[Mod] villages built up by villagers [working_villages]

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theFox
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Fri Jan 12, 2018 15:49

new version
  • I added a capture rod to capture villagers and pause their activity
  • I fixed some mesh and collision box bugs that made villagers fall through beds
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Re: [Mod] villages built up by villagers [working_villages]

by void » Fri Jan 12, 2018 16:07

Interesting mod! what about add the ability for villagers to build a road between villages?
 

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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Sat Jan 13, 2018 14:47

void wrote:Interesting mod! what about add the ability for villagers to build a road between villages?

Sorry, but there are no villages yet ... only villagers.
As soon as I've implemented a builder I can start thinking about roads.
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Re: [Mod] villages built up by villagers [working_villages]

by pheonixfire » Sun Feb 04, 2018 06:16

Hi,
I'm trying to run your mod but i get the following error
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'working_villages' in callback luaentity_Step(): ...games/minetest_game/mods/working_villages/pathfinder.lua:51: attempt to index a nil value
2018-02-04 17:08:38: ERROR[Main]: stack traceback:
2018-02-04 17:08:38: ERROR[Main]: ...games/minetest_game/mods/working_villages/pathfinder.lua:51: in function 'walkable'
2018-02-04 17:08:38: ERROR[Main]: ...games/minetest_game/mods/working_villages/pathfinder.lua:70: in function 'get_neighbor_ground_level'
2018-02-04 17:08:38: ERROR[Main]: ...games/minetest_game/mods/working_villages/pathfinder.lua:163: in function 'find_path'
2018-02-04 17:08:38: ERROR[Main]: .../games/minetest_game/mods/working_villages/jobs/util.lua:205: in function 'func'
2018-02-04 17:08:38: ERROR[Main]: .../games/minetest_game/mods/working_villages/jobs/util.lua:513: in function 'on_step'
2018-02-04 17:08:38: ERROR[Main]: ...netest/games/minetest_game/mods/working_villages/api.lua:714: in function <...netest/games/minetest_game/mods/working_villages/api.lua:702>


Is there any action that needs doing on my end?

don't know if it helps but my minetest version is minetest-0.4.16-6.fc27.x86_64
if you require more information please let me know

any help is appreciated
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Sun Feb 04, 2018 12:39

pheonixfire wrote:Hi,
I'm trying to run your mod but i get the following error [...]
if you require more information please let me know

any help is appreciated
pheonixfire


Please try to download the latest version of the mod...
If the error still occurs please let me know which job your villager had and whether it was night or day.
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Re: [Mod] villages built up by villagers [working_villages]

by pheonixfire » Mon Feb 05, 2018 01:22

I tried that but it didn't work, ended up doing a reinstall and that seems to fixed it
so I must of broken it when copying the mod somehow

thanks for the help though
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Re: [Mod] villages built up by villagers [working_villages]

by Piezo_ » Thu Jul 26, 2018 19:35

Do the villagers spawn naturally? If not, I recommend implementing this.
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Sun Jul 29, 2018 15:21

Piezo_ wrote:Do the villagers spawn naturally?

I have planned spawning a little caravan containing the start resources for a settlement and a few villagers (2 or 3).
This would require planning the buildings for the village, it'll need a while until that is done.
Currently I'm working on the builder and proper markers for buildings, so all the data like bed positions will be fetched automatically.
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Re: [Mod] villages built up by villagers [working_villages]

by Sokomine » Sun Jul 29, 2018 17:31

theFox wrote:Currently I'm working on the builder and proper markers for buildings, so all the data like bed positions will be fetched automatically.

My handle_schematics and mg_villages mod do quite a lot of that already. Placement of planned buildings is part of citybuilder: The player places a node and scaffolding nodes are placed. There are many mods out there which have mobs that can build a schematic from a file. What I need is a bit diffrent: The mob has to go to a scaffolding (or dig_here indicator) node and call a function. Extra complexity arises from the scaffolding nodes beeing climbable - which is something not really handled by mob movement yet.
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Re: [Mod] villages built up by villagers [working_villages]

by GamingAssociation39 » Mon Jul 30, 2018 00:48

Will this mod be somewhat similar to the villager building homes mod from MC? So you can also hire villagers to build certain buildings and the only thing that you have to do is gather the supplies?
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Mon Jul 30, 2018 15:34

GamingAssociation39 wrote:So you can also hire villagers to build certain buildings and the only thing that you have to do is gather the supplies?

Yes, as soon as I've implemented trading...
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Tue Aug 28, 2018 15:54

Sokomine wrote:Good to see that the mod is still under development. Perhaps it could provide ressource-gathering functionality as a lib for other mods in the future?

I thought about this for a while... If you want to define your own villagers or jobs you can do so from other mods or as a suggestion for this mod. If you want to use parts of the code you can take them and use them for your own projects (see license). If you have any other suggestions how it should be usable by other mods ...
please help making this mod awesome by suggesting what you think is missing!
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Re: [Mod] villages built up by villagers [working_villages]

by Diamond knight » Mon Dec 03, 2018 00:30

This mod would be amazing for an age of empires subgame, I hope it is either forked or comitinued
 

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Re: [Mod] villages built up by villagers [working_villages]

by dawgdoc » Mon Dec 03, 2018 09:09

Diamond knight wrote:This mod would be amazing for an age of empires subgame, I hope it is either forked or comitinued

Last update was in October.
 

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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Mon Dec 03, 2018 15:24

dawgdoc wrote: Last update was in October.

Sorry, I'm pretty busy with school at the moment. I'll be sure to continue soon...
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Re: [Mod] villages built up by villagers [working_villages]

by tombenko » Tue Dec 25, 2018 12:21

Hello. I'm experimenting this mod, and I have run into an annoying problem. Nearly all worker do his job, except the builders. First of all, they can't find a home marker. When I place a building marker and set it, they remains in place, even when I give them desired materials. Then I try to set the marker's position for their home, and got a "No home marker could be found..." message. I could use some directives how to solve the problem.
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Mon Jan 21, 2019 09:10

tombenko wrote:First of all, they can't find a home marker. When I place a building marker and set it, they remains in place, even when I give them desired materials.

Have you checked if the building marker has a button "resume build"? If it's there, it's paused.
tombenko wrote:Then I try to set the marker's position for their home, and got a "No home marker could be found..." message. I could use some directives how to solve the problem.

This message only appears if there is no "working_villages:building_marker" placed at the given coordinates.
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Re: [Mod] villages built up by villagers [working_villages]

by Peril » Sun Feb 17, 2019 22:52

Oh I am so book marking this mod...

How are the spawn eggs created? In Maidroid there was this complex system. I'd rather villagers weren't quite so complex (technically demanding) or as expensive (i.e. requiring Mese, which I've yet to actually see in game...). I'd rather they be composed of relatively simple materials but need 'attending or looking after' in order to a. make an egg, b. hatch it.

Is there a possibility of...two villagers going into a hut and one day waking up with a third? With a possible genes? Not sure how hard that'd be for you.
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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Mon Feb 25, 2019 07:23

Peril wrote:Is there a possibility of...two villagers going into a hut and one day waking up with a third?

That's exactly my idea and I would also have them spawning as Settlers to initialize the colony.
Peril wrote:With a possible genes? Not sure how hard that'd be for you.

I could also take that in using a tree of combinations of different villager skins.
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Re: [Mod] villages built up by villagers [working_villages]

by untiltoday » Mon Sep 16, 2019 21:36

A question for mob developers (a currently short discussion, this mod is mentioned): viewtopic.php?p=357146#p357146
 

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Re: [Mod] villages built up by villagers [working_villages]

by theFox » Tue Sep 17, 2019 15:22

untiltoday wrote:A question for mob developers (a currently short discussion, this mod is mentioned): viewtopic.php?p=357146#p357146

thanks for the hint :)
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