better basis for your goal but maybe you can make use of my project.
By the way, the titel is a nice reference to the one of mesecons. "All redstone-mods are equal but some are more equal than others."
- DS-minetest
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Re: Rubystone [Rubystone == Redstone]
(Mesecons torch already has a logic.)Gerald wrote:weird torch logic
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.
Feel free to call me DS.
Re: Rubystone [Rubystone == Redstone]
I know about and never used it, but i thought it is not as weird as redstone, is it?DS-minetest wrote: (Mesecons torch already has a logic.)
- ThomasMonroe
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Re: Rubystone [Rubystone == Redstone]
i am sorry guys but i will not be doing this mod due to certain engine features
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
- GamingAssociation39
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Re: Rubystone [Rubystone == Redstone]
If Wuzzy was able to do it partially then there is a way just gotta figure it out maybe you can use mesecons as a base and do an extreme edit so it becomes redstone like.
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- ThomasMonroe
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Re: Rubystone [Rubystone == Redstone]
well the problem it that the nodes aren't updated simultaneously so making a block swapper becomes almost impossible to do simply.
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
I don't make things messy, I just *cough* disturb the local entropy.
- GamingAssociation39
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Re: Rubystone [Rubystone == Redstone]
What you do is make it as close as possible even if it's missing a couple of features it'll be fine.ThomasMonroe wrote:well the problem it that the nodes aren't updated simultaneously so making a block swapper becomes almost impossible to do simply.
Jesus Is Lord and Savior!!!
Re: Rubystone [Rubystone == Redstone]
Is this just a clone of mesecons right now with a few node names changed?
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Re: Rubystone [Rubystone == Redstone]
He is trying 2 create redstone from MC in MineTest
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