tl;dr: Status updates for a strictly WIP mod that adds a shit-ton of decorative items and some useful ones.
[tl;dr] Get the mod and modpack here.
- Walls in general - This post
- Playing around with end walls
- Fun with torch holders
- Chars, tables, and benches
- Window stuff
- Modular couches
- Updated window stuff
- How to build swimming pools
- A classic bathtub with freestanding covers
- Window frames (compatible with xpanes and alike)
The walls are properly joining walls from all solid nodes. Modular torch holders can be placed (place wall, place torch against wall, place torch holder against torch). The parts of the walls are crafted individually and placed and/or rotated with the screwdriver as needed. Currently I have no plans to dig into the deep abyss of automatically connecting nodeboxes ...
The walls and wall elements like pillars all come in three versions. One version for base part of the wall, one version for the extension of the wall (you can stack as many of them as you want) and one part for the top of the wall.
The walls come in plain versions and in pillared versions. Plus: standalone poles (base, extension, and top, too). The pillar versions and the poles do not come with torch holders (yet). You can mix and match them like however you want.
Next plans will be end walls and end pillars and I want to add pillared versions with torch holders. But for now, T-junctions are available (rotate them to fit your needs).
Anyways, for the xFurniture objects you need two Crafting Additions to craft any of the xFurniture objects. You'll get them back when crafting the objects. Put 1 default:cobble and 2 default:dirt in a shapeless recipe to get two crafting additions. Left-click while selected to get a formspec showing you all possible objects using default:wood as example material.