[mod]Classes[fork]

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azekill_DIABLO
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[mod]Classes[fork]

by azekill_DIABLO » Post

Hello there! it's been a while since I presented my last mod! This mod is a fork of old stu's class mod that i modifed to make it work with last versions!

When you join a world, this mod selects a random class (from the three ones: human, dwarf and elf) and make you keep it for your following connections. There is one class per player (hasn't been properly tested yet) but you can change it just by typing /class <class name> (thought you need class privilege). I'm planning to add a better way to add classes. Physics are changed by the mod.

I'll put it on Github later. Sorry for now it's only on forums.
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classes.zip
The first version... Enjoy!
(318.02 KiB) Downloaded 68 times
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desttinghim
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Re: [mod]Classes[fork]

by desttinghim » Post

Sorry to nitpick, but aren't humans, elves, and dwarves races, and not classes? A class would be a wizard, a knight, or rogue. The difference being a race is predetermined biologically while a class is something you choose to do.

/rant

For someone who doesn't know about stu's class mod, what do the classes do? Are some faster or stronger? Or is this more of a framework for adding that sort of stuff? I'm curious!

Don't take anything I said too seriously, I don't mean to be mean :)

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azekill_DIABLO
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Re: [mod]Classes[fork]

by azekill_DIABLO » Post

no problem, your true, i'll think to rename it to race... but it's only a test i was hoping to be able to make classes.

about the physics they only change speed and jump. Dwarf are slower than elves.
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stu
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Re: [mod]Classes[fork]

by stu » Post

This is a very old mod of mine but you are more than welcome to update it, race is probably a better name but it is not restricted to only that, those characters were merely provided as an example but there is nothing to stop you adding wizards and knights or whatever else ;-) What this mod really needs is for the settable player collisionbox PR to be merged #2738

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azekill_DIABLO
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Re: [mod]Classes[fork]

by azekill_DIABLO » Post

yup, it could allow us to do better classes/races i hope, stu, that you don't take it bad that i forked your mod instead of improving it.
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stu
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Re: [mod]Classes[fork]

by stu » Post

azekill_DIABLO wrote:yup, it could allow us to do better classes/races i hope, stu, that you don't take it bad that i forked your mod instead of improving it.
It is absolutely fine, though I would encourage you to make a proper fork on github, that way we can improve it together :)

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azekill_DIABLO
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Re: [mod]Classes[fork]

by azekill_DIABLO » Post

hum, sure! just give me a little time, I am very busy those days! i think i'll take a little different direction for te use of the mod. :D thank you!
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azekill_DIABLO
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Re: [mod]Classes[fork]

by azekill_DIABLO » Post

lol, i managed to forget this :)
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duane
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Re: [mod]Classes[fork]

by duane » Post

desttinghim wrote:Sorry to nitpick, but aren't humans, elves, and dwarves races, and not classes?
Just to show I'm one of the oldest nerds here...

Dungeons & Dragons Basic Set

Now, back to your regularly scheduled topic...
Believe in people and you don't need to believe anything else.

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xeranas
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Re: [mod]Classes[fork]

by xeranas » Post

Classes may be misleading name (as is quite generic word) , for a moment I thought it related to OPP programming stuff :)
Ancient races, random race, (your keyword) races, (your keyword) Rpg, may help for people interested in role playing easier to find such mod.

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