[Mod] xFurniture (various items, WIP)

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Mon Aug 21, 2017 16:07

hi sorry to be a pain again but guess what I'm having issues


again

I updated the mod pack too the newest version to get the newer furniture items and it don't work
I tried a slightly older mod pack and it don't work
I tried swearing, throwing stuff, slamming doors, sacrificing my cat to the elder god and
it don't work
fished a even older pack out of my recycling bin blew on it dusted it off put it back from where I took it from and it worked

the abridged version the newest versions of this mod pack are not working
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Mon Aug 21, 2017 16:27

Chibi ghost wrote:I updated the mod pack too the newest version to get the newer furniture items and it don't work

Can't confirm without further information. Please open an issue over at GitHub providing the output from debug.txt (not the whole file, only the part with the error message).
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Tue Aug 22, 2017 16:32

oh I haven’t got around to reloading the latest version of this mod and the issues are not recording on debug text I can't copy paste the info in the window
but I remember it having issues with torch holders on the latest and second latest version
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Tue Aug 22, 2017 16:53

Chibi ghost wrote:but I remember it having issues with torch holders on the latest and second latest version

Without any kind of error message I can't help you at all. But as said: It properly loads in the currently available master version.
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Sun Sep 10, 2017 13:59

As announced ~20 days ago I decided to remove some of the wall recipes. The following wall recipes are available.

Image

Regular walls, pillared walls, pillared end walls, pillared corners and junctions, all pillared torch holder variants all standalone poles.
 

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Re: [Mod] xFurniture (various items, WIP)

by azekill_DIABLO » Sun Sep 10, 2017 16:05

xfurniture has been merged with voxellar. Surprisingly, it doesn't add a particular delay when loading! good job!
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Sun Sep 10, 2017 16:26

azekill_DIABLO wrote:xfurniture has been merged with voxellar.

Remember that this is still a WIP mod and things might radically change or break causing unknown nodes :)
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Sun Sep 10, 2017 16:45

er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces
I love the chairs, tables, benches, walls, different stairs etc. but the amount of stuff involved is a touch far too much for my game
please don't take what I say as a insult it isn't
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Sun Sep 10, 2017 17:02

Chibi ghost wrote:er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces

Have a look at the andvanced settings, there you can add entries to the node blacklist to ignore nodes that are supported using Lua patterns.

https://github.com/4w/xtend/blob/9bf3f7 ... xt#L71L104
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Sun Sep 10, 2017 17:54

Linuxdirk wrote:
Chibi ghost wrote:er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces

Have a look at the andvanced settings, there you can add entries to the node blacklist to ignore nodes that are supported using Lua patterns.

https://github.com/4w/xtend/blob/9bf3f7 ... xt#L71L104

okay thats a help for those who can code thank you
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Sun Sep 10, 2017 18:14

Chibi ghost wrote:okay thats a help for those who can code thank you

You don’t need to code. Just go to the advanced settings and add the patterns as described. You need to read into this a little, yes :)
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Mon Sep 11, 2017 15:55

Bleep tried to update to the latest version again

Failed to load and run script from c:\user\Claire\Program Games\All the mt\minetest-0.4.16-win64\win64\bin\..\mods\xtend\xfurniture\init.lua:
Number of registrable nodes (32768) exceeded (xfurniture:torch_holder_pb_thf_thl_default_stone)
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Mon Sep 11, 2017 16:56

Chibi ghost wrote:Bleep tried to update to the latest version again

Failed to load and run script from c:\user\Claire\Program Games\All the mt\minetest-0.4.16-win64\win64\bin\..\mods\xtend\xfurniture\init.lua:
Number of registrable nodes (32768) exceeded (xfurniture:torch_holder_pb_thf_thl_default_stone)

Yep. See https://github.com/minetest/minetest/issues/6101 and the looooong discussion in the comments of that issue :)

Maybe try limiting the nodes being generated by adding whole mods to the blacklist (modname:.*).
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Mon Sep 11, 2017 18:54

I'll keep an eye on this mod and until the issue is fixed I'll keep using the older version
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Mon Sep 11, 2017 19:18

Chibi ghost wrote:I'll keep an eye on this mod and until the issue is fixed I'll keep using the older version

The older version has more objects than the current version. Mod loading unfortunately is pretty random. What other mods do you use?
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Mon Sep 11, 2017 20:06

no the older one which is stable which loads I have no problems with technically
but the issue is when I try and use the updated version and thats when I get the error message when the loading crashes the game
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Mon Sep 11, 2017 21:21

You make it really hard for me to help you because you don’t answer my questions and provide me with little to no information about your setup.
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Tue Sep 12, 2017 14:43

because aside from what mods I have loaded I don't know how to
bear in mind some of these are not up to date and some of these aren’t loaded
Abridglass
backpacks
beds
bees
Biome_lib
boats
bonemeal
bugslive
Carpet3d
castle
cg_decor
church
compost
cottages
craftguide
curtain
darkage
display_modpack
drinks fechwerk
farming
fence_connect
fishing
flowerpots
glass_stained
gloopblocks
gloooptest
habitat
hud_hunger
insects
intllib
jdukebox
Infurn
minetest-3d_armor
Minetest-WorldEdit
mobs
mobs_animal
mobs_monster
mobs_sky
moreblocks
moreores
moreshelves
moretrees
mtfoods
mydoors
mypaths
myzen-stable
nsspf
oresplus
pkarcs
plantlife_modpack
roofblocks
tac_nyan
thirsty
trash_can
travelnet
unifieddayes
waffles
windmill
wine
xdecor
xtend_modplack
yamato

and the version of xtend is the verson after you fixed xvessels
Linuxdirk wrote:I just fixed it (see commit 0f0bcc8). If you pull the latest version of the modpack xVessels should now complain about the missing dependency.

and I started using that version of the modpack on the 27th of July
and that is the version I still use since every update of this mod doesn't work
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Tue Sep 12, 2017 19:52

That is indeed a lot of mods.

Please load the attached mod and enable it and disable the xTend modpack for your world in question.

The attached mod opt-depends on everything from your mods list so it does not matter if it’s loaded or not. If it’s loaded the mod will be loaded before this mod. The mod counts all registered nodes and outputs the result to the command line MT was started from.

So we can see what amount of nodes could be registered before xFurniture will be loaded (mod loading is rather random when not controlled via dependency settings).
Attachments
nodecounter.tar.gz
(971 Bytes) Downloaded 112 times
 

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Re: [Mod] xFurniture (various items, WIP)

by Chibi ghost » Thu Sep 14, 2017 16:15

I'm sorry but after all the trouble with trying to get this mod not only more lightweight
I couldn't find the blacklist texture part that you tried to show me in the modpack
but updated I give up I'm not saying this is a bad mod but the mix of a older map
plus the amount of mods I have loaded in my world also and this is a me problem
dyslexia that turns coding into alphabet soup in my brain makes this pack not viable for me.

if someone has a fresh new world this is a brilliant mod to have I have never seen another mod that has architectural finishes in mind I love the extra details with the tables and chairs also xvessels makes obsidian creation less risky and crafting with water less of a pain in the head

Again I am sorry for being a pain
 

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Re: [Mod] xFurniture (various items, WIP)

by Linuxdirk » Thu Sep 14, 2017 19:55

Chibi ghost wrote:I'm sorry but after all the trouble with trying to get this mod not only more lightweight

The most lightweight configuration would be fetching the latest version and adding this to your minetest.conf file (or using the advanced configuration within the client)

Code: Select all
xfurniture_blacklist = [^d][^e][^f][^a][^u][^l][^t]:.* # default:%w+_with_.*
xfurniture_objects_to_register = chairs,tables,couches,walls

This limits to chairs, tables, couches and walls and only nodes from default but no nodes of materials with stuff in or on them (ore nodes, grass nodes, etc.) so there will only be 5551 nodes registered.
 

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